Map Inventory [PRO] plugin (update - v.1.2)
Changelog:
- New: Description text auto word wrap
- New: Support up to 8 party members (PRO)

- New: Direct using items with 'None' scope
- New: Sele... 2020-06-05 08:28:01 +0000 UTC View Post


These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk fi...
2020-06-04 16:30:54 +0000 UTC View Post
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Co...
2020-06-04 16:29:27 +0000 UTC View Post
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Co...
2020-06-04 16:26:48 +0000 UTC View Post
Information: https://www.patreon.com/posts/alpha-abs-dev-36524832
The new build 1190 has already entered the testing stage! And there will be a release this week. A lot of work has been done to optimize the whole system, huge interface optimization, remove and replace old components, and of course, a new, improved and configurable AI system for party members.

Demo project from this video https://www.youtube.com/watch?v=ncW4RAWWggs&
I don...
2020-05-09 07:07:38 +0000 UTC View Post
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: 2020-05-07 10:29:20 +0000 UTC View Post
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projects
How install: Copy .iwpk file to packages folder
Description: RPG Maker MV IconSet creation software.
Features:

Features:
I working on New Party System now. Because it's first big feature in TODO queue

Party UI

Changelog:

Required Alpha NET build 1320!
If you want fight against monsters in party, turn on Only PvE plugin parameter. Gamemode must be Multiplayer
2020-04-19 08:16:11 +0000 UTC
View Post

Only new build 1320 link: (require full Alpha NET setup first!)
https://www.dropbox.com/s/i8...
2020-04-19 08:09:50 +0000 UTC View Post
I want to share some successes in NET ABS development. I'm working on a multiplayer PvE mode. This means that you can fight monsters together with your friends (in same party), and be on different game maps.
NE...
2020-04-07 15:21:36 +0000 UTC View PostAll these features will appear in the plugin with updates (and not only, some of the new features I keep in secret) I would like to find out which of them is more need at first?
Some of you talk to make compatible with MV 3D, i still think about it...
Those who are waiting for the update ...
2020-03-30 18:55:03 +0000 UTC View Post
Information: https://www.patreon.com/posts/alpha-abs-dev-35138379
1) Visual Loot

Optional (by plugin parameter)
2) Teleport ability for enemies
Enemies can use teleport for quickly reduce ...
2020-03-22 10:30:09 +0000 UTC View Post
Visual Inventory on Map. This plugin is separated part from Alpha ABS plugin.
Information and manual: &...
2020-03-16 08:23:35 +0000 UTC View PostThe AA plugin has a development plan and i am already working on a new update. This plan is frequently updated with your offers. But in the moment, I would like to know what feature you think the plugin is missed in the first place? Perhaps some already existing function requires improvements or you need something new?
2020-03-04 17:09:27 +0000 UTC View Post
Information: https://www.patreon.com/posts/aabs-dev-diary-34222258
D...
2020-02-23 14:24:04 +0000 UTC View Post
This is "must have" update, many many bugs been fixed
Modified .JSON files:
Warning! Build 1166 have new image fil...
2020-02-14 09:09:53 +0000 UTC View PostDescription: Absorb barriers images and settings for all default Elements (9)

Contents:
Description: Dark UI Theme
Contents:
How install:
<... 2020-02-07 10:30:51 +0000 UTC View Post
Information: https://www.patreon.com/posts/aabs-dev-diary-33394089
Documentatio...
2020-01-30 18:47:56 +0000 UTC View Post
1) Absorbing Barriers.
You can add enemy barrier for any Elements. Barrier have self HP and when your attack is same element as barrier, Dama...
2020-01-23 19:04:43 +0000 UTC View Post