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aurorasfog from patreon

aurorasfog

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aurorasfog posts

Aurora's Fog 0.12.1

aurorasfog post Aurora's Fog 0.12.1 from patreon

Hey, guys! This update completely reworks the "Missionary" position for Yotra, introducing both new functionality and increasing the duration of the animation. Total anim's duration was increased by ~10 times.

No need to start the new game, you can use the saves from the version 0.12. If you decide to start a new ga...

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August Development Log

Hey, guys! All the main work on the updated animation for Yotra is over. At the moment, I'm working on fixing bugs, and I'm also working on testing the build. And yes, thanks again to all the testers for the help!

Build 0.12.1 will be released in early access this Sunday. Early access will take about a week, and after t...

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July Development Log II

Hey, guys! The animation for Yotra is almost finished. At the moment, the animation is almost 5000 frames, which is almost 2 times more than Vlada's. Most of it came from the new animations for Yotra's upper body and facial animations were carefully designed to bring vivacity and show Yotra's character.

From a not very ...

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July Development Log

Hey, guys! Work on animations goes as usual, but due to being busy last few days and bugfixes, I've managed to do a bit less than planned.

Bugfixes

Since the release of update 0.12, several bugs have been found by the players. All these bugs have already been successfully fixed, and the update ha...

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June Development Log II

Hey, guys! Some news from the development fields:

• Finished work on updating main hero's and Yotra's models.
Both models now have a higher polycount (more detailed), and additional "morphs", which is used to improve visuals of ...

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June Development Log

Hey, guys! Let's talk about plans for the future and my work experience for the beginning of June.
And yes, version 0.12 has an update that fixes some bugs. So if you had any problems, you can give it a try (saves are supported).

Plans

The next build will be released as a tech-build and will ...

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Aurora's Fog 0.12 Demo

aurorasfog post Aurora's Fog 0.12 Demo from patreon

Hey, guys! With the help of the testers the build is ready for release in the CBT. If possible, write in the comments or DM me about bugs or about your opinion on the build.

Please start a new game, as the old save files are not compatible with this build. And as always if you find any bugs, write here or send me a ...

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Aurora's Fog is 7 years old!

aurorasfog post Aurora's Fog is 7 years old! from patreon

Hey, guys! Today Aurora turns 7 years old and it's time to sum everything up. Unfortunately, the development dragged on for a long time, and the game did not find any success among players. At first, I thought that it was all about the lack of content and that the situation would change over time, but in the end, from year to...

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Aurora's Fog 0.12

aurorasfog post Aurora's Fog 0.12 from patreon

Hey, guys! With the help of the testers the build is ready for release in the CBT. If possible, write in the comments or DM me about bugs or about your opinion on the build.

Please start a new game, as the old save files are not compatible with this build. And as always if you find any bugs, write here or send me a ...

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Plans for the next update

Hey, guys! Build 0.12 is already in the testing stage and will be released on June 1st. In the meantime, I would like to hear your opinion: what should I work on for the next build? Adult content or RPG elements? Below I will leave the main ideas on these points.

Adult content

  • An improved ...

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May Development Log

Hey, guys! According to the work plan, I have only Brynja's animation to do, fix the little things and ready to release build 0.12. I have already started work on the animation for Brynja, but unfortunately there is nothing to show yet. I can only say that according to the plans, it will be made in new 'standards', similar to...

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April Development Log II

Hey, guys! After updating the grass, I was bothered by the situation with fps drawdown, and therefore I decided to fix this problem. As a result, I changed the method of rendering vegetation and due to this I got an increase of ~30 fps.
Before (300 meters grass draw distance & 100% density):
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April Development Log

Hey, guys! I have finished work on updating the village and landscape for the game.
Village before:

Village after:
2025-04-15 16:10:52 +0000 UTC View Post

March Development Log II

aurorasfog post March Development Log II from patreon

Hey, guys! At the moment, I'm updating the game area, landscape, and village. Almost everything is done and only the village is left.

Map

  • The entire map was returned to the game to replace a small "island". But the game area will still be limited by invisible walls, but it will expand as u...

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March Development Log

aurorasfog post March Development Log from patreon

Hey, guys! I would like to discuss with you the plans for the next update. Since many players were asking for content, and most importantly for the story, I think the right decision would be to working on the main story.
I must say right away that the work on the main story is not the easiest task, since it affects other t...

