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Yakuza 6 cutscenes fix

Rose post Yakuza 6 cutscenes fix from patreon

Continuing my streak, I downloaded the newly released Yakuza 6 following a request, looked at its code and made a trainer to remove the black bars affecting in-engine cutscenes at 32:9 and...

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Yakuza Remastered Collection covered in full

Rose post Yakuza Remastered Collection covered in full from patreon

To follow up my solution for Yakuza 3 released yesterday, I downloaded Yakuza 4 and Yakuza 5 of the Remastered Collection and updated my trainer to cover these games as well. This time I also tested the games specifically at 32:9, compared to just 21:9 and 48:9 yesterday. You can check out all the screenshots I've taken in al...

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Yakuza 3 solution

Rose post Yakuza 3 solution from patreon

Following a request, I installed the game and found a way to remove the 'black' bars affecting the game cutscenes at 21:9 and wider. I also realized that removing them from the ...

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Blue Fire ultrawide fix and FOV changer

Rose post Blue Fire ultrawide fix and FOV changer from patreon

I got the game straight from the developer, through the /r/ultrawidemasterrace curator, but like most Unreal Engine 4 games, it simply reduced the field of view the wider it got and it displayed black bars at the cutscenes.

On February 20, responding to a related request, a developer said that the game would receive an...

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Genesis Noir ultrawide, superwide, multimonitor trainer

Rose post Genesis Noir ultrawide, superwide, multimonitor trainer from patreon

The game was released to Game Pass one day earlier than its global release date, so I got on it.

There was nothing extraordinary about its code related to the black bars, so I relied on my past research, and field of view calculations inspired by killer-m's work.

I also considered removing the letterboxing but fou...

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Magic: Legends superwide solution

Rose post Magic: Legends superwide solution from patreon

A small fix following a PCGamingWiki edit claiming the game is vert-. It properly scales at 21:9 resolutions but not wider. Considering the game is in open beta and set to remain free-to-play, it's likely to get many updates, so it's quite possible that an update will break the solution or make it obsolete.

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The Evil Within solution for Game Pass

A WSGF user requested that I look into the new Game Pass version of The Evil Within, which comes with a first person mode and an option to change the FOV in that mode, along with some other improvements.

I downloaded the rather sizeable 50 GB game and found that Flawless Widescreen did not work for it, which must have b...

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Torchlight 3 ultrawide and wider

Rose post Torchlight 3 ultrawide and wider from patreon

The game mostly relies on the default Unreal Engine 4 behavior, so there was nothing particularly complicated in creating this fix based on my past findings. I just had to adapt them.

The trainer<...

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More work on The Medium

On March 10, The Medium was updated to support ultrawide and superwide resolutions. Many seemed happy, but as a modder I was skeptical about the implementation and feared that it would break my solution, l...

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Breathedge FOV fine-tuning

Rose post Breathedge FOV fine-tuning from patreon

Breathedge is another Unreal Engine 4 game that produces vert- scaling by its use of horizontal field of view. The game comes with an FOV slider of 70-120 degrees, which is alright for 21:9, as the maximum of 120 is equivalent to 106 at 16:9.  However, 32:9 users and anyone looking to go beyond that value had the usual d...

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Brief updates (Forza Horizon 4, WSGF)

Following a series of requests by several WSGF users to contribute Detailed Reports, my inability to help due to my moderator status only affecting the subreddit and Discord, and the founder being reasonably busy with life, today we heard back from one of the ol...

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Documenting basic solutions (Syberia 3 as a case study)

Every now and then I get requests or I just download and try games to see whether they support wider resolutions. Sometimes they don't and the solution is as simple as an aspect ratio change or a launch option, and it doesn't feel right for me to take credit for something as trivial and present it as my own thing. Others do i...

