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Some points for attention in using SkelonAnimationPlayer

Based on some feedback from supporters, let me answer these common questions.

1. Do I have to use the T-Pose file I provided?

A: Not necessarily. In fact, as long as your fbx works normally as a humanoid bone in unity, you can directly use the bones that come with your fbx.

2. According to the operation of the video, I exported the CUA. But I can't load the action in the plug-in?

A: Please make sure that you have exported all the resources. It is suggested to create a new folder in the project, and put all the files needed by your cua in it. When packaging, the whole folder is directly packaged as CUA.

3. After exporting, I found that the initial direction of each action figure is not uniform?

A: After fbx is imported into unity, please set it according to the following figure.



In addition, I brought a new update, fixed some bugs and optimized some operating logic of the plug-in.

Some points for attention in using SkelonAnimationPlayer

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