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Sneak peak: Majora's Mask Boss Keys

I continue my Zelda dungeon design exploration, with a look at the dark and creepy Majora's Mask

Will go live for everyone later today.

Sneak peak: Majora's Mask Boss Keys

Comments

I thought this one was really interesting. I had never thought that MM's dungeons were very good, but this gives a really cool perspective on it that I never considered and makes me appreciate them a lot more. I feel like my main issue was that the mechanics by which you manipulate the dungeons' architectures are not telegraphed very well. Like in Snowhead, I never figured out on my own that you could punch the ice disks to lower the pillar. Understanding how you can interact with and manipulate the dungeons is really important to the design of the dungeon I think, and they all confused me at some point or another.

Julian Sterling


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