This is a big failure, I cannot fit the pants to the manikin. Technically, the fit is perfect but I failed to consider the proper waist closure. It will work if the crotch zipper open into the waistline, but it is not. To fix this, the waistband when stretched should be larger than the hip so that the pants can slide into.
2025-08-31 02:04:43 +0000 UTC
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I should have finish sewing the cargo pants by today for unfortunately for the past two days I've been troubleshooting my sewing machine, which have 'skip stiches' problem. I tried adjusting the thread and bobbin tension but to no avail. I'll head out later today to buy different size needles hopefully that will solve it. If ...
2025-08-26 07:57:32 +0000 UTC
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Since actual sewing is taking a lot of time, I'll be posting more quick and simple post like this to make up for the lack of content. Just to let you guys know what's up.
I bought a lot of different size zippers, but they never seem to fit correctly. Many time I need to adjust my pattern according to the zipper I have o...
2025-08-18 09:18:59 +0000 UTC
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Timelapse video available here.
Before starting, I adjusted the initial draft to use 4.8 cm height waistband instead of 4 cm.
I already do the detailing in Clo first so I already have the general Idea what to do in Style3D. Else, this recording w...
2025-08-14 14:34:01 +0000 UTC
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Reference garment: Rick Owen Bauhaus Cargo Pants

Instruction modified from Onishenko "tapered cut pants" (p136)
We can start with any basic woven trouser bloc...
2025-08-14 14:33:39 +0000 UTC
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High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Style3D Atelier/Studio is needed to edit pose.
Attachment include:
1. Native .sproj project files from Style3D Atelier
2. obj file of garment
3. obj file of garment with avatar/figure
...
2025-08-14 13:41:23 +0000 UTC
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High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Marvelous Designer/Clo is needed to edit pose.
Attachment include:
1. Native .zprj files from Clo
2. obj file of garment
3. obj file of garment with avatar/figure
4. fbx file of garmen...
2025-08-14 13:31:44 +0000 UTC
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This is the tutorial I followed. Following his recommendation, I bought a 'walking foot', which help a lot to sew knit, especially with the very flimsy fabric that I use. I use it with double needle to sew the neckline and hem. I use over...
2025-08-01 10:06:02 +0000 UTC
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Just changing the fabric and textures.
A good way to add the stripes in my opinion is to edit the albedo/diffuse textures. You can use any image editing software, but I like to Material Maker because it makes seamless textures. This is my graph.
...
2025-07-26 14:42:20 +0000 UTC
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A quick an easy draft. I can't believe I have not made this sooner given that it is the most popular modern garment.
Instruction is based on the combination of Cole and 2025-07-26 14:41:58 +0000 UTC
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High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Garment is in attention/natural pose as in preview.
Style3D Atelier/Studio is needed to edit pose.
Attachment include:
1. Native .sproj project files from Style3D Atelier
2. obj file o...
2025-07-26 12:37:28 +0000 UTC
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High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Garment is in attention/natural pose as in preview.
Marvelous Designer/Clo is needed to edit pose.
Attachment include:
1. Native .zprj files from Clo
2. obj file of garment
3. obj file...
2025-07-26 11:56:10 +0000 UTC
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I'm way behind schedule with this one, almost a month since the last post. But I go all out this time. I sew all the pockets and zippers.
Obviously, I did not use leather. The pattern is for woven fabric. From the videos I saw on YouTube, leather garment uses a lot of glue, so the cutting and seam allowance should be di...
2025-07-21 07:14:55 +0000 UTC
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3 hours long, half of it just troubleshooting. Perhaps, a timelapse is more useful.
To summarize, I add all the details like zippers and pockets. The back actually has a pleat/flange which is hard to notice so maybe it is better to skip it. The rest is...
2025-06-30 12:32:48 +0000 UTC
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Reference garment: YSL Leather Biker Jacket L01

Instruction based on Burgo “Leather Jacket” (P270). Any jacket block is suitable. My own modification is to add ...
2025-06-30 12:32:26 +0000 UTC
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High poly thick mesh only.
Not retopologized.
Seamline, topstitch and puckering (if any) as textures .
UV arranged and exported as unified UV .
Garment is in attention/natural pose as in preview.
Style3D Atelier/Studio is needed to edit pose.
Attachment include:
1. Native .sproj project files from Style3D Atelier
2. obj file o...
2025-06-30 09:40:21 +0000 UTC
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