Hello!
In this video, I used The Last Guardian as a way to talk about how games can communicate story, character, and ideas through their mechanics.
This video has closed captions available now.
Hope you like it! Any and all feedback is welcome as the episode won't be live until next week and plenty of time t...
2017-01-06 10:37:55 +0000 UTC
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Hey team. Just wanted to wish you all a happy new year. Thanks for continuing your pledge through to 2017. I suddenly had a nightmare where everyone stopping backing me as soon as I went full time. So I'm glad that didn't happen! Phew!
I had a pretty succesful break. Well, sort of. I was going to play loads of games but I got ...
2017-01-02 15:03:47 +0000 UTC
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Hey all! Here's the last video of the year. A deep dive into the inner workings of Event[0].
Which is on sale on Steam, as it happens, for £9 / $12. Sweet! http://store.steampowered.com/app/470260/
This video started as one of the entries ...
2016-12-26 10:23:36 +0000 UTC
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YouTube's automatic thumbnail system is amazing.
2016-12-24 10:07:25 +0000 UTC
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Last Playlist of 2016! Hope you enjoy it. Back to normal (indie game reccomendations) from Jan :D
2016-12-24 10:05:19 +0000 UTC
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Hello! Need something to read or watch over the Christmas / holiday break? This lot should get you started.
Just a note: there's a few things on here this month about gender, identity, politics, and whatnot. I know that's not to everyone's tastes and while I reccomend them all, do skip the "identity" section if you'r...
2016-12-23 11:40:47 +0000 UTC
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Hello! Oh, this is a bit early, ain't it?
Well yes, I wanted to finish up all my Game Maker's Toolkit stuff for 2016 before Christmas so I could give myself a proper break to relax, play some video games, reset my brain, and be ready to get working in 2017.
The final video for the year is basically done but I will ...
2016-12-23 11:03:25 +0000 UTC
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This post, and your comments, will be made available publicly. If you wish to share thoughts privately with me, feel free to send a private message on Patreon.
Hey everyone!
So, 2017 is going to be a big year for Game Maker's Toolkit. Thanks to your generous support, I will be able to leave my job at Pocket Game...
2016-12-14 11:10:35 +0000 UTC
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I decided to make little badges for the five games in my most recent episode. They mix iconography from the games themselves, with a twist to match the innovative mechanic.
So, the Hitman duck but made elusive. The Oxenfree speech bubbles but with interruptive symbols. The Overwatch logo but with a rewind symbol. The Dar...
2016-12-12 18:39:10 +0000 UTC
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Tomorrow's episode is a wrap-up of clever new ideas introduced in 2016. From whole game concepts to smart new features that other devs will be copying in a few years time.
I wanted to make it a bit more concrete and concise than the rather wooly "5 bits of good game design" I did last year. And, also, I wanted the final episod...
2016-12-11 13:20:58 +0000 UTC
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https://youtu.be/kzfKnI8x5SE
Enjoy! I'll talk more about it when I release it for all Patrons tomorrow.
2016-12-10 08:31:59 +0000 UTC
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Hey!
I don't really do collaborations and stuff like that - I just prefer to spend all that time making the show better or doing Patreon stuff. But two invitations came along recently that I couldn't easily turn down.
The first is a podcast interview with Critical Distance. They've interviewed most of the big...
2016-12-03 22:49:31 +0000 UTC
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Hello! So, I haven't played many indie games this month. Instead, I thought I'd take this opportunity to share my very favourite games of the year. Hope you like it! Lemme know your favourites in the comments down there.
2016-12-01 09:54:57 +0000 UTC
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Hello! Here's your newsletter update for November. I will be working on the Playlist this afternoon, and hopefully can release it later today (or tomorrow at the latest).
Thanks for all your support this month. The Patreon has grown enormously in November. It's incredible.
Post Script
2016-11-30 14:59:58 +0000 UTC
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I've got a bit of a bumper Reading List for you, this month. I count 50 different things to read or watch. On the plus side, my Pocket queue is almost empty!
Do let me know what sort of stuff you do and don't like to read, to help me shape future instalme...
2016-11-30 13:13:24 +0000 UTC
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Hope you like it. I'm starting to feel like Boss Keys is getting a bit crazy at this point - very complex and inside baseball. But hey, I always knew it would only be for those who really care about it and those who don't can just wait for the polished and approachable episode of GMTK :)
2016-11-28 17:11:56 +0000 UTC
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Hey everyone!
