A few days ago, the first Beta version of VAM 2 was released, which is an exciting news. I downloaded it for the first time and experienced it.
This also means that I need to make some plans and preparations for this.
As far as the current roadmap of VAM 2 is concerned, it is necessary to support the development o...
2025-04-03 09:47:52 +0000 UTC
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Based on some feedback from supporters, let me answer these common questions.
1. Do I have to use the T-Pose file I provided?
A: Not necessarily. In fact, as long as your fbx works normally as a humanoid bone in unity, you can directly use the bones that come with your fbx.
2025-04-03 09:27:45 +0000 UTC
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Some tree resources affected by wind :), See the video for details.

2025-03-28 09:37:28 +0000 UTC
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This time, the algorithm was updated. Especially, the thumb matching algorithm is optimized, and the thumb matching is more accurate.
2025-03-24 12:03:04 +0000 UTC
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This update mainly responded to the feedback from supporters and fixed some core bugs.
1. By completely rewriting the Character Controller in JoystickControl instead of using the Character Controller that comes with the engine. Fixed the conflict between JoystickControl and male characters.
2. Thanks to the comple...
2025-03-12 04:38:42 +0000 UTC
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It is always an annoying job to grab Simsheet in VAM. Especially when you want to save this grabbing state, it will become very difficult.
This plug-in solves this problem, it makes the capture of Simsheet quite simple, and most importantly, you can save it to the scene.
Plug-in features:
• Easily gr...
2025-02-26 06:48:56 +0000 UTC
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Main contents of the update:
1. The causticization effect is further optimized, which is more realistic.

2. More parameters are added for adjustment, such as the main color tone and dispersion of caustics.
2025-02-21 03:19:53 +0000 UTC
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This time, it has brought several heavy new features to the interactive water, further improving the use experience and expressive force of the water body.
1. Now you can adjust the size of the water body in real time without ...
2025-02-17 08:08:01 +0000 UTC
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Today I brought a very powerful plug-in-Color Key Video Player.
As its name suggests, this plug-in can not only be used to play videos conveniently, but more importantly, it supports color keys. In this way, you can play your color key video (such as green screen video) and achieve some amazing effects.
Features o...
2025-02-06 00:42:33 +0000 UTC
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This update mainly brings some minor updates and optimizations. And removed Beta.
1. Support adding dynamic obstacles to characters(Do not suggest unless necessary.)

2.Optimize walking fluency when the speed is not "Cust...
2025-02-04 04:51:50 +0000 UTC
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This is a Demo to show the plug-in of Material Projector.
As shown in the video, you can easily project your own materials onto the Mesh surface to achieve various effects that can't be achieved by previous methods. Most impor...
2025-01-24 06:52:27 +0000 UTC
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Legacy plug-in
This version optimizes some core parameters of plug-ins.
More parameters are adjustable.
And added a fog effect to the flare.
2025-01-21 13:49:07 +0000 UTC
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Today, I brought the first beta version of the plug-in "Advancedinteractive TrailainOverlay". Please see the video description for simple use.

This plug-in can cover an interactive terrain on the surface of the atom you specif...
2025-01-16 04:57:07 +0000 UTC
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Today, I brought a very powerful tool, which is used to transform ordinary character animation in the market into high-quality character animation in Timeline. This process is also very simple.
How to use:
It should be noted that you need to have a simple understanding of unity's animation system.
1. Import ...
2025-01-07 08:58:48 +0000 UTC
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This update mainly brings some new features and optimizations.
1. A new dynamic obstacle shape-capsule is added to better adapt to the scene.
2. Some parameters are optimized. Now, by default, "custom speed" is used for pathfinding.
In addition, I will release a new powerful plug-in in the next few days. Sta...
2025-01-04 02:05:57 +0000 UTC
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This small update mainly fixes some problems that the last update relied on and supporters gave back.
Fixing the core problem: When "Custom Speed" and "Align TargetAtom When Arrived" are enabled at the same time, there is a greater possibility of path-finding failure.
At the same time, the move logic under the con...
2024-12-24 02:39:14 +0000 UTC
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Merry Christmas!
This time brings two important function updates.
1. Brought pathfinding components for ordinary atoms. Yes, you can now make any atom (such as CUA) find its way. .
Cooperate with the provided trigger, you will be able to achieve more amazing scene logic and effects.For example, when you sta...
2024-12-20 07:37:49 +0000 UTC
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Last page
The first version of the Material Decal plug-in has finally been released.
As you can see, this plugin...
2024-12-12 06:55:12 +0000 UTC
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Update 2024.12.10:
I noticed that the official fixed this problem in 1.22.07. If you need to use a new version, please update it to the latest 1.22.07.I will delete the temporary repair version.
Update 2024.12.9:
According to the official reply, I can only update most of my plug-ins to fix this problem....
2024-12-08 10:01:05 +0000 UTC
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This is a plug-in under development. As you can see, the plug-in can dynamically create a covering layer on your terrain In a designated area, which can be ice,snow, mud or other kinds of things. And it is interactive in real time. And it is very simple to create, just like my previous projection plug-in.
2024-11-28 05:04:18 +0000 UTC
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This time, a new member is added to the "environmental toolkit" : Lightning system.
2024-11-20 02:47:39 +0000 UTC
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This update mainly brings some optimization of core functions.
1. Rewrite the character move logic when the "custom speed" is turned on in pathfinding mode. Now it will be possible to control the start, stop and turn of the movement more freely and accurately, so as to minimize the occurrence of slip. As shown in the vi...
2024-11-16 09:32:15 +0000 UTC
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1. Optimized the turning effect for large angles when people find their way, and now the turning will be smoother. Fixed the problem of accidental characters twisting instantly in previous versions.
2. Optimize Joystick control effect. Now it will be smoother from walking to stopping. This is especially obvious under th...
2024-11-08 11:31:02 +0000 UTC
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Add a new member-Dynamic Sky Dome to the "Environmental Toolkit".
It aims to add a fully dynamic sky dome system to V...
2024-10-30 05:50:14 +0000 UTC
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1. Now you can adjust the speed of walking animation in real time. See the video for details.

2. Add a new trigger: Rotate Completed Trigger. When "Align TargetAtom When Arrived" is turned on, this trigger will be triggered wh...
2024-10-28 11:52:01 +0000 UTC
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New features:
1. add the stop distance function for "Move to Player".

Repair:
1. "Agent Radius" has been removed, because it doesn't actually work at present. Please set it through "Agent Radius" in "NaveMeshBuilde...
2024-10-19 06:27:23 +0000 UTC
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This is a series of high-quality Timeline walking animations. You can use it in your daily scene animation. It can also be used for pathfinding plug-ins.Refer to the following links for specific operation methods.
2024-10-15 02:21:38 +0000 UTC
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This time, it mainly fixes some feedback put forward by supporters and brings some new features.
1. Button and event of "Move To Player" have been added. After the call, you can let the character go to the player's position.
2024-10-12 14:00:11 +0000 UTC
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This time, it mainly brings core functions and a number of improvements and bug fixes.
1. Now the plug-in function can work seamlessly with Embody, which means that you can play freely in the scene from the first-person perspective like other VR games. As you can see in the video, after a few simple settings, you can fr...
2024-10-09 07:43:40 +0000 UTC
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This update mainly brings some new features.
1. According to the feedback from the community, the gaze target of the third-person camera can now be set to the designated atom. This provides more possibilities for the camera.
2024-10-02 08:39:35 +0000 UTC
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