The History of the Famicom (documentary video)
http://shmuplations.com/famicomhistory/
(direct video link - https://www.youtube.com/watch?v=gFgp_eykD4E)
This documentary about the history of the Fami...
http://shmuplations.com/famicomhistory/
(direct video link - https://www.youtube.com/watch?v=gFgp_eykD4E)
This documentary about the history of the Fami...
I was hoping to get a few Christmas-week updates in at the last minute here, but work/family/holiday busyness has conspired to thwart that endeavor. As such, aside from the Puzzle Creators interview that was posted earlier this month, I'm going to take December off and extend the voting period this cycle through March.
http://shmuplations.com/puzzlegamecreators/
Originally published in Game Hihyou magazine, this feature saw several key puzzle game creators reflecting on the essence of puzzle video game design and sharing the origin stories of several ...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same ...
2020-12-06 03:34:52 +0000 UTC View Posthttp://shmuplations.com/skiesofarcadia/
This massive selection of Skies of Arcadia interviews chronicles the development of the game from 1999 through 2000. After the two Famitsu Dreamcast interviews with Producer Rieko Kodama and Director/...
http://shmuplations.com/wonderprojectj2/
These two Dengeki SFC interviews cover the making of Wonder Project J2, the sequel to Almanac/Givro & Enix’s hit “communication adventure” game and one of only two Enix-published games pub...
http://shmuplations.com/yasunorimitsuda2/
In this candid Yasunori Mitsuda interview from 2000, the lauded composer talks about his early days before joining Square, the pressure of Chrono Trigger, his favorite compositions, the influe...
http://shmuplations.com/steelbattalion/
Taken from the October 2002 issue of Famitsu Xbox, this interview covers the making of Capcom and Nude Maker’s uncompromising military vehicle simulator Steel Batallion, released exclusively for the...
http://shmuplations.com/adkninjas/
In this collection of brief interviews, several members of the SNK-affiliated developer ADK (formerly Alpha Denshi) discuss the origins of the company and some of their most memorable Neo Geo works,...
http://shmuplations.com/kojima/
In this 1999 interview, the now-legendary game director Hideo Kojima offers some broad insight into the circumstances behind his biggest creations, from the original stealth-action game Metal Gear to the adventure ga...
http://shmuplations.com/dariusgaiden/
In this interview, originally published in Gamest mook vol.6, several members of Taito’s arcade development team discuss the making of Darius Gaiden, the third arcade entry in Taito’s venerable horizo...
http://shmuplations.com/arcadiavideo/
This massive, comprehensive Skies of Arcadia developer interview from 2019 was originally featured as a part of IGN Japan’s “Motto Kikasete!” 2020-10-05 13:55:58 +0000 UTC
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http://shmuplations.com/bloodyroar3/
This interview with Hudson director Kenji Fukuya covers the making of the 2000 arcade & PlayStation 2 game Bloody Roar 3, the critical and commercial apex of Hudson & Raizing’s flashy and outlandi...
http://shmuplations.com/ffv/
In this interview, several key members of Square’s Final Fantasy V development team, including director Hironobu Sakaguchi, composer Nobuo Uematsu and then-fledgling designer Tetsuya Nomura, discuss their ambitions for t...
http://shmuplations.com/iidakazutoshi/
Conducted prior to the release of the surreal caveman-themed sandbox Tail of the Sun, this interview with creator Kazutoshi Iida covers the motivations behind his previous game, the “undersea explorat...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same ...
2020-09-06 03:39:33 +0000 UTC View Posthttp://shmuplations.com/shiningforceii/
These four interviews chronicle the development and promotion of the Mega Drive strategy-RPG Shining Force 2, the hotly-anticipated sequel to the critically-acclaimed Shining Force and the third home ...
http://shmuplations.com/starocean4/
Taken from the Official Guide Book, this lengthy interview covers the making of Star Ocean 4, the first high-definition entry in tri-Ace’s long-running sci-fi RPG series. Several key members ...
2020-08-20 21:06:29 +0000 UTC View Posthttp://shmuplations.com/papermario/
In this interview, developers from Nintendo and Intelligent Systems discuss the making of the original Paper Mario, a late Nintendo 64 title that charmed fans with its unique 2D/3D papercraft aesthetic, inven...
http://shmuplations.com/klonoa/
In these two interviews + developer team commentary, several of Namco’s developers discuss the conception and making of the beloved 1997 PlayStation action game Klonoa: Door to Phantomile, a game whose ...
http://shmuplations.com/fftmusic/
In the original Japanese version of Final Fantasy Tactics, a hidden sound test menu can be accessed by entering “BGMききたい” as Ramza’s name. Sadly this was cut for the non-Japanese release...
http://shmuplations.com/guiltygear/
These two interviews cover the development of the original Guilty Gear, an idiosyncratic and extremely ambitious 2D fighting game released exclusively for the PlayStation by Ark System Works, a ve...
http://shmuplations.com/lunar/
This collection of interviews from BEEP Mega Drive magazine chronicles the development and release of Lunar: The Silver Star, the beloved 1992 RPG published by Game Arts and developed by the now-defunct...
http://shmuplations.com/gameandwatch/
In this essay from the book Gunpei Yokoi’s Game Museum, the late toy and game designer Gunpei Yokoi recounts the creation and success of the Game & Watch, Nintendo’s handheld LCD game line that sa...
http://shmuplations.com/gigawing/
These two Giga Wing interviews, covering both the original game and its sequel, were originally featured in Gamest and Arcadia magazines. The GW2 interview covers familiar territory with regard to character and g...
http://shmuplations.com/quinty/
This 2014 interview, held to commemorate the game’s first-ever reissue, saw Game Freak’s Ken Sugimori and Junichi Masuda reminiscing about the making of their first game, the panel-flipping, arcade-style Famicom ...
http://shmuplations.com/dinocrisis/
This fascinating pre-release interview with Dino Crisis director and producer Shinji Mikami was originally featured in the 5/99 edition of The Playstation magazine. While many pre-release interviews are essen...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same ...
2020-06-09 23:30:37 +0000 UTC View Posthttp://shmuplations.com/harumifujita/
This composer interview with Harumi Fujita from 2011 first appeared in issue #2 of STG Gameside. Although the games she made at SNK were not commercially succesful, Fujita’s music at Capcom helped defin...
http://shmuplations.com/legendofmana/
This lengthy Legend of Mana interview with both the story and battle teams was originally published in the official Ultimania guide. As expected of an entry in the exhaustive Ultimania series, it covers a...