Curse of Darkness (Michiru Yamane) / Mario RPG interviews
https://shmuplations.com/curseofdarkness/
https://shmuplations.com/supermariorpg/
Hey all! For the second update this month, I went back and added the ...
https://shmuplations.com/curseofdarkness/
https://shmuplations.com/supermariorpg/
Hey all! For the second update this month, I went back and added the ...
https://shmuplations.com/ffix/
These Final Fantasy IX interviews were originally published in Hyper Playstation magazine, shortly before the game's release in July 2000. As pre-release interviews, they contained a good deal of promotional fluff, so ...

Greetings to all patrons new and old! It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to ...
2024-04-03 11:10:10 +0000 UTC View Posthttps://shmuplations.com/persona4/
This mammoth Persona 4 interview with director Katsura Hashino was originally featured in the Persona Club P4 book. Hashino covers the character design, story influences, and larger themes in great detail. Plea...
https://shmuplations.com/puyopuyofever/
Conducted in commemoration of Puyo Puyo's 25th anniversary, this Famitsu interview saw former Sonic Team boss Yuji Naka trading insider info with current series producer Mizuki Hosoyamada on the creat...
https://shmuplations.com/dk1994/
Taken from Shogakukan's official strategy guide, this interview saw members of Nintendo and co-developer Pax Sofnica discussing the making of Nintendo's 1994 Donkey Kong revival for Game Boy, with the discussion co...
Hey all! We've got two interviews to share today. These were on the shorter side, so I've combined them into one update for the purposes of patreon. All the translations this month were done by our editor GSK--give him a shoutout on twitter! My back is starting to feel better again, but I'm still taking it real easy for t...
2024-01-31 05:54:35 +0000 UTC View Posthttps://shmuplations.com/tekken/
Taken from Arcadia magazine, this 15th-anniversary roundtable discussion saw Tekken series steward Katsuhiro Harada and several prominent community members discussing their history with and memories of each title, ...

Hey all,
I apologize for the delay with the voting thread this month. Unfortunately, I'm still having a lot of health issues with my back (sitting in the hospital waiting room for an MRI right now), which is going to diminish ...
https://shmuplations.com/akirasakuma/
This humorous Akira Sakuma interview from 2000 was originally sourced from the GSLA archive. Known in Japan for Momotaro Densetsu, an early Dragon Quest clone, and the train-themed board game Momotaro Den...
https://shmuplations.com/starfoxassault/
This lengthy Star Fox Assault interview with producers Takaya Imamura and Tsuyoshi Kobayashi and directors Toshiyuki Nakanishi and Yutaka Yoshida was originally featured in Nintendo Dream magazine. ...
https://shmuplations.com/donkeykong/
From December 1996 to April 1997, "bit" magazine published a series of articles titled "Arcade Game Technology", authored by Ikegami Tsuushinki programmer Hirohisa Komanome. The last article was an in-depth...
https://shmuplations.com/metalmax/
Hey guys! Wrapping up November with the second part of this mammoth Metal Max interview. This time the conversation revolves around the "lost" Metal Max games--MM3 for the PlayStation and Metal Max: Wild Ey...
https://shmuplations.com/curseofdarkness/
This lengthy Castlevania: Curse of Darkness interview with producer Koji Igarashi and director Takashi Takeda originally appeared in the official Konami strategy guide. It mostly explores the indi...
https://shmuplations.com/residentevil4/
This lengthy RE4 interview with producer Hiroyuki Kobayashi (who also worked as a programmer on the earlier games) was originally featured in Nintendo Dream. The main topic of discussion is the comple...

Greetings to all patrons new and old! It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to ...
2023-10-06 08:08:53 +0000 UTC View Posthttps://shmuplations.com/shadowofthecolossus/
This Shadow of the Colossus interview originally appeared in the 10/05 edition of The Playstation 2 magazine. It sees producer Kenji Kaido and director Fumito Ueda expounding on the merits...
https://shmuplations.com/klonoa2/
These two vintage Klonoa 2 interviews were originally featured in The Playstation and Namco Games magazines, shortly after the game's Japanese release in March 2001. Producer and director Tsuyoshi Kobayashi and a...
https://shmuplations.com/metalmax/
This Metal Max interview with creators Hiroshi Miyaoka and Tomoki Tauchi originally appeared in Roleplaying Gameside #1, a short-lived offshot of Shooting Gameside. The interview covers the pair's post-apocalyp...
Greetings everyone! Just a quick note: I only managed to get one interview out last month, thanks to a visit from the family, a brief illness, and the adoption of two (very rambunctious) new tortie kittens that are just now starting to let me sleep, haha. I also devoted some time in early August to collecting more interviews ...
2023-09-02 12:19:29 +0000 UTC View Posthttps://shmuplations.com/yojishinkawa/
This interview with famed Konami illustrator and designer Yoji Shinkawa first appeared in volume 4 of the Game Maestro book series. The thoughtful questions trace a path through Shinkawa's career, from ...
https://shmuplations.com/jumpingflash2/
This interview with the three Jumping Flash! 2 teams of MuuMuu, Exact, and Sony was originally featured in The Playstation magazine. In what appears to have been a very congenial development, the team...
https://shmuplations.com/dkjunglebeat/
This rollicking Donkey Kong Jungle Beat interview originally appeared in Nintendo Dream magazine, shortly after the 2004 E3 exhibition. The game was still in-development, so the discussion largely focus...
https://shmuplations.com/burningrangers/
This Burning Ranger interview (actually a composite of two interviews) originally appeared in Saturn Fan magazine about six months prior to the game's release the following year. Led by producer Yuj...

Greetings to all patrons new and old! It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to ...
2023-07-07 00:19:15 +0000 UTC View Posthttps://shmuplations.com/bahamutlagoon/
This is an update to the Bahamut Lagoon interview--I've added a brand new interview with the entire staff, taken from Famitsu's Bahamut Lagoon Fanbook. Some of the lore questions at the end are very s...
https://shmuplations.com/desks/
In the late 90s, the Japanese gaming magazine "The Playstation" ran a monthly feature on the workspaces of famous gaming devs. I've collected four of these here and translated the original editorial commentary (which...
https://shmuplations.com/miyamotoxnagoshi/
Before the Yakuza series, Toshihiro Nagoshi was mostly known for his arcade work at Sega, and this hardware-centric discussion originally published in Game Hihyou magazine reflects that history....
https://shmuplations.com/dimahoo/
This colorful Dimahoo interview originally appeared in the Great Mahou Daisakusen OST liner notes. It features commentary from programmer Yuichi Toyama and designer Kenichi Yokoo, as well as composers Kenichi Koy...
https://shmuplations.com/silenthill/
This vintage Silent Hill interview with director Keiichiro Toyama, designer Takayoshi Sato, and sound director Akira Yamaoka comes from the GSLA, a Japanese archive of interviews from older print sources. A...