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Status Update #25 Progress

Hello everyone!
It's Peter with update news.

As promised:
You won't be charged till I release next version!
I've put all pledges on pause again.

Writing
Another 2 scenes were were finished in this week!

Art
First sketches were already made ...

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Status Update #24 Progress

Hello everyone!

It's Peter with great news!


New writer!
Work with new writer goes smooth! First event was finished, and I like it from top to the bottom! I hope, that You will like those scenes too! 2-nd scene is on development at the moment.


New maps
I've rewo...

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Status Update #23 what exactly happened

Hello everyone!

It's Peter.
So What exactly happened, what will be in future I'm here for answers:

First of all - project won't be stopped! It's not on a pause or abandoned!


What happened?
Answer is very simple. My writer didn't provide me with texts at all. Tho...

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Status update #22 Pledges put on pause

Hello Everyone!

It's Peter with a sad news.

First of all I've put on pause all pledges on April.
I told You, that I'll do my best to release new version in end of March, and now it's end of March and I can't deliver to You new version yet, so it will be fair to put all pledges on pause, until new vers...

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Status Update #21 Estimate release date

Hello everyone!

It's Peter with new status update!

We reached 95 patrons and at some point it was 300$/month! Yay!

To the main report:

Art:
Works on art started last week and will take some time, since for this update I want art to be in full co...

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Status Update #20

Hello Everyone!

It's Peter with first post in 2021!
We started this year fresh and rested well enough! I hope You all had great time during those few days. Since it's only beginning of year - this update will be short, since we managed to meet only once with Aschquin.

First of all I want to say special thanks...

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Happy New Year everyone! The last words in this year.

Hello everyone!
People from all globe start to celebrate end of 2020 - the most annoying year on my memory! Lets focus on creativity, creation and prosperity in 2021!

I want to say Thank You all, who supports our project! During this year we achieved a lot, and now our team take a short break to ce...

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Status update #19: The corruption system

Hello everyone!

First of all - good weekends to everyone! Good rest is important, especially in world of 5/7 working days!

I've been very busy last two weeks on my primary job, preparations to new lock-down(that will be soon, sadly). And didn't got too much time to work on a project(that's why I'm writing this pos...

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Status update #18

Hello everyone!

It's Peter, and it's time to report about how things going on our project!

First of all - we almost reached 70 patrons! which is cool, since 70 is almost 100, and 100 - is our 1-st milestone to make regular voting pools for patrons, and with growing support we will have more things that will be dec...

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Status update #17

Hello there!
It's Peter with short update.


So... whole previous week I spend a lot of free time on testing and studying big amount of different HRPG's(dozens of them for sure) where any corruption system is presented in any possible way. All this to get inspiration and good construct to develop corruption ...

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Status update #16

Hello everyone! 

It's Peter!
It's time to analyze received experience, get lessons from it.
Also it's time to form list of what will be added in next release.

First of all - I want to thank to our dear patrons, who donate to our project. Every $/€/£ that You donate to this project is very important,...

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Demo release v5.2c is out!

Hello Everyone!
It's Peter!

This updated post of previous, but with more details, since I've got more time to write about current release!

Change log:  
Combat system:
[New]
- Distance and position.
Right now You, cover and opponent spawn not statically, ...

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Public demo release v5.2f

Download link (Windows)

Download link (Linux)

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Little delay

Hello my dear supporters.
It's Peter.

We still need few more days to finish this update.
Got some issues with health(probably blood pressure, or lack of some vitamins), and spend a lot of times on attending doctors, and coping with this issues. In Monday should receive  diagnose.

Thank You for Your pat...

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Status Update #15: Anniversary & getting close

Hello everyone!

It's Peter!
On this  weekends I was so busy with developing, that forgot, that it is anniversary of our project!
I recall how one Year (and a few days) ago, in dark room of apartments, that belongs to my dear friend, I've finished all preparations for launch on this project. I was nervous, an...

