Tomorrow's episode is a wrap-up of clever new ideas introduced in 2016. From whole game concepts to smart new features that other devs will be copying in a few years time.
I wanted to make it a bit more concrete and concise than the rather wooly "5 bits of good game design" I did last year. And, also, I wanted the final episode of the year to focus on the most innovative game of the year - and not just my favourite.
Anyhoo. I'm giving myself a break from all work and video related stuff this weekend. Chilling out with The Last Guardian and Stardew Valley. So I'll head off. Chat soon.
Mark
Game Maker's Toolkit
2016-12-13 06:25:00 +0000 UTCJakub Pander
2016-12-12 09:33:52 +0000 UTCJakub Pander
2016-12-12 09:30:40 +0000 UTCDave
2016-12-12 01:45:06 +0000 UTCGame Maker's Toolkit
2016-12-11 17:24:12 +0000 UTCGame Maker's Toolkit
2016-12-11 14:20:06 +0000 UTCSamir Jain
2016-12-11 14:19:04 +0000 UTC