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ophisquest from patreon

ophisquest

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ophisquest posts

Game dev: We are almost there for a demo!

Hey everyone, carn here to give some news on what i have been working on.

First things first, it's hard to describe sometimes where effort is going in the project, mostly because a lot of it is under the "its just behind the curtains" things.

For example, my most recent work was to add our Ophelia rig to our game ...

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Game dev: working on the main menu

ophisquest post Game dev: working on the main menu from patreon

I'm still waiting for a logo artist to deliver their piece so I can add to the title screen, but my plan is to have random unlocked locations, their respective NPCs to appear at the title view

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Game dev: Fiona, Animated scene finished!

After a long time of rigging and animating, i finally got all the animation loops for the fiona upgrade unlock upgrade! The idea is that each big boss character will have a multi-stage loop animation as their first unlock:

Default loop:

2025-11-05 10:51:30 +0000 UTC View Post

Game dev: Fiona animation WIP

A lot of work is going into making the Fiona animated sequence an unlockable upgrade

Still on the basic rig testing, but it's coming along nicely

2025-10-31 20:58:52 +0000 UTC View Post

Game dev: dog girl race planning

ophisquest post Game dev: dog girl race planning from patreon

One other race will be at our game, the dogkin druids. im still planning a bit how they will work around mechanics, but my idea is that the dogkin have a more "druidic" style culture. dealing with maintaining a viable forest location on the cold island of Gounda

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Game dev: Fiona animation planning

ophisquest post Game dev: Fiona animation planning from patreon

planning the animation for the first big unlock. The animation took quite a lot of planning and balancing options.

My idea is to the animation to have multiple phases using the same assets in the scene to add a little bit of interactivity.

next step is the rigging! More previews coming soon!

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The commission work is done, now returning to the game project

ophisquest post The commission work is done, now returning to the game project from patreon

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Light shielder

ophisquest post Light shielder from patreon

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Game dev: gallery view

ophisquest post Game dev: gallery view from patreon

I spent a good time last week preparing a UI that shows all the unlocked upgrades pics and animations, this will allow the player the check all the unlocked pics and replay interactable animations!

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Game dev: Ophi idle and talk animation

ophisquest post Game dev: Ophi idle and talk animation from patreon

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Game dev: Ophi new dialog visual

ophisquest post Game dev: Ophi new dialog visual from patreon

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Upgrade pic: Wildling companion

ophisquest post Upgrade pic: Wildling companion from patreon

Train the wildlings to accept the new subjects as part of their pack. Teach followers to satisfy and support the wildling pack and their alpha, fostering a lifelong bond.

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Victory pic at reward view for Fiona

ophisquest post Victory pic at reward view for Fiona from patreon

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New pre-alpha build tomorrow!

Finally! the base systems are working and this is now a real game, with progression and save/load functions!

Tomorrow I will make a playable build for our 5$+ tier supporters and start collecting feedback. I hope you all are excited to see what you can do in our game!

After all this, i will get back to do ...

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Game dev - Wildgrounds tower location and soon a new build

ophisquest post Game dev - Wildgrounds tower location and soon a new build from patreon

Hey everyone, I'm here to say that I have been working a ton to have a playable build soon. My plans for now are to launch a demo and see if it can attract people so that I can have some better support for the project!

Pretty soon, i will have a new build available with the basic systems of the game with our first t...

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New Wendy design for the game

ophisquest post New Wendy design for the game from patreon

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Overlord factions and crests

Ophi and larhamal forces are made of a variety of different factions and sub-factions. to make it clearer in-game, we made 4 main factions for units to be placed in.

1. The Wildlings

The Wildlings a...

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Game dev - The upgrade system

ophisquest post Game dev - The upgrade system from patreon

Hey everyone, I have been working hard on the systems of our game that are out of the boss battle combat. 

One big thing on the list is the pre-battle view, a scene where the player will be on one of the floating islands with all the selectable bosses to choose.

2025-09-02 01:31:51 +0000 UTC View Post

Dev update - preparing loadout

ophisquest post Dev update - preparing loadout from patreon

Some less exciting news, but still news, I have been working on the animated map for the screen where the player chooses his loadout. This screen shows information about the boss, the rewards, and let the player choose his spells and units to start the combat!

i know it doesn't look much, but there are a ton of things ...

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Game dev - Tower management phase

ophisquest post Game dev - Tower management phase from patreon

hey everyone, i have been away for a bit, working alot on the project.

This part was quite complicated to share the development on, mostly because its mostly heavy UI work. This is the tower overview, a area of the game you can manage, build, and explore your dimensional floors.

There is various little fun deta...

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Game dev - Tower locations

ophisquest post Game dev - Tower locations from patreon

I have been working on the tower locations, places where you go between fights to interact with NPCs and buy upgrades. The locations have most a still background with some animations

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Planning some facilities for the tower

ophisquest post Planning some facilities for the tower from patreon

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Game dev: Im adding unit info UI.



where you can find lore, stats, and the skills of units, spells, and bosses

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Lion guardian

ophisquest post Lion guardian from patreon

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After dealing with Mordred all day, our favorite cultist leader needs a break

ophisquest post After dealing with Mordred all day, our favorite cultist leader needs a break from patreon

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After battle animation (WIP)

ophisquest post After battle animation (WIP) from patreon

i started the process of making a rig for the animation that will run after the battle with the boss for the game.

for now, i will make a small pause to focus on the comic and some pending comissions i have waitign around.

i will try to return to this soon!

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More animations!

ophisquest post More animations! from patreon

We are approaching a playable alpha really soon!

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Game Dev - Rig done, and basic animations are ready

ophisquest post Game Dev - Rig done, and basic animations are ready from patreon

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Dev log - 01

Hey everyone, I'm back with a little update on our game!

After some time solving smaller things on code here and there, it's finally time to make our first boss fight

Our first boss is a shield user, Mousekin, with the ability to defend and absorb damage, saving this absorbed damage to power to deliver a powerful ...

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Ophi's Quest arc 2 - page 46

ophisquest post Ophi's Quest arc 2 - page 46 from patreon

A new page is here! I'm sorry for the delayed day, but I finally got it done!

Check the official website for this page here: https://ophisquest.com/2025/07/07/arc-2-page-46/

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