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ShadowRx

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ShadowRx posts

HardLife - Gym NPCs

I have 4 NPCs planned for the Gym. It looks like they will be among the first permanent* characters added to the game. It will take some time to implement them, but I think you'll be pleased.

We have Vicky, the gym owner... a petite 5-foot-nothing 26 year old gal... or so she would have everyone believe ;) Yup, she's got a sec...

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HardLife v0.2364 private beta

ShadowRx post HardLife v0.2364 private beta from patreon

https://sta.sh/052159zfdgk


v0.2364

New, experimental text-illusion feature. You will need high awareness to perceive it. If your PHY and WSD scores are incredibly high, talk to the girl at the front desk in the gym... read the text closely, the...

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Almost there...

ShadowRx post Almost there... from patreon

I need to split the workout logic up a bit. I have the load-based logic complete, but it doesn't work well for time-based workouts (which I already have the logic for, but I need to branch the Gym code so it doesn't try to use load-based for everything).

So I'll have to review the workout table again, and likely insert another...

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HardLife - Gym Exercise Chart (prototype)

ShadowRx post HardLife - Gym Exercise Chart (prototype) from patreon

This table is a list of ratios/parts to each exercise. Don't try to read a body-region top to bottom, that's meaningless. The chart reads left-to-right, any particular value in the exercise is divided by the SUM of all values, which gives as a fractional value to work with. That fraction is then multiplied by the workout effort ...

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HardLife - on training, conditioning, and injury

Okay, after careful review, I believe the best course of action is to track progress in individual muscle groups. Its a fair amount of work, but I believe the game will be much better for it.


First off, everyone has their own favorite area/group they want to focus on, and the description system needs more precise me...

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We have a map! (someone please thank Ms. Long)

ShadowRx post We have a map! (someone please thank Ms. Long) from patreon

Now the game knows how far everything is apart, and I have a feel for the city layout, I can begin adding these new locations... starting, of course, with the Gym, Gas Station, Motel, and Diner for v0.3

Then continuing with the Bar and Prison, Apartment, Condo, Police, Fire, House, Quikburger, Junkyard, Strip Club, and a few o...

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HardLife v0.23981 (public build)

ShadowRx post HardLife v0.23981 (public build) from patreon

https://sta.sh/0z3zbm8wm9x 


Its been three weeks since the last public build, so here's an update to hold you guys over while I continue developing features for v0.3's release (SOON).


 v0.22 to ~v0.24 Improvements:
...

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HardLife v0.23 private beta (FINALLY!)

ShadowRx post HardLife v0.23 private beta (FINALLY!) from patreon

OUT OF DATE

Please try this version instead:

https://www.patreon.com/posts/19157347


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https://sta.sh/02cx9upenrif 


...

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HardLife v0.2283 private beta

ShadowRx post HardLife v0.2283 private beta from patreon

Split Light and Dark Karma.

Added combat log.

Adjusted several formulas, particularly regarding random opponent height and weight (and scaled weight which kept clocking in below the starvation threshold)

Fought with css grid layout to try to best-use screen space for combat. (may be switching back to old-fashioned ...

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HardLife v0.228 private beta

ShadowRx post HardLife v0.228 private beta from patreon

https://sta.sh/01z8mjg0xvr6 


Refactored Status and Actions systems/data. 

Added Light and Dark karma to items and actions (final logic and display have not yet been encoded).

Added new energies/stats to existing workouts (now I...

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HardLife v0.227 beta

ShadowRx post HardLife v0.227 beta from patreon

2 way basic damage, and status/condition update that indicates when a fighter has been knocked out or killed

Encounter rates have been adjusted so stalker/fight occurs frequently for this beta, but no so frequently that you cannot play normally.

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Halfway to combat... v0.225

ShadowRx post Halfway to combat... v0.225 from patreon

The damage formula and action(s) are nowhere near final, but we finally have a working interface with reasonable opponent generation. Still quite a bit to go before v0.23, but we've made it past the hard part.


Combat is currently only triggered by the stalker encounter, which has a <1% proc rate and only appears ...

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Weekend of Combat! (HardLife v0.23 underway)

Combat starts with a wallet... no, really, the updated randomLicense() method generates not just a name, but age, gender, weight, and height. A good beginning for random encounters, hostile or otherwise. Next I add a set of random stats to make the person combat/contest-ready.


Then I build the 1v1 combat interface t...

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HardLife v0.222 beta [5 New Cheats!]

ShadowRx post HardLife v0.222 beta [5 New Cheats!] from patreon

https://sta.sh/0cratwxsh7m 

Quick update:

Pruned the names by about 4%, removing gender-incorrect versions/spellings. Also added about 200 surnames.

Enhanced Random Wallet Encounter and name/id-system to include gender, age, height, and weight....

