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mokujinh from patreon

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mokujinh posts

Jill Valentine model release

mokujinh post Jill Valentine model release from patreon

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Minor setback payment Billing paused for March

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Poll winner, Mairy Zo!

mokujinh post Poll winner, Mairy Zo! from patreon

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Tekken Character Model Poll (February 2026)

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Anna's "client"

mokujinh post Anna's "client" from patreon

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Ashley Graham model update for blender 4.5.5

mokujinh post Ashley Graham model update for blender 4.5.5 from patreon

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Asuka Kazama model update

mokujinh post Asuka Kazama model update from patreon

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Anna Williams model update (new outfits)

mokujinh post Anna Williams model update (new outfits) from patreon

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Tiers update

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Happy 2026 everyone! Back to work! + some samples

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Anna model Update

mokujinh post Anna model Update from patreon

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Lili Rochefort model update (blender 5.0)

mokujinh post Lili Rochefort model update (blender 5.0) from patreon

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Nina Williams model update (v1.2)

mokujinh post Nina Williams model update (v1.2) from patreon

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Ashley Graham model update! (Blender 5.0)

mokujinh post Ashley Graham model update! (Blender 5.0) from patreon

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Anna Williams (Tekken 8) model release

mokujinh post Anna Williams (Tekken 8) model release from patreon

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Halloween a bit late

mokujinh post Halloween a bit late from patreon

Hello everyone, just leaving a quick update on the state of current projects

As you can imagine I wanted to finish the Ashley animation for today, but that hasn't been possible, but I'm working through finishing it this next couple of days, this also include a new release of my Ashley model updated with physics for all ...

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Ling Xiaoyu T8 Model update

mokujinh post Ling Xiaoyu T8 Model update from patreon

Updates include:

  • New T8 Season 2 swimsuit

  • Added physics to hair, body and outfits (game physics cages for hair and outfits)

  • Updated hair shaders.

  • Improved custom corrective shapes for hips

  • Body collisions

  • Some minor shader fixes.

  • ...

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Nina Williams T8 model update

mokujinh post Nina Williams T8 model update from patreon

Updates include:

  • New T8 Season 2 swimsuit

  • Added physics to hair, body and outfits (game physics cages for hair and outfits)

  • Updated hair shaders.

  • Added back the "realistic" hair color as a "custom" option, turn it off if you prefer the spagetti game hair color....

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Unbreakable Prisoner (Makoto)

mokujinh post Unbreakable Prisoner (Makoto) from patreon

Makoto Niijima has been captured. The corrupt SIU office has sent two "officers" to take charge of the case, both Makoto and her sister are taken into custody, and sent to prison. There's only one objective left for the officers, break a confession out of the vigilante girl.

But can they really "break" through Makoto's ...

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Nina vs bodyguards

mokujinh post Nina vs bodyguards from patreon

Nina finds other ways to "take" out the security service of her next target. Night is too young, and would be just a waste to dispose of such specimens.

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Maelle and Sophie update plus more model work

mokujinh post Maelle and Sophie update plus more model work from patreon

For Maelle:

More UI menu options

New baked textures (directly baked from her game model to this version.

inner thighs details and torso detail textures (roughness, Normals, wet, dirt textures) taken from a full body mesh from the game for more accuracy.

Replaced the bump maps for displacement (cavity ...

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Lili Rochefort model update

mokujinh post Lili Rochefort model update from patreon

Updates include:

  • New T8 Season 2 swimsuit

  • added physics to hair, body and outfits (game physics cages for hair and outfits)

  • New hair shaders.

  • Added back the "realistic" hair color as a "custom" option, turn it off if you prefer the spagetti game hair color.

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Reina model update

mokujinh post Reina model update from patreon

Hello everyone, a bunch of updates have been made for Reina's model as she gets her public release.

Here's the list of changes:

  • Physics included to hair body (hips and breasts) and some outfits (skirt, jackets etc). I used the game physics cages from the game files.

  • Added new open jacket mes...

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[4K Render] Sophie: "There's always room for more"

mokujinh post [4K Render] Sophie: "There's always room for more" from patreon

Sophie had her chance to live up a little, following her best friend advice, "to enjoying her single life while she could".

[Download Render]

For mobile/app...

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Bikini models acquired, and more

mokujinh post Bikini models acquired, and more from patreon

So here we are, I finally got my hands on the Tekken new bikini models, also making a quick udpate to the models I already released, I added physics for Lili and Asuka, will add them for Nina and Xiaoyu next. Also as the picture above shows, I also manually made a new open jacket version for Reina. I updated the hair shaders ...

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[Model release] Maelle - Clair Obsucur Expedition 33

mokujinh post [Model release] Maelle - Clair Obsucur Expedition 33 from patreon

(quick update - 08/15/2025: added back missing bone layers to UI menu, Fixed sparkles effect happening because of hair shader, fixed Oh mouth pose affecting more than just the mouth, fix behind ears mesh deforming weirdly (not noticeable unless corrective smooth in the body was turned off, fixed for good now) )

(...

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Model Release - Sophie (Clair Obscur: Expedition 33)

mokujinh post Model Release - Sophie (Clair Obscur: Expedition 33) from patreon

(09/29/2025 - Update: Better face poses. New open shirt and mirroed sided exposed bottom meshes, minor fixes to corrective shapes. better skirt rig, better physics for skirt)

(08/15/2025 - Quick Update: Updated hair textures, i had the wrong hair textures packed, also updated the hair shader to avoid a weird spar...

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Clair obscur model, Unreal hair color configuration to blender

mokujinh post Clair obscur model, Unreal hair color configuration to blender from patreon

Julie is a character from Clair Obscur, we only see her for a few seconds in a monochrome cutscene, not much is known about her except she was an expeditioner like our main characters.

The cutscene is a pre-rendered video, but her model can still be found in the game. I extracted it and put it together on Blender, since...

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We back on business!

Hello everyone, I am officially back with my first upload in a while. I've been playing this wonderful game for a while while. Probably my game of the year. Since it's ran on Unreal engine, diving into the game files was easy enough. Although finding the models and files made me appreciate the "order" in which other companies...

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Clair Obscur - Manor bedroom

mokujinh post Clair Obscur - Manor bedroom from patreon

This is a recreation of the first bedroom accessible in the manor on the Clair Obscur Expedition 33 game.

I manually recreated this scene using references and screenshots from the game I took myself, I couldn't figure out how to use the umap files so I just extracted the assets manually and built the scene bit by bit. ...

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