Release 8: "Personal Space"

Paperize now asks for minimum access to your Google Drive! More privileges, more problems. No privileges? No problem!

We want to elim...
2020-07-27 13:00:06 +0000 UTC View Post

Paperize now asks for minimum access to your Google Drive! More privileges, more problems. No privileges? No problem!

We want to elim...
2020-07-27 13:00:06 +0000 UTC View Post
After three months of work on features, bugfixes, and Google Drive integration improvements, your favorite tabletop game design tool that doesn't spy on you lands its sixth alpha version. As always, please use Paperize to make better games, f...
2019-03-25 17:50:17 +0000 UTC View PostWe all knew society would break. The way things were going, how could it not? But the end was so much quieter than we expected, gradual...
When JayEmBosch from ATypicalFaux reached out via the Paperize Discord to report s...
2018-12-18 13:30:01 +0000 UTC View PostTook a break and had a baby. Still not sleeping but back with a vengeance.
Alpha 5 is Released: Go. Use it.
Google Drive integration is here! It's now possible to create (and share) some pret...
2018-12-09 12:45:00 +0000 UTC View PostThis is going to be a good one. I've made some animations for you to demonstrate the new features.
Template Editor works! Read on past the release info to learn what features are working now.

Release Name...
2018-02-08 13:46:00 +0000 UTC View PostA quick visual walkthrough of the new features released this weekend (in lieu of proper documentation!)
2017-12-10 17:55:37 +0000 UTC View PostIn Alpha 3 we start generating PDFs... finally. The full rendering pipeline is working, and looks like:
`Data -> Code Transforms -> PDF
...but it's tough to use, because you need to be a coder, or an adventurous person, or a crazy person... or all 3, because the only way to get yo...
2017-12-09 15:00:01 +0000 UTC View PostAfter some serious time incubating, Alpha 2 is here! I made a video to walk through the features for you this, give it a watch. I'm also trying out Patreon's video post functionality for the first time.
This release is all about importing and managing data sources for your game components, focusing on Google Sheets. In reality...
2017-10-14 20:09:44 +0000 UTC View PostI've been doing final testing to release "Scheming Vizier", the data management update to Paperize. This release is all about linking up your Google Sheets and making all of their data accessible for transformation, templating, and, ultimately, printing!
I came across something interesting when I sat down to do this to our cha...
2017-10-05 17:29:34 +0000 UTC View PostI've been working. I've been thinking. I've been researching. And the cycle repeats. Some of the steps forward:
1. Got a business bank account set up, so everything looks nice and legitimate in case anything goes legally sideways before we're ready. And really, who is ever ready? I used 2017-09-26 13:01:01 +0000 UTC View Post
I've been head-down working, reading, and thinking about Paperize; about how to reach as many people as possible, with as little overhead as possible. How to expose:
And I think I've got it figured out. So I'm coming up...
2017-09-17 14:00:01 +0000 UTC View PostGood news! First alpha is here!!!
Ok, so it doesn't really do a whole lot, but that's the point of an "alpha" version: it's not feature complete, what does work is still buggy, and the user interface... umm, yeah.
But, a release is a release, and my vow to patrons is a steady stream of releases...
2017-08-06 17:53:25 +0000 UTC View PostWe're closing in on the end of the first month of my return to Paperize as a primary project. I'm humbled by the warm support I've already received in this endeavor! And there is so much more to come, I'm feeling the pressure to release something. So that's going to happen. Alpha 1. This week. (Swear.)
It won't be muc...
2017-07-31 13:00:01 +0000 UTC View PostToday I'm starting a new process of sharing ideas before coding them up. The idea is to communicate the vision for Paperize and get feedback from the community on the drawings now instead of on the running code at the end of the cycle. Changes will be easier to make this way and the whole project will move fast...
2017-07-20 13:30:10 +0000 UTC View PostPaperize lives!
We've gone from 0 to 10 patrons in the past week or so, and crossed a secret milestone in the process: I'm no longer personally paying to keep the servers for the existing betas running! Sure, they weren't super-expensive, but it's a big vote of confidence nonetheless. Thank you!...
2017-07-14 16:20:52 +0000 UTC View PostLast week I hit the ground running by making lists of lists. That’s right! Lists! Exciting, yeah? No?!?!? Look, I’m willing to admit when I might have a problem, but this stuff is important! Here, I’ll explain...
Whenever I have a big project looming before me that I can’t get my head all the way around, there...
2017-07-10 17:12:50 +0000 UTC View Post