https://sta.sh/02g3mk8on7zo
There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, but I've been up too many hours wrestling with this tonight, and can't track that last bug down. Otherwise the new weight system ap...
2018-08-29 08:41:15 +0000 UTC
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SPD, END, and PHY will also raise bone mass by 0.1 pound; STR by 0.2, so each full stat-level will add a half-pound of bone density. (from the previous post you should remember that overall level will also add 2 pounds of muscle and zero-net fat)
So, with average stats of 10, you could attribute 20 pounds of muscle ...
2018-08-27 05:15:21 +0000 UTC
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.............weight change (in pounds)
stat.........mus.........fat
SPD..........-2...........-1
END.........+1..........+3
WSD.........-2...........--
PHY..........+2..........-1
STR..........+3..........+1
INS...........--...........-2
--------------------------
net:..........+2...........--
2018-08-24 03:46:25 +0000 UTC
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https://sta.sh/0bfro7qt9lw
v0.25283:
* Muscle-Fatigue and workout rebalancing mentioned in previous posts.
* Extensive documentation of game mechanics/guide well underway.
* Expanded bio/intro for Tammi.
2018-08-20 23:23:25 +0000 UTC
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https://sta.sh/020o4oodxpgn
Muscle-Fatigue and workout rebalancing mentioned in previous betas.
Extensive documentation of game mechanics/guide well underway.
Expanded bio/intro for Tammi.
2018-08-20 23:12:58 +0000 UTC
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<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it create... limb condition and smarter equipment zones to be put there.
This will be down the road a ways, but will al...
2018-08-20 18:14:56 +0000 UTC
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https://sta.sh/0k8wlqx8yb5
Hotfix #2:
Partial implementation of the in-game guide/help system. Covers roughly 30% of current gameplay mechanics including the core system.
Also <s>re</s>wrote Tammi's Intro/Bio to better explain he...
2018-08-10 07:59:52 +0000 UTC
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https://sta.sh/05a23xntj5u
v0.25091 hf2:
* fixed several bugs
- washcloth item was causing an error message in Cindy's inventory
- no actions available in combat when fully injured (guard now becomes rest when arms hurt)
- inj...
2018-08-04 05:36:05 +0000 UTC
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https://sta.sh/0ay80n95x9i
Unique Identifier code almost complete, now when you eliminate your enemies they don't come back...
(I still need to have the capture option remove them from the enemies list)
I changed a lot of code ...
2018-08-03 09:07:20 +0000 UTC
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We had a bunch of new players tonight, so the DM made us roll up new characters at level 1...
She's a human Fighter, now level 2, and will become an Eldritch Knight next level.
I actually tried to tone her down a bit since my DM is always bitching about how buff my girls are... but hey, 19 STR = 19" arms, ri...
2018-08-02 07:35:47 +0000 UTC
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https://sta.sh/0y4aoukej3e
Still working on it... the stats are now in chromatic/elemental order, to bring them inline with the addition of elemental powers/energy.
Once I have the UID (Unique Identifier) code for NPCS done, I'll be ready to fi...
2018-08-01 23:54:25 +0000 UTC
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https://sta.sh/01r35mjoxxsi
Still working out a few kinks and adding details, but I wanted to get this preview up before EoM to make sure you guys all get it.
I should have a stable version ready in a few hours, patch notes will be on that version,...
2018-08-01 04:50:57 +0000 UTC
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Planning a BIG change to STAT implementation...
we're at the limits of what an array of primitives can do;
what I need to decide, is whether to build a STAT class, or just use generic object nesting.
I was hoping by using classes I could minimize the change to the code interface, using default properties for th...
2018-07-27 18:40:51 +0000 UTC
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https://sta.sh/0bfro7qt9lw
v0.25091-Hotfix 2:
* fixed several bugs
- washcloth item was causing an error message in Cindy's inventory
- no actions available in combat when fully injured (guard now becomes rest when arms hurt)
...
2018-07-18 09:54:17 +0000 UTC
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https://sta.sh/0186ryxo39jn
v0.25056-Hotfix 1:
* [beta] Guard action added to combat - gives you a 3 second recovery and improves defense for next hit
* [beta] Flee action added to combat - this isn't your casual RPG run away... the chase...