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Build 0.11 update

Hey, guys! Thanks to everyone who sent the found bugs! Thanks to your help, I was able to fix several critical errors, as well as remove minor flaws. From the new one, texture streaming has been added to the game. With it's help the resolution of textures will now change dynamically depending on their visibility and render di...

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Aurora's Fog 0.11

Hey, guys! After my successful tests, the build is ready for release in the CBT. If possible, write in the comments or DM me about bugs or about your opinion on the build.

Please start a new game, as the old saves are not ...

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February Development Log

Hey, guys! These couple of weeks I've been busy adding new mechanics related to the act. Also, in parallel, work is underway to add new quests, dialogues, and Vlada is slowly being introduced into the game. Regarding the animations for the Act, I want to inform you that I'm currently working on bringing them to a new level in...

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January Development Log II

Hey, guys! I don't want to burden you with all the minor fixes and improvements that I dealt with in the first week after the last report, and I'll get straight to the most interesting stuff.

Portuguese localization has been added to the game, for which many thanks to the player under the nickname Trimundial!

A ne...

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January Development Log

Hey, guys! Well, it's time for a little patch. This patch is designed to fix minor bugs in the game, as well as improve the balance. It also adds Spanish to the game. For the help in translation, I would like to express my deep gratitude to the player under the nickname Puniasterus. The full list of changes will be presented ...

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Aurora's Fog 0.1

Hey, guys! After my successful tests, the build is ready for release in the CBT. The tests allowed me to fix several significant bugs, as well as slightly improve the balance. I want to say right away that many planned things at the ...

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August Development Log II

Hi guys! I want to inform you that I decided to postpone adding new potions for now, and instead work on a Hostile AI. At the moment, I have managed to fix the player jumping on the AI, as well as add a full-fledged hearing and viewing angles to the AI. And by the way, from September I plan to start working on more global tas...

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August Development Log

Hi guys! At the moment I am adding new items, because I plan to expand the assortment of merchants, and this assortment will expand as relations improve.

Already added several types of both raw and cooked food, and also rebalanced all of the stats of all old food. I had to carefully study the calories content of each ty...

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July Development Log II

Hey, guys! While I was resting from animations, I decided to do small tasks for the project.


Day Night Cycle

  • Increased the duration of the day by 2 times;

  • Recal...

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July Development Log

aurorasfog post July Development Log from patreon

Hey, guys! The past two weeks have been quite heavy and busy for me, so I added less new content to Aurora than planned.

First of all, thanks to the work of testers, several serious bugs were found and fixed thanks to their help. I also finally transferred and configured all movement/rest animations for NPCs, and also m...

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June Development Log II

Hey! Just today I finished working on the basic animations for the NPCs. Also I have plans to make additional animations, such as new animations of work and other things, but these are plans for the future. In the meantime, it remains only to transfer the current animations to the main game levels.

So, as a result, I up...

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Aurora's Fog is 5 years old!

aurorasfog post Aurora's Fog is 5 years old! from patreon

Hey, guys! Today Aurora's Fog turns 5 years old and I would like to thank you for believing in the project and for following the development all this time. Thank you guys, if it wasn't for you, the project development might end already.

In honor of such holiday, I suggest you to give version 0.9.4 a try right now on the...

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May Development Log

aurorasfog post May Development Log from patreon

Hey. I've already started  working on NPCs and various kinds of interactions with them. So I added  new reactions in the dialogues, fixed the inability to continue some  quests, optimized the AI and reworked trade economy.

Also,  I have already outlined some new features in terms of expanding the &nb...

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April Development Log II

aurorasfog post April Development Log II from patreon

Hey! I want to inform you that I  have finished working on the crafting menu. In the future, I still plan  to come back and finish a few little things, but after I update  craft-station models.

And  at the current moment I've updated all the logic of the crafting  system, correcting all the shor...

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April Development Log I

aurorasfog post April Development Log I from patreon

So, since the last post, I managed to make a new database implementation  for items, add the mechanics of a simplified description. Also I thought about the crafting system carefully and decided to make it  more complex on the one hand, but on the other hand, the player will  have more room for error.

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