Recently, I am busy with the development of various plug-ins, including the material projector (which is relatively complicated, especially in the compatibility of the lighting part), a new round of update of the pathfinding plug-in (including some feedback fixes, new functional modules, etc.).
It took me some time to s...
2024-10-02 01:10:02 +0000 UTC
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This time, it mainly fixes bugs that support community feedback. In addition, I made an extra walking animation package, which provided a variety of extra moving animations .

In addition, in the future, it may be...
2024-09-19 22:22:26 +0000 UTC
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This update mainly brings a powerful third-person camera controller. Now you can operate the third-person camera through the xbox handle or mouse keyboard.

2024-09-14 08:09:33 +0000 UTC
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1. Optimize the UI of the plug-in. More concise and clear.
2. Fixed several bugs found in the last version.
3. The handle controls the speed of jumping rotation and the maximum climbing slope when the character moves.
4. wiki has been updated accordingly.
NOTE(Important ):
Make su...
2024-09-04 12:45:58 +0000 UTC
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See the previous post for new features.
The user manual has been updated.
2024-09-01 16:13:05 +0000 UTC
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A big update is on the way. This update will add several important functions to make VAM closer to a real game:
1. The Joystick or keyboard direction keys will be able to control the characters to walk freely. And quite smooth.
Of course, you can freely replace the animation of walking.
2. Characters can int...
2024-08-26 12:33:32 +0000 UTC
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Adding custom glare to lights in Vam is a difficult task: in general, we can use Postmagic's Bloom to forcibly add a limited glare effect. But the effect is relatively simple, and we can't stretch the value of Bloom too much.
Now I bring this glare plugin that is highly customizable. It has several advantages:
1. ...
2024-08-24 13:26:17 +0000 UTC
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1. Add lens halo effect and provide several types to choose from. Please watch the video.
2. The UI has been streamlined.
2024-08-20 10:34:51 +0000 UTC
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Recently, a powerful plug-in in research and development: Material Projector. You can easily project the custom materials in your CUA onto the surface of the target object, so as to achieve the scene effect that is difficult for you to achieve with conventional methods.
As shown in the video: project the effect of surfa...
2024-08-11 23:40:32 +0000 UTC
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More than 100 high-quality rpg interactive animations, there is always what you want.
Update 2024.8.14:
Re-record the animation, so that the main controller of the characters in the current animation will not move, which can ensure that the animation is very useful in the scene.
How to use:
...
2024-08-06 07:41:43 +0000 UTC
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110+ timeline interactive animation.
Note: it is a normal RPG interactive animation, not a restricted level.
video : https://youtu.be/X9Y5EKzo29A
2024-08-06 02:19:53 +0000 UTC
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Feedback from supporters shows that interactive water bodies lack some methods to automatically generate ripples. So this update is coming!
2024-08-05 01:46:41 +0000 UTC
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This version brings some new features and optimizations:
1. Add automatic following function.
You can now continue to follow the selected atoms. And provide parameters for customization.

2. Optimize the UI layout. ...
2024-07-19 05:56:34 +0000 UTC
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Minor updates, new features and partial optimization.
1. Add the fade-out function to make the liquid have a transition when it disappears.

2. The value of "Max Scale Time Percent" can be adjusted to be smaller.
2024-07-17 00:22:16 +0000 UTC
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This update has brought a lot of improvements and new features:
1. Now you can import multiple sets of animations at once. Then switch between these animations at will. And imported animations are automatically added to options.
2024-07-14 11:40:03 +0000 UTC
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Path-finding plug-ins are relatively complex, and whether they can produce good results has a great relationship with parameter settings.
1. How to choose an appropriate navigation Mesh generation method?
2024-07-05 05:17:24 +0000 UTC
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This post is used to answer some frequently asked questions (updated all the time) in the process of using the content I created.
1. The plug-in I have activated becomes inactive. What should I do?
First of all, explain under what circumstances it may become inactive:<...
2024-07-04 23:49:24 +0000 UTC
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Just like the latest update of SlideControl, this time DynamicProjector also supports playing video in CUA. This means that the scenes with multiple videos made by you using this plug-in can be easily shared through only one var package.
In this way, one of the biggest defects of this plug-in has also been made up :).
2024-07-04 13:45:26 +0000 UTC
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This time, the import process of custom animation is mainly improved:

Just like the video demonstration, now you don't need to create CUA atoms, and you can choose assetbundle directly from the plug-in panel to import. This a...
2024-06-27 05:32:12 +0000 UTC
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This time I'm going to share a gadget I wrote. I use it every day, and the most used one is to copy the path. Of course, it can also disp...
2024-06-23 01:12:46 +0000 UTC
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This update has brought a lot of practical new features! It is becoming an unparalleled scene artifact!
1. Now the image projected on the object can calculate the image intensity according to the normal o...
2024-06-20 12:39:08 +0000 UTC
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This time, it brought two important features:
1. Now you can replace your own walking and standby animation by CUA. Please see the video for details. This can be said to be a function you need most, so that you can easily adapt to your own needs.
2024-06-14 12:00:12 +0000 UTC
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2024-06-09 03:57:04 +0000 UTC
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Thanks to the suggestions of supporters, an ingenious and efficient environmental reflection technology is being developed.
2024-06-09 02:34:11 +0000 UTC
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This update mainly brings a core bug fix and a new feature.
Bug fix: Since the last update, due to the adjustment of the rendering mechanism of water body, the interaction between interactive water and human body has disappeared. Forgive me, I didn't find this problem before, until some supporters gave me feedback recen...
2024-06-01 22:50:42 +0000 UTC
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Important: This is just a collation of plug-ins. Most paid plug-ins need to be unlocked and activated to use all functions.
This post is used to store the latest version of the plug-in I developed in the past(Latest Only).
2024-05-26 01:01:39 +0000 UTC
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According to the feedback from supporters, this time some urgent updates were brought to fix some problems.
Fix: In the inactive state, loading navmeshBuilder.cslist reported an error, which caused the problem that the pathfinding grid could not be baked. This will also make the Demo scene unusable.
Fix: Turn on t...
2024-05-25 23:48:03 +0000 UTC
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Heavily release the revolutionary advanced pathfinding system! Designed for creation!
Note: This plug-in belongs to a brand-new "RPG" series, and needs to be activated to use all the functions. 2024-05-24 23:28:45 +0000 UTC
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This is the access page of "RPG".
This is my other plug-in series, which I call the rpg toolkit.Meanwhile, I used a new activation code.I will continue to add content to this toolkit.
This means that if you activate the creator edition here. You will unlock all my plugins supported by this(Includi...
2024-05-24 23:01:17 +0000 UTC
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I expect to release the first beta version later next week. This version can realize the basic pathfinding function.
In addition, there are some features worth looking forward to:
1. Dynamic obstacle support.
2. Design and optimize for creation.Include various ways to reach the destinat...
2024-05-19 11:23:47 +0000 UTC
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