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Ori and the Blind Forest: Definitive Edition superwide & multimonitor fix

Rose post Ori and the Blind Forest: Definitive Edition superwide & multimonitor fix from patreon

Two or three days ago, I got a request for a solution for the Game Pass / Microsoft Store version of Ori and the Blind Forest: Definitive Edition. I downloaded the game shortly after to see if it would share any code with Ori and the Will of the Wisps previously 2021-02-20 10:29:55 +0000 UTC View Post

Code Vein ultrawide and multimonitor fix

Rose post Code Vein ultrawide and multimonitor fix from patreon

Running the Assignments system on PCGamingWiki, I watched KingKrouch cover the game and the manual solution based on the known ...

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Foregone ultrawide and wider

Rose post Foregone ultrawide and wider from patreon

The game was originally released exclusively to Epic Games Store and now it's coming to Steam in less than two weeks. I got an early Steam copy through the /r/ultrawidemasterrace curator, which is a bit funny, considering we can't even review it as supporting ultrawide.

What we can do is hack it like there's no tomorro...

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An update on the last two days (The Medium, Werewolf)

Rose post An update on the last two days (The Medium, Werewolf) from patreon

I was working non-stop for almost two days, improving The Medium trainer even further mostly following a report from a 48:9 user on its split screen FOV issues at that aspect ratio. One i...

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The Medium trainers updated for 32:9 and 48:9 support

The Medium trainer now has 32:9 and 48:9 support with all the icons where they should be.

2021-02-05 11:40:57 +0000 UTC View Post

Werewolf: The Apocalypse - Earthblood FOV fixes

Rose post Werewolf: The Apocalypse - Earthblood FOV fixes from patreon

As teased earlier, this is what I've been working on lately. I got an early review code to cover t...

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Working on something

Something is cooking up and may be released soon! It's unlikely to be a huge hit but it has a very crafty implementation under the hood. I sure do have a love-hate relationship with games because I want a challenge but I also don't want to burn out!

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The Medium ultrawide fix

Rose post The Medium ultrawide fix from patreon

Following a request on reddit, I had the game preloaded just to look into its ultrawide support after the developers famously claimed that it would be impossible in this game.

I started...

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Control solution updated for Game Pass / Microsoft Store

Rose post Control solution updated for Game Pass / Microsoft Store from patreon

As usual in Microsoft Store apps, the game files are inaccessible, so I  produced a new solution following a request specifically fo...

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Night in the Woods ultrawide patcher

Rose post Night in the Woods ultrawide patcher from patreon

Looks like my just released patcher is the first ultrawide solution for the game since its release in 2017! It's taken quite a bit of experimenting with the code to get to it. Let me know of your experi...

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A rocky yet fruitful year!

2020 started quite well. In January, I managed to produce an ultrawide solution for Dragon Quest Builders 2 despite its in-house engine and lack of reliance on a specific aspect ratio. The more com...

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The Outer Worlds breakthrough

Rose post The Outer Worlds breakthrough from patreon

After the game release in October 2019, I was having a hard time downloading the game from Game Pass while other WSGF members were desperate for a solution.

Having downloaded it, I started working on a trainer, 2020-12-16 18:31:03 +0000 UTC View Post

Red Dead Redemption 2 mod on NexusMods background info

Shortly after I created and published my Red Dead Redemption 2 trainer, I was approached by a user who had a hard time modifying the game field of view and asked for help. As a resul...

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Twin Mirror ultrawide cutscenes fix

Rose post Twin Mirror ultrawide cutscenes fix from patreon

Following a WSGF report of the game having black bars at the cutscenes but no gameplay FOV decrease, I began to prepare to mod the game by experimenting with Drake Hollow, which is affected by the same behavior. It has taken me around 7 non-stop hours to come up with calculations and a script to solve the issue.
After I go...

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Thank you

I'd like to thank my first patron for being the very first to support me on here. Going forward, I will try to make more posts, sharing screenshots of my solutions and all the latest updates.

Unlike some other people involved in creating wider screen solutions, I do my best to make each one of my tools future-proof, al...

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