Just wanted to check in with everyone. Say hi to everyone who has joined recently - hi! And let you know what's up.
I've had a rotten cold these last few days, which has set me back. I did use the time well, though, as I sniffed and coughed through loads of great articles and videos (expect a bumper Reading...
2016-11-24 19:36:10 +0000 UTC
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Wow. Don't know what to say. 1,000 Patrons is simply more than I ever envisiged. Thank you so much - you've all changed my life. I've been thinking a lot lately about what I want to do with the show and this Patreon page. Expect cool stuff in 2017.
/
Also - thanks so much for all the comments on the Boss Keys graph stuff...
2016-11-16 23:13:39 +0000 UTC
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Hey everyone. So I'm working on the Minish Cap episode at the moment. And I decided to give the graphs a bit of a polish.
Update - I just read Daniel's comment, and that's given me a lot to think about. I think he's right, and I can clean up the diagram and make it easier to read. I'm going to give th...
2016-11-15 18:29:26 +0000 UTC
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As you can imagine, I did a lot of research for my most recent video, on Nintendo's game design.
I had some thoughts and ideas going in (the whole thing started with an idle thought about how it's weird that Samus opens doors by shooting them in Metroid!) but needed quotes and confirmation from Nintendo.
And, yowch, I fo...
2016-11-12 14:00:28 +0000 UTC
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New episode! Will be going out to the world later today
So, it's about Nintendo's design philosophy and how that has shaped the games it makes. Should be lots of interesting stuff for Nintendo fans (I know I learned a lot while making it) and plenty of design tidbits too.
I hope to go more indepth on things like strong...
2016-11-11 09:50:24 +0000 UTC
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Hello!
Okay, this has been a tough one to make. There was a lot of research, a big struggle to make the script work, a lot of games to capture, and a lot of editing.
I'll talk about it more when the video's available for everyone.
I think it should be a fun video - it taught me a lot about how Nintendo mak...
2016-11-10 07:33:30 +0000 UTC
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Hey everyone.
Today I went to the University... Arts...London something. A university in London to give a talk about my Boss Keys research.
I guess the idea was to show the students how looking at and analysing games can help them be better game / level designers.
It was fun! There was only a small g...
2016-11-04 15:25:59 +0000 UTC
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Games! Video games! Some reccomendations for October. Man, I really like Frog Climbers. I wish it wasn't Windows only because I'd play that all the time if I didn't have to boot into another OS >:(
2016-10-31 09:31:30 +0000 UTC
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Hey everyone! Let's jump right into it.
Post Script
Why We Remember Bioshock's Fort Frolic
This was a really fun episode to make. Fort Frolic is always held up as the best level in Bioshock (and I had fond, but vague memories of enjoying it back in 2007) but I couldn't find a co...
2016-10-29 09:59:45 +0000 UTC
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I've compiled a complete hodgepodge of stuff to read and watch this month. From developing Tomb Raider to music in The Last of Us, from immersive sims to Image Comics.
I'm always looking for new stuff for this article series so if you see a good video or article you think I might like please don't hesitate to DM, email, ...
2016-10-29 09:10:48 +0000 UTC
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Hey everyone.
Okay, so this is the script for my next video. It's about Nintendo's design philosophy. If you'd like to, I'd really appreciate it if you could read the script and offer some feedback. Some things I'd like you to think about when reading
- What do you like, what don't you like?
- Is there anything you don't unde...
2016-10-22 10:08:16 +0000 UTC
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Taking notes, collecting quotes, and organising my thoughts is important for every video I do. They often start as a big mess of ideas that coalesce to orbit around some unifying theory or point.
The one I'm working on at the moment had so many different things I wanted to mention that I just couldn't get it to gel in my head....
2016-10-20 17:33:35 +0000 UTC
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Hello! So, Liam asked me about doing some stuff in Premiere and I thought it might be fun to make a quick tutorial for you all.
This is going to assume you know the basics. But if you've got that, let's talk about keying, track mattes, transparent videos, and circles.
You might notice that the video has several tho...
2016-10-19 06:57:49 +0000 UTC
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Hello boys and girls
As usual, you can get an advanced sneak peak at the new episode.
This time, we're looking at GameCube game Wind Waker and seeing how Nintendo has (or hasn't) evolved the dungeon design.
And yes, I'm going to get hate mail for this one. Oh well :P
2016-10-17 11:46:36 +0000 UTC
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