Wow. Don't know what to say. 1,000 Patrons is simply more than I ever envisiged. Thank you so much - you've all changed my life. I've been thinking a lot lately about what I want to do with the show and this Patreon page. Expect cool stuff in 2017.
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Also - thanks so much for all the comments on the Boss Keys graph stuff yesterday. I realised that I was sticking with certain conventions, layouts, colours, and symbols, simply because that's what I started with and had gotten used to.
So I've actually given them a lot of thought and think I've got a better system. I'm not quite ready to show them yet, but soon.
And finally, I'm going to do another episode that looks at 5 small bits of good game design from games made in 2016. Last year I went with: manual checkpoints in Ori and the Blind Forest, the fulton in MGS V, Splatoon's swim to reload, Bloodborne's regain system, and sitting down in Life is Strange.
I'd really love to hear any ideas for 2016's list. Maybe something from DOOM or Overwatch? A cool idea in The Witness or Uncharted 4? A clever thing from Superhot or Stardew Valley.
Let 'er rip. I've got some ideas in mind already but suggest something new and you'll get your name in the video :)
Julian Sterling
2016-11-18 13:53:30 +0000 UTCOssian Olausson
2016-11-17 21:20:17 +0000 UTCLixian
2016-11-17 17:16:39 +0000 UTCJakub Pander
2016-11-17 16:02:32 +0000 UTCSandro Dall'Aglio
2016-11-17 10:59:33 +0000 UTCSpeckObst
2016-11-17 09:50:56 +0000 UTCVladimirs Nordholm
2016-11-17 09:19:42 +0000 UTCRichard
2016-11-17 09:02:01 +0000 UTCThunderRazor
2016-11-17 04:58:47 +0000 UTCBen Visness
2016-11-17 03:30:51 +0000 UTCBen Visness
2016-11-17 02:29:24 +0000 UTCBen Visness
2016-11-17 02:24:10 +0000 UTCMaene Erinys
2016-11-17 01:31:28 +0000 UTCIan
2016-11-17 01:06:18 +0000 UTCTodd Brown
2016-11-17 00:09:42 +0000 UTCDave Hoffman
2016-11-16 23:38:57 +0000 UTCAmit Netanel
2016-11-16 23:25:12 +0000 UTC