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HardLife v0.22 beta (supporter build)

ShadowRx post HardLife v0.22 beta (supporter build) from patreon

Worth the wait. This version features serious improvements in both the UI and gameplay.

Download here or play on sta.sh 


v0.21 to v0.22 Improvements:

* Item Cards added to store
* Energy Meters added to home and detail screens View Post

HardLife calculator (ods spreadsheets)

ShadowRx post HardLife calculator (ods spreadsheets) from patreon

Spreadsheets updated with new energies for actions, and light/dark karma for actions and items.

--------------------- original post ---------------

HardLife v0.22 is almost done, all the items have been updated and I'm working on a little bit of interface styling. But, while you wait, here is the HardLife calculator- whi...

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Resuming work on Combat, Lifts, and Stats for v0.3+

Was out of town for the weekend, now resuming incorporating the new energies into the item and action matrices. To be better able to manage and retool those lists, I'm creating a spreadsheet tool with a JSON export.

Once I add the new energies to the existing workouts and food items, I'll plan in a few more that focus on t...

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HardLife v0.21 (now 35% less grindy, same great taste!)

ShadowRx post HardLife v0.21 (now 35% less grindy, same great taste!) from patreon

HardLife v0.21 released early as hotfix for v0.2 cycle

On reviewing feedback and retesting, I discovered that the LOOK FOR CHANGE action was returning less than half the expected coinage for the amount of karma spent (prior to this fix, shoplifting was more efficient @3 karma/$1 vs 3 karma/$0.55)

<...

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HardLife v0.21 SUPPORTER BUILD (includes cheats)

ShadowRx post HardLife v0.21 SUPPORTER BUILD (includes cheats) from patreon

Download here or play on sta .sh: https://sta.sh/0f0r0z3zfjp

Includes cheat menu with 4 cheats and a test/preview-character for the next version of the game.

 ------------------------------------------------
Hotfix #1
* Fixed weightloss spiral ...

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HardLife v0.21 (playable on Sta.sh)

ShadowRx post HardLife v0.21 (playable on Sta.sh) from patreon

 DOWNLOAD/PLAY HERE:  https://sta.sh/02gfhy5u4vpf 

Version 0.2 is finally up! Its obviously still very early in development/content, but the  core rules are in place and the game is fully playable. 

This update adds quite a few i...

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HardLife v0.19 preview

preview of public build, almost at second release level


v0.2 will be out by this weekend, all that remains is some text/descriptions and a touch of polish.

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HardLife supporter Cheats Menu

ShadowRx post HardLife supporter Cheats Menu from patreon

The supporter Cheat System is complete. There are 4 modes:

* Infinite Karma - Karma stays full.

* God Mode - Energy stays full.

* Banker Mode - Don't pay for anything.

* Artisan Mode - Items don't decrease.


This is the first patrons-only feature in this game. In future versions there will als...

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HardLife roadmap 0.2-0.5 (aka an Up day that Garfield would hate)

...and now I can't get that damned Bangles song out of my head.


 Currently planned feature branches have been split into future versions 0.2, 0.3, 0.4, and 0.5.

(ETA: this week/April 2018)
version 0.2 almost complete, still working on descriptions. This version has a full encounter system, but will...

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HardLife v0.18 preview

Sleep? Never heard of it...

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HardLife v0.17 preview

(aka I need to learn to SLEEP at night)


Additional features implemented, including spending Karma to raise certain "attributes" and a bust size calculator/metric based on character, weight, and modifiers.

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HardLife v0.16 beta preview

The most recent build includes several new features/improvements from v0.1

Once the random encounter system is implemented, version 0.2 will be released

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(BtS) Things yet to be posted...

ShadowRx post (BtS) Things yet to be posted... from patreon

This is the art I have rendered and queued up to post on deviantArt currently. Many of these are waiting on additional content before final upload. (the AzStock2016 project, for example, posts in sets of 9 figures, 7 of which are completed all the way through pose 30/30, the other 2 still need their last 15 poses rendered - also...

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HardLife v0.15 beta preview

Here's a chance for patrons to get an early look at the retooled interface: https://sta.sh/0k9ms17ebwx


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HardLife v0.1 (playable on Sta.sh)

ShadowRx post HardLife v0.1 (playable on Sta.sh) from patreon

OUT OF DATE, PLEASE TRY VERSION 0.2 HERE: https://www.patreon.com/posts/18329761 


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DOWNLOAD/PLAY HERE: 2018-04-04 10:02:31 +0000 UTC View Post

HardLife nearing first demo

 Programming some of the items now, basic food stuff so you don't starve. Beverages, Snacks, and Candy for now... junk food to be sure, but until I work out a cooking system, it will keep you alive.

Items have charges, a use/serving counter that applies surprisingly universally. (even works for wear a...

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