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RaweTheWolf from patreon

RaweTheWolf

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RaweTheWolf posts

Overview of what I’ve been working on

Along with the renders of Maya, I have been working on floor plans for the apartment Rawe is going to live in. The apartment is going to be a small and cozy one, the best size for someone with a big appetite. The apartment is inspired by a ‘type’ house as well as how apartment layouts usually are, toilets and kitchen toge...

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Getting dry again (from behind)

RaweTheWolf post Getting dry again (from behind) from patreon

I also made one from behind to see how the buttocks and back fat deforms. The lower swim outfit is pretty well covered by all the blubber, and hugging that rear nicely. ^^

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Getting dry again

RaweTheWolf post Getting dry again from patreon

After having your blubber and folds cooled of in the pond, it's nice to get warmed by the sun and have your fur getting dry.

I don't think she would be able to keep her hands away from all that soft mass for long. x)

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Maya bathing at the pond 3

RaweTheWolf post Maya bathing at the pond 3 from patreon

Oooff, this bra is feeling a bit too tight after all. I don’t think anyone would mind if I just let those breasts out for a while.

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Maya bathing at the pond 2

RaweTheWolf post Maya bathing at the pond 2 from patreon

I thought the bra would reveal more, but that bikini top is holding it pretty well x). The other part of the bikini is pretty well hidden under that soft belly.

The second picture of a image series with Maya at the pond. ^^

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Night pond scene

RaweTheWolf post Night pond scene from patreon

When the weather is hot, even well before noon, it's nice to take a morning dip, feeling the cool water seep in between the thick love handles ^^.

Originally I was thinking it should have been a forest lake during a full moon that made the water glisten, but everything was too dark of course x). I don't think a night ti...

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A new scene

With the new clothing for Maya wolf, I wanted to do a small scene. Bathing in a pond or something like that, seemed fitting, so I've been working on that.

I was thinking up how it could look, bathing in a moonlit forest lake in the middle of the night, maybe. Then I can finally use a nature asset pack I got some time ba...

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Wrap that soft body

In the last week I’ve been working on new underwear and bra. For a long time I’ve wanted to make clothing that can hold up a chest, trying to get two physics based objects to interact with one another.

First I had to make the two clothing pieces and get a design down. The underwear got the look of some kind of mix b...

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Maya body play (Animation)

RaweTheWolf post Maya body play (Animation) from patreon

The animation is finally done! :D

I worked on the sfx in Davinci Resolve, and while I did that, I noticed the head hair, just before she gets up from the bed, wasn’t updated which made it disappear for a short moment.

I returned to Blender, got the last part of the hair physics recalculated and rendered the 100 ...

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Maya animation update 13 (Time for sounds)

The animation have finally finished rendering and the document that contains all the frames is now 98GB+, kind of didn't expect it to be that large.

These will then be imported into a video editor program, which converts them to a sequence, as all the frames have a frame number suffix.

Now it's time to add sounds...

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Maya animation update 12

Just a short update on the rendering. It have reached frame 2702 out of 5850 as the time of writing.

There was something with the rendering time that was a bit strange. Every time I continued the rendering, the first image was quite quick to render, but the following took almost 50 seconds longer. I tried to see if it w...

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Maya animation update 11

I made a quick test render of the animation, just to see if everything was in order. I’m glad I did that, as in the very end, the mattress starts to suck down the thigh of the character. I was so excited to get it rendered, that I missed that error before rendering xD.

The issue with the mattress and the thigh was tha...

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Maya animation update 10

RaweTheWolf post Maya animation update 10 from patreon

I created a couple of animations to be added on top of the main animation.

The added animations are, breathing, blink, various ear movements and a bit of facial movement. I did have to animate some of the influence of the breathing, to prevent the shoulder from moving too much, as their movement are added on top of the ...

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The room for the Maya animation

RaweTheWolf post The room for the Maya animation from patreon

Time to visit the room the animation is happening in.

I already got the room I want to use, a room I made for a previous render with Maya and Caesar.

The mattress needed some work with the cloth look, so I gave the mattress and top mattress cloth physics to make it appear more dynamic when the character moves arou...

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Maya fur test render

RaweTheWolf post Maya fur test render from patreon

I made a test render with all the fur and long hair dynamics activated :D.

I got the long head hair to work, but only after I did a hair particle groom from new. It wouldn't really convert the new geo node hair method to the classic particle hair. In some cases, with the converted hair and if the character moved far awa...

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Maya animation update 9 (Animation)

RaweTheWolf post Maya animation update 9 (Animation) from patreon

I’m back at testing the cloth physics for the character as well as the physics for the mattress. It has been a couple of long days with physics baking and animation correction.

