I decided to make little badges for the five games in my most recent episode. They mix iconography from the games themselves, with a twist to match the innovative mechanic.
So, the Hitman duck but made elusive. The Oxenfree speech bubbles but with interruptive symbols. The Overwatch logo but with a rewind symbol. The Darkest Dungeon torch turned into a bummed out skull. And a crosshair with a clock face.
I thought that was the best one but actually found, mid edit, that io Interactive is using a similar symbol for the Hitman elusive targets. D'oh! The Darkest Dungeon one is cool but overly complicated compared to the rest.
Anyway, here they are - both as sketches and as the finished vector art. I hope you like them.
These ones are just for fun, really, but I'm also experimenting with symbols in other videos. You might have seen four in the most recent Boss Keys to show the four criteria for assessing find- and follow-the-path dungeons.
I think it's useful to break stuff down into key components when you're learning things - so I did it with immersive sims (agency, systems, emergence, consistency, reactivity). But as a visual learner, I find it easier to remember images than words. So that's why I'm playing with these icons.
OSW Review
2016-12-13 20:15:19 +0000 UTCGame Maker's Toolkit
2016-12-13 09:27:00 +0000 UTCSpeckObst
2016-12-13 09:25:39 +0000 UTCOssian Olausson
2016-12-12 19:39:58 +0000 UTC