2018-07-18 09:36:44 +0000 UTC
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https://sta.sh/0223supsd0nb
Hopefully the final Release Candidate/Beta for v0.25 (barring any surprises)
We are now tracking overall limb condition, and using that percentage for combat. We don't have submission holds/etc yet to deplete it (th...
2018-07-18 03:10:01 +0000 UTC
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Patreon finally made the charge up front feature publicly available.
Note: this does not affect existing pledges in any way.
With this enabled, new pledges are billed and gain access to content immediat...
2018-07-17 18:38:50 +0000 UTC
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https://sta.sh/022yle56bjvm
* Added slave release/set-free interaction.
* Fixed a bug in combat wild-surges still reporting target as dead.
* Implemented muscle condition/damage test before gym workouts.
Release Candidate #2.
<...
2018-07-17 10:12:07 +0000 UTC
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https://sta.sh/0e6vd8bjqb9
Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of the 15 slave interactions are programmed, the others are dependent on further engine upgrades...
I've spent a lot of time bu...
2018-07-16 09:09:10 +0000 UTC
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https://sta.sh/0z3zbm8wm9x
Hotfix 1: fixed a crash bug when formatting negative weight values for display
Hotfix 2: fixed a parenthesis error/typo in the calorie system that caused larger characters to burn far more calor...
2018-06-23 06:12:25 +0000 UTC
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https://sta.sh/025hqyk3o312
Hotfix 1: fixed a crash bug when formatting negative weight values for display (my apologies for missing such a severe bug before shipping a build!)
Hotfix 2: fixed a parenthesis error/typo in...
2018-06-23 05:58:22 +0000 UTC
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I was checking Kendra's 4th wall XP this morning (it had been almost 6 months since I last updated it) and discovered she's a LOT further along than I thought. Instead of chapter 08 still being at level 5, she has enough experience to level for the next several chapters, up to level 9 at chapter 11 (counting for...
2018-06-22 20:30:29 +0000 UTC
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We have owner reactions when you rip off the bumper... I think I like the emotive dialog style as it is now. (had a hell of a time getting transform: rotateY() compatible with variable length spans... finally figured out css custom properties would let me specify a custom angle and scale for EACH instance, which is unavoidable s...
2018-06-17 10:19:47 +0000 UTC
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I have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving you chance to tie NASA and and be the second one to put a 'car' on the moon. (okay, so they already have 5... but I bet you could be...
2018-06-09 16:24:48 +0000 UTC
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First of all, the word Perks has finally been replaced! (sorry, its been bugging me from the beginning)
The POWERS system is in development.
Powers will be subdivided into types, such as magic, technical skills, conditioning/passive effects, resistances, arts, and racial abilities.
The interface for training may be...
2018-06-03 09:46:36 +0000 UTC
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Added the following locations:
Impact Crater (Lisa Irons's starting location)
Wrecked Alien Ship (not Lisa's)
Sacred Mountain Lodge (and Springs)
Warehouse 1337
Hydroelectric Dam
Bank
Construction Site
Park
Truck Stop
Stadium
Also realigned the labels with their respective points and...
2018-06-01 08:32:51 +0000 UTC
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https://sta.sh/0apwmybfu1i
New Exclusive Character: Lisa Irons!
Improvements to UI
start of slave-interaction-system
greatly improved metabolic efficiency at higher levels
other engine improvements
I'll...
2018-05-31 20:02:16 +0000 UTC
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After working out some of the mechanics, it turns out that both of the remaining key features for v0.3 (the housing and employment systems) are dependent on the same core functionality: they both require the ability to schedule events and from there queue encounters. So, the key to v0.3 is expanding the "map-based" encount...
2018-05-26 12:34:26 +0000 UTC
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see attached
2018-05-25 08:17:40 +0000 UTC
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see attachment
high resolution for patrons only (4800w x 6000h), public will get 7MP versions here (2400w x 3000h), 3MP on deviantArt (1600w limit x 2000h), and 1.8MP on tumblr (1280w limit x 1600h)
2018-05-25 07:55:29 +0000 UTC
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