I got eye movement, eyelids and tail animated, where the tail needed a bunch of corrections to the animation.

The mattress also uses clo...

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Maya animation update 8

RaweTheWolf post Maya animation update 8 from patreon

As the character have long hair, I need to give it a bit of dynamics so it can move around and hang down. Geometry node hair, which I use, does not really support physics. To setup some physics simulation to it, you have to make two clones of the hair, one that are thin mesh strands while the other are just curves. The thin m...

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Maya animation update 7

It's been some time since last update.

I've been working on the animation for Maya and I have finally finished the main body animation. And now, I'm currently doing more test baking for the fat physics, to see if the animation need tweaking. There are some places where hand and leg movement needs some extra key frames, ...

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Small side project (Test animation)

RaweTheWolf post Small side project (Test animation) from patreon

I was thinking how to properly shape the fupa for the model for some time now. It was something I've experimented with before but it didn't really turn out well. Then I finally thought up a new way to do it at it worked really well.

I made a small animation to show how it looks: 2025-05-16 15:21:30 +0000 UTC View Post

Maya animation update 6 (Animation)

RaweTheWolf post Maya animation update 6 (Animation) from patreon

I wanted to share how the animation I’ve made looks so far. At the moment, I’m working through this part just one more time, maybe more, as I want to change some of the hand movement and how the fingers are placed when they move over the body surface.

In the start of the animation the character goes from thin to the...

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Maya animation update 5

I did some retiming of the animation as it felt a bit too fast, even though I’ve animated large chunks after reference video. For example, the hands should use a bit more time to slide over the sides of the body. Other moves needed more time to match the heavy body.

A short part of the animation had the arms going too...

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Maya animation update 4

A quick update on the animation.

It's going well with the animation refinement for the first 2710 out of 4600 frames. What takes a long time at the moment, is getting the hand and finger movement down, as well as getting it right.

The way the fingers bend and move over the surface of the body, determines how firm ...

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Maya animation update 3

RaweTheWolf post Maya animation update 3 from patreon

This is a quick update on the Maya animation.

Instead of blocking everything out first and then refine it afterward, I think I'll try to block out and then refine parts of the animation instead.

This method seems to work well to troubleshoot physics errors caused by too aggressive or tight movements (like hands th...

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Maya animation update 2

RaweTheWolf post Maya animation update 2 from patreon

Link to chest physics test. I've looped it once as the clip is only 3 seconds: https://mega.nz/file/MiNnBZIK#yCPJqiJB7PgZ1aCVkvlkoz6XjA4_diU2lsLWHZ6OWJQ

Currently working on the part of the animation with a ...

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A quick update on Maya’s animation

RaweTheWolf post A quick update on Maya’s animation from patreon

I painted the female wolfs fur color map and did a test render ^^.

The animation is going forward, slowly reaching halfway through the blocking phase. I went through the block out I've already made to add more details. Some parts of it are a bit quicker to animate as some movements are repeating. I’ll change some of t...

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Maya's Animation (Animation)

Link to blockout animation: https://mega.nz/file/d3l0STyZ#uWBc5WLa68Co8BkyFgHvFvNhNDWWPwK11mkS32Cs

The next animation features a female wolf named Maya. The animation has been on hold for about 7-ish months,...

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Ripple effect with fur (Animation)

RaweTheWolf post Ripple effect with fur (Animation) from patreon

Link to animation: https://mega.nz/file/93NnWARL#XTm1faVCwJ8mpiePPJCDs56-caOeQ-QLSnc95nNJP6Y

I finally got the ripple test animation rendered, and It's really nice to see the fur shows the ripple effect :D ....

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Unruly hair strands

As I worked on the fur, it seemed oddly slow every time I saw it's preview or did a render. I prepared to render the animation and rendered a single frame for the test slap animation. A single frame took about 2 min. and 40 sec. I didn't really think more about it than, this is going to take a really long time. Then I render...

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Playing with poses and light

RaweTheWolf post Playing with poses and light from patreon

Happy new year everyone! :D

I think the "fat" simulation needed a bit more tweaking, so I practiced to do a dynamic pose to see how the fat behaves when bending the body. And while I was at it, I wanted to try and play with colorful lighting.

For the fat simulation I reduced the weight of the mesh a little, this m...

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Adding the fur

RaweTheWolf post Adding the fur from patreon

The fur was tricky to do, I always had trouble with fur grooming as it ended up being uneven and patchy or bleed into areas where it wasn’t supposed to be. Or the fur near thin surfaces like the ears would get sucked through.

I looked for a tutorial to see if there were any new tips or tricks for proper fur grooming. ...

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