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HardLife v0.25091-hf2 (supporter build)

https://sta.sh/05a23xntj5u


v0.25091 hf2:

* fixed several bugs

- washcloth item was causing an error message in Cindy's inventory

- no actions available in combat when fully injured (guard now becomes rest when arms hurt)

- injuries not blocking vehicle lift attempt

- the 'brain bug' where the brain somehow accumulates negative damage (from nowhere) over time and addles into reverse-thinking (sub-zero values) unexpectedly until you can't use your core to run/headbutt - MID COMBAT! (nothing in combat should affect body damage yet, so had to have been a purely regen bug of overhealing into atrophy - and the atrophy system hasn't been added yet, but this was the principle mechanic for it... anyway, its 'fixed' because training was clipped to never drop below 1, as originally intended)

- rare metabolic bug where severe damage would result in a terminally massive weight loss spiral

* several small triggers added to micro-increment Amazon-Index, and it affects the rate of growth for enemies (see below)

* combat rebalancing - damage, karma to activate abilities

* retuned the slap action, should be more effective and less fatal in most circumstances

* adjusted the crit-damage curve to be less erratic and increased base-damage

* gym rebalancing - target zones adjusted slightly to better reflect focus on primary and stabalizer muscle groups, and make it easier to workout more evenly; bonus gains brought inline with other training methods

* added color indicators for muscle/body-region condition that shows when they are getting low(below caliber), critical(below 1.0), and failing(below 0.0) - this should make it a little easier to see when its time to changeup your workout

* reordered stats to match elements, added elemental chromatic indicators to stats (workout loads have been also reordered for consistency)

* NEW ENCOUNTER: "enemy" - take another shot at the one(s) that knocked you out! (losing any fight moves the NPC to the enemies queue for this encounter, if you lose to your slaves they escape and become enemies... but fret not, you only have to defeat them again to recapture them ;p Oh, and did I mention minor escalation? Your "enemies" will be about 10% stronger each time you encounter them.)

* NPCs can now move between SLAVES and ENEMIES lists depending on fight outcomes

* losing fights is bad for you... if your slave wins they escape to the enemies list, but if you lose in general then 10% of your money is stolen, along with 3% of your stats... but you can now hunt them down and get the stats back and then some..


The calculator has also been updated.


HardLife v0.25091-hf2 (supporter build)

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