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Werewolf: The Apocalypse - Earthblood FOV fixes

As teased earlier, this is what I've been working on lately. I got an early review code to cover the game for PCGamingWiki and I used the opportunity to also improve the game's weird field of view calculations.

In the human and werewolf forms, it slightly decreased the vertical FOV at 21:9 and wider, while increasing it in the wolf form and never reaching perfect alignment with 16:9. At 32:9 and 48:9, the increase in the wolf form is so severe that it's probably hard to play.

It's better than black bars or vert- scaling but I still thought I could perfect it.

However, it wasn't as easy as just locating the usual Unreal Engine 4 FOV bytes. As with some of the latest games I've modded, the game appeared to have its own math for calculating the final FOV for wider aspect ratios.

I spent some hours figuring out a way around it, briefly regretting taking on the assignhment as I struggled. In the end, I got to the original FOV source and had my script re-calculate based on that, completely bypassing the custom calculations. The satisfaction of producing a successful solution made it all worthwhile, and I'm glad that this time 32:9 and 48:9 users will benefit from it too, while even 16:9 users may like the ability to change the rather narrow default FOV of the human form.

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