Split Light and Dark Karma.
Added combat log.
Adjusted several formulas, particularly regarding random opponent height and weight (and scaled weight which kept clocking in below the starvation threshold)
Fought with css grid layout to try to best-use screen space for combat. (may be switching back to old-fashioned html-tables, I can't get the grid to stop wasting space between areas)
Split Guru Mode into 2 cheats to reflect Light and Dark Karma (Guru/Zen Mode and Oni/Raaksha Mode)
Reworked Shoplifting and other Karma gaining/spending activities.
Adjusted cost of stat-increases and reduced rate of decay on overcharged karma.
Added metrics calculations to random opponents, though most are still hidden. (combat does now display bicep/quads size for comparison, as well as level and caliber)