July Development Log II
Added 2025-07-31 15:00:18 +0000 UTCHey, guys! The animation for Yotra is almost finished. At the moment, the animation is almost 5000 frames, which is almost 2 times more than Vlada's. Most of it came from the new animations for Yotra's upper body and facial animations were carefully designed to bring vivacity and show Yotra's character.
From a not very pleasant point of view, I can say that dynamic animations of the lower body would be postponed for the time being due to engine limitations. To be more precise, due to more simplified "skinning" in the game engine, animations look unattractive and not realistic. So for now I decided to postpone this moment for the future, sorry for that. I hope I can compensate this with other interactive animations.
Animations
Added the ability to use an "alternative" penetration variant. It has full set of animations, starting from penetration types and ending with the "finishing" inside; Demonstration
Added animations to switch penetration types;
Added "finish" animations for the outside option. It's also possible to rotate the character's body during the finish, similar to Vlada's animation; Demonstration
An old problem was solved when the final animation quality in the game engine was different from what it was in the 3d editor; Demonstration
Added dynamic animations for Yotra's upper body. During the act, Yotra can change them herself, as well as slightly change her position for more variety; Demonstration

Breath animation demonstration;