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Status Update #14

Hello everyone!

Peter here with progress report!

This week was extremely hard in question of "High Pressure".

I've redone major part of Combat module:
- Fixed flaws about "Action Points" usage
- added 3 new animations
- added walking mechanics
- added ammo types and indicat...

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Status Update #13

Hello everyone!

It's Peter with new status update!

In past 2 weeks we get closer to new build! The standing reload animation is done! 

We need at least 1 more animation of reloading "under cover". The artist I...

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Status update #12

Hello everyone!
It's Peter with short update about our progress!

So far things goes unusual smooth.) I found artist, who made a walking animation for reworked Combat system! It wasn't easy. Most artists refuse to work with character of our size, or ask more, than I can afford even with our monthly income.( And few a...

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High Pressure v4 is now available for public!

In addition I replaced font in main menu with our new project logo!
Link in About section also updated!

Have a nice weekend!

With love
Peter!

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$? €? £? All accepted from now!

Hello everyone!

It's small message for our Patrons, or those who wish to became our Patron, but had issue with payments in USD($) but use EUR(€) or GBP(£) as their native or chosen currency.

Right now Patreon added possibility to pledge in those currencies, so I enable this feature on my page, and now You don'...

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Status update #11 Combat rework and else

Hello Everyone!

It's Peter with various news!

I do recovered from COVID-19! At least test shows that. But to be sure - I'll make another one in 2 weeks! I feel good, so should  survive next few weeks in lock-down. The thought about it... I spent almost all Summer and Spring at home, which kind'a disappointi...

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High Pressure: Demo v4 is out for Active supporters!

Hello our dear Active supporters!

As promised today You'll get access to current build, it's in previous post, that now is unlocked to You!
Share your comments, and have a good time.

Regards
SteamUP Team

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High pressure: Demo v4

Hello me dear Active supporters, Big supporter, Art lovers and Suggester's!

At last we are ready to present to You our new build!
Warning! Better not to use old save-files, since some features won't work properly!
This will be the same for next version too!
I can write a fix to existing saves, but it will be v...

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Status Update #10 - A little delay

Hello Everyone!
It's Peter.

It's end of the month, and release is near to ready. As always let me tell about everything step by step:

The city map and fast travel:
Unfortunately artist, that promised me to do the job say, that it will be done soon. My worst fear - she won't do the job in ne...

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Kalyskah!

Hello everyone!  

While I working on current build I want to advice You all take a look on Kalyskah!  

It's fully voiced 3D Adult RPG, that about vampire lady, who were suddenly awakened from long slumber, and found that world, which she used to had changed. It classic RPG with character creation, o...

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Status update #9 The hard decision

Hello Everyone.

It's time to report You about our progress, and announce some decisions I made.
But as always let me tell you about everything point by point:

    It was a hellish two-week madness in my primary job (back to office work from quarantine took a lot of my attention, since I'm...

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Status Update #8

Hello everyone!

It's time for a quick update on our progress!

Splash art

     The work here Goes pretty smooth. Let me show You current progress:

It's still WIP, and f...

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Status update #7

Hello everyone!

Time to tell You what we have done since previous post.
It was not easy time, got a lot of work to do, but still few points we were able to start, and now they are in a process:

The city map:
On of the next features will be implementation of fast travel via city map. It wil...

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Road to v4

Hello my dear Patrons and followers!


It's Peter.)
It's time to announce what to expect from the next version and the project route and also to tell you about some changes in our reward system for Patrons.

Let’s start with the Tier system:
The final game version will be available...

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Bugfixed version is out!

Hello everyone!

At last I can present You a fixed version:
https://mega.nz/file/4ExkBYZI#s6QZ2HdGXTcjoC1k7Kcp17r_iIxavbrNKAAhHJ93EE4


What was added:
- Basic tutorial to pub mini-game
- Proper cursor with animation ...

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