Life events, a bout of COVID, and a week-long trip slowed me down a bit, but I'm excited to share that I'm officially done writing the rough draft of the content for Arc P: Ravenloft Heist! Specifically, since my 2024-06-20 18:37:36 +0000 UTC
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Arc P: Ravenloft Heist is probably one of the strangest arcs I’ve had to write so far in Reloaded, structurally speaking.
At its core, Castle Ravenloft is a romp through a giant dungeon sandbox. It’s a labyrinthine, mazelike apparatus where often the only way to go to another room on t...
2024-05-24 00:51:14 +0000 UTC
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Although an ill-timed cold laid me out for a solid week, I'm still making steady progress on Arc P: Ravenloft Heist. I'm a little more than two-thirds done with the arc's narrative content so far; once that's done, I still need to tinker with some statblocks, finish area maps, make any necessary edit...
2024-05-20 22:02:06 +0000 UTC
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I've published Chapter 5 of the Dungeon Master's Guide: Reloaded on the Bronze Masterpost! This chapter discusses using tension curves to build tension and create emotional catharsis, distinguishing and using the different types of na...
2024-05-13 01:38:27 +0000 UTC
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I've posted links to the VODs of the last four workshops—resonance, tension, agency, and voice-acting—on the Bronze Masterpost. (You can also find them linked in the #workshops-archive channel in the Patreon Discord.) My apologies for the delay...
2024-05-11 00:34:02 +0000 UTC
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Following the results of last month's survey regarding the future of the Patreon workshops, I've decided to move ahead with replacing the monthly Discord voice-chat workshops with monthly preview chapters of the Dungeon Master's...
2024-05-11 00:01:12 +0000 UTC
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I've officially begun work on Arc P: Ravenloft Heist, and this arc is definitely looking to be a doozy! Still, thanks to a more regular and efficient writing schedule (plus a lot of pre-planning), the actual writing process seems to be chugging along smoothly.
I'm about 40% done with writing t...
2024-05-06 12:03:01 +0000 UTC
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I got hugely positive feedback from the last changelog design notes devblog, so I've decided to keep the train going for v2.0.7! Hope you enjoy.
Arc B - Welcome to Barovia
Gave ...
2024-05-02 12:00:08 +0000 UTC
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As you probably already know, I recently released v2.0.7 of Curse of Strahd: Reloaded, featuring Arc O: Dinner with the Devil. As per usual, this release also featured a number of edits to prior arcs, some of them minor, and others fairly far-reaching.
After the release, someone asked if I had any intention of writing ...
2024-04-18 12:56:52 +0000 UTC
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Since I first started this Patreon, I've also offered (near) monthly patron-exclusive Discord workshops focused on an assorted grab-bag of topics related to DMing theory, game/narrative design, and table management. These workshops began as lectures-plus-Q&A, but starting in January, I began experimenting with a "hands-on...
2024-04-16 01:37:59 +0000 UTC
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I'm excited to share the seventh public installment of my revised Curse of Strahd guide, Curse of Strahd: Reloaded. This new release contains 2024-04-12 11:54:29 +0000 UTC
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You do not need to have attended prior workshops to attend this one. VODs of previous workshops are linked in the Bronze Masterpost.
I'm excited to announce the fourth workshop in my educational DMing skills series, modeled...
2024-04-07 13:40:01 +0000 UTC
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Arc P, Dinner with the Devil, is complete, as are most of my edits for v2.0.7. My current target for release is late next week.
Unrelated - I'm interested in eventually releasing an update focused on the needs of new DMs. What, if anything, could be added to or changed to Reloaded to make it better suit your needs? Wh...
2024-04-04 13:05:52 +0000 UTC
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I don't have much news on Reloaded at the moment, so please enjoy this brief blog about my homebrew campaign - or rather, what became of my homebrew campaign - and how it influenced my thoughts on DMing as a craft and hobby.
Last week, I canceled my homebrew campaign.
We're still going to play togethe...
2024-03-21 12:52:12 +0000 UTC
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Hey all, and apologies for the long period of radio silence.
First - Arc P: Dinner with the Devil is nearly finished. I just need to wrap up writing the final combat (yes, there will be some (optional) combat) and write up the arc outtro, and it'll be finished.
Unfortunately, version 2.0....
