XXX4Fans
HCStealth from patreon

HCStealth

patreon


HCStealth posts

Upcoming Release - Pier Pressure

Headcannon's first self-published #indiegame Pier Pressure is currently listed on Steam and has already received a curator recommendation even though it's not even out yet!

We're less than a week from release (Friday, October 30), so stay tuned, and help us out by sharing the link and adding the game to your wishlist! View Post

Hey, no sleeping on the job!

HCStealth post Hey, no sleeping on the job! from patreon

From the opening of Headcannon's upcoming #indiegame Pier Pressure, a sealife-themed 2D SHMUP featuring:

Art by SPD
Music by Michael Staple & 2020-07-21 23:05:20 +0000 UTC View Post

Dev Update - Pier Pressure

HCStealth post Dev Update - Pier Pressure from patreon

"Pier Pressure", our new #indiegame, is well under way!  Here is just the first of four huge levels and three unique selectable ships in this sealife-themed horizontal SHMUP  Look forward to more soon!  2020-07-21 00:13:20 +0000 UTC View Post

New Year, New Decade

HCStealth post New Year, New Decade from patreon

 Wow, it's the end of another decade. A new year is coming, and the only thing I'm certain of is that I'm grateful for everyone who's stuck by me through everything. You guys are the greatest <3

View Post

Vertebreaker Playable "Technical Preview" Available Now!

HCStealth post Vertebreaker Playable "Technical Preview" Available Now! from patreon

It's here! Check out the newly-redesigned http://www.headcannon.com to learn a little more about our new game Vertebreaker, and also try out the playable preview for a small taste of what's coming! Don't forget to keep an eye out for the full demo and Kickstart...

View Post

Headcannon Update! What Happened To HCGE? What Are Methyl and Vertebreaker?

HCStealth post Headcannon Update! What Happened To HCGE? What Are Methyl and Vertebreaker? from patreon

Headcannon is growing and going places! Find out what's been happening lately and what's upcoming...

View Post

PCjr Peripheral Unboxing

HCStealth post PCjr Peripheral Unboxing from patreon

Some cool PCjr stuff my wife got me for my birthday! (I meant to post this here too but I think I forgot in some chaos that was going on...)

View Post

February '19 Dropbox Access

https://www.dropbox.com/sh/6go3iv1g16po8gv/AAAOy6F8CstrnX-9vLUKdzQOa?dl=0

Password - 19E02head

Some new stuff you get as of this post-

Sprites "imported" into a non-packed game still load graphic...

View Post

Darkwing Duck Demo Discussion

A decent chunk of my time recently was spent on this, and it's finally time I can show it off! My Headcannon buddies and I are fans of #Darkwingduck, and thought we'd try running a game pitch by Capcom, but met with disappointing results. Watch this video to learn more, and play what was made of the one-level demo yourself on...

View Post

Contributor+ Credits

Don't forget to send me the name that you'd like to see yourself credited by in any project/website/video! Otherwise, I'll use the name exactly as given by Patreon

View Post

History of Stealth Pt1 - Inspiration

The first in the video series on my personal history - Find out a little about what inspired me to work with computers and video games! 

View Post

HCGE Script Formatting Update Progress

HCStealth post HCGE Script Formatting Update Progress from patreon

The images shown are taken from Notepad++ with custom highlight settings (which I will provide at a future date), so the colors aren't necessarily important. What is, however are the differences in the text between the left and right forms of the same code! Here's a quick rundown of some improvements that have been made:


<...

View Post

InDev DropBox Access

Hey!

I have just introduced the new $5 tier - private access to more-up-to-date versions of HCGE and an associated Discord channel for discussing the most recently added build and any associated files! Remember that these are in-progress, so there may be a lot of things that are undocumented/transitional/incomplete, so be prep...

View Post

F2


View Post

F


View Post

Sup Doodz

First of all, thank you for your continuing support through my contract period! It all adds up, and I greatly appreciate it!

I don't know how Patreon handles this, but you may have gotten some notifications about some changes. I'm in the process of simplifying my campaign before I announce to my new followers sometime in the n...

View Post

State of the Mix Address

Introduction


Well, it’s that time, I guess. I’ve got some news to share, and it seems most appropriate to do it now. Sort of a good news/bad news thing, so, I’m going to do the bad news first


Hang in with me until the end; it’s not all disappointing



Semper Expunctus View Post

Genesis/MD game Mods - Steam Workshop and Utilities



Introduction

Well, that was certainly unexpected. I mean, I saw the announcement and all when it was first posted, but it was just too weird


Here we are, today, where SEGA has overtly implemented a means of 2016-04-29 19:11:22 +0000 UTC View Post

Going on Contract

It’s not Sonic 3 (& Knuckles)!

Um.. had to get that out of the way first. I know what’s bound to happen if I just go around saying “I have a contract” after everything that’s happened. I couldn’t say that it was ...

View Post

November Wheelings and Dealings

Intro

Another month has gone by, and some more stuff has been done. I’ll sum up some of it here



What do I think of the Pi?


You may have noticed the image in an earlier blog post I made. For t...

View Post

October Progress Stuff

Intro


So, as was the deal when I started this campaign, here’s some stuff about what I was up to last month. Not a lot to actually be seen this time, unfortunately, but I have been making progress, and I can tell you a little about it


Fantastic Demo


The first t...

View Post

Fantastic Franklin - Concept Demo

The Demo


It’s here! Check out the release trailer, and/or head over to the download page to ...

View Post

Quickie Patron Update - Fantastic Franklin

I've run into more issues with Fantastic Franklin than I had initially thought, but I've finally come up with a reasonable demo release for Windows, Linux, and Mac. Unless something else comes up, I'll probably be publicizing that much next week. In the mean-time, for your patronage, you guys get to try it out at your earliest c...

View Post

Fantastic Collision

Franklin


Hey, remember this guy? I wouldn’t be surprised if you didn’t; I haven’t made that big a deal of him since I semi-released 2015-08-09 18:58:46 +0000 UTC View Post

NO SONIC 1 MEGAMIX WHAT ARE YOU DOING

https://youtu.be/QpTNBRtB4x8 Bug Testing! This is just a glitch I ended up triggering on my last testing run. If you die while standing on a solid object, and then use Debug Mode to escape death, the “on a solid object” flag will stay set until you jump, ...

View Post

Sonic Megamix Tech Tease

Welcome, patrons; thank you very much for your pledges! As you may have read on my blog, the circumstances and timing of each pledge seem to suggest that all of you as of this writing are Sonic fans, so the renewed attention that Sonic Megamix has gained due to my launching of this campaign has prompted me to get back to worki...

View Post