2024-03-10 16:30:00 +0000 UTC
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My last homebrew session left me in a bit of a funk.
In fact, my last several sessions have.
As I’ve previously mentioned, I run a biweekly homebrew campaign for nine (relatively new) players. We started playing in-person last winter, and have continued with the same campaign via Discord since late summer.
...
2024-02-23 13:49:00 +0000 UTC
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It’s genuinely difficult to balance encounters for parties of different levels. It’s even harder to balance encounters for parties of different tiers - or different sizes.
In Re-Reloaded, Argynvostholt is a location that the players might conceivably visit at levels four (during Vallaki downtime in Act II), five (o...
2024-02-06 23:11:02 +0000 UTC
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I'm excited to share the sixth public installment of my revised Curse of Strahd guide, Curse of Strahd: Reloaded. This new release contains the first half of 2024-01-31 15:14:31 +0000 UTC
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You do not need to have attended prior workshops to attend this one. VODs of previous workshops are linked in the Bronze Masterpost.
I'm excited to announce the second workshop in my educational DMing skills series,...
2024-01-28 15:10:36 +0000 UTC
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Argynvostholt, in RAW, is impressively empty.
It has fifty-three rooms. Of these, five have combat encounters (giant spiders, chapel revenants, trapped hallway, beacon phantoms, and maybe Vladimir). An additional four have noncombat encounters (living fire, Savid, smoky dragonet, and Sir Godfrey). Another seven have min...
2024-01-22 22:25:30 +0000 UTC
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This is the ninth in a series of regular posts providing updates on my progress in drafting and editing the new Reloaded guide. You can find all previous posts here.
A brief update before we dive into the bigger s...
2024-01-21 22:38:18 +0000 UTC
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This is the eighth in a series of regular posts providing updates on my progress in drafting and editing the new Reloaded guide. You can find all previous posts here.
The holidays have come and gone, and so has th...
2024-01-12 13:00:09 +0000 UTC
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I'm excited to announce a new series of monthly Patreon DMing skills workshops, beginning this Saturday.
Where the old series of workshops discussed ad-hoc topics submitted and voted on by patrons, this new format (as voted on by the members of the Patreon Discord) will take a more formal approach, moving sequenti...
2024-01-04 13:00:07 +0000 UTC
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As a DM, I like it when my players surprise me.
Not “surprise” as in “going entirely off the rails,” mind you (though that can be fun in the right circumstances). No, I mean when players control the pace of the game - when they can poke and prod in different directions, and I just get to sit back and respond...
2024-01-03 13:51:09 +0000 UTC
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This is the seventh in a series of regular posts providing updates on my progress in drafting and editing the new Reloaded guide. You can find all previous posts here.
Version 2.0.5 of Reloaded went live last week...
2023-12-21 13:00:07 +0000 UTC
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Today, after an unexpected four-month delay, I’m excited to share the fifth public installment of my revised Curse of Strahd guide, Curse of Strahd: Reloaded. This new release contains 2023-12-13 13:16:03 +0000 UTC
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The three vampiric brides of Strahd von Zarovich - Ludmilla, Volenta, and Anastrasya - have a far more pronounced role in Curse of Strahd: Reloaded. Where, in RAW, the three brides are ordinary vampire spawn serving as mere guardians of Strahd’s coffin, in Reloaded, they serve roles somewhat closer to Strah...
2023-12-10 16:04:00 +0000 UTC
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This is the sixth in a series of regular posts providing updates on my progress in drafting and editing the new Reloaded guide. You can find all previous posts here.
Apologies for going dark for so long! The holid...
2023-12-09 16:33:51 +0000 UTC
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Happy November! Got some quick updates - both about the workshops and about a new in-progress release.
First: after talking through the topic on the Patreon Discord, I've decided to shift the focus of the monthly workshops from "ad-hoc nominated topics" to "structured formal theoretical game/narrative d...
2023-11-22 00:42:49 +0000 UTC
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In Curse of Strahd: Reloaded, unlike RAW, the players have an opportunity to heal the Abbot of the Abbey of Saint Markovia of the corruption that has tainted his soul (courtesy of the Dark Powers and Amber Temple) since he first entered Barovia. The way this arc unfolds is simple:
- The players arrive in Krezk and l...
2023-11-17 13:50:39 +0000 UTC
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