Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same ...
2021-10-08 08:01:27 +0000 UTC
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http://shmuplations.com/skiesofarcadia/
Last year, we published a huge cache of Skies of Arcadia developer interviews which were commissioned by a very generous individual, who then gave his permission for them to be shared with ev...
2021-10-05 14:09:29 +0000 UTC
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http://shmuplations.com/timecrisis/
http://shmuplations.com/shortcuts/
For our final update this month, I've got three interviews to share. The main one is for Namco'...
2021-09-30 12:46:10 +0000 UTC
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http://shmuplations.com/marvelvscapcom2/
Originally printed in the March 2000 issue of Arcadia, this interview with director Tatsuya Nakae and producer Yoshihiro Sudo covers the making of Marvel vs. Capcom 2, the final 2D iteration of Capc...
2021-09-30 12:40:16 +0000 UTC
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http://shmuplations.com/goldensun/
This 2001 interview with Nintendo Dream magazine saw Camelot Software Planning co-founders Hiroyuki and Shugo Takahashi discussing the creation of Golden Sun, a Nintendo-published RPG for the Game Boy Advance w...
2021-09-23 11:25:13 +0000 UTC
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http://shmuplations.com/summerofsfii/
This Street Fighter II developer interview originally appeared in vol. 62 of Gamest, about six months after the initial arcade release. By that time, Street Fighter was exploding in popularity in both Jap...
2021-08-31 00:14:30 +0000 UTC
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http://shmuplations.com/bangaio/
Originally published in the Japanese Dreamcast Magazine, this 1999 interview saw Treasure alums Mitsuru “Yaiman” Yaida and Koichi “Kafuichi” Kimura discussing the conception and development of the frenetic ...
2021-08-30 13:11:07 +0000 UTC
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http://shmuplations.com/ffx/
This assortment of Final Fantasy X developer interviews originally appeared in a special edition of V-Jump magazine in 2001. These interviews mainly cover on the art and design side of FFX, with a special focus on the nove...
2021-08-24 12:35:01 +0000 UTC
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http://shmuplations.com/hellsinker/
This in-depth Hellsinker interview first appeared on jp.ign in 2019. Befitting the notorious complexity of Hellsinker, it’s one of the more high-level and abstract conversations featured here on shmuplation...
2021-08-19 13:36:48 +0000 UTC
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http://shmuplations.com/mtj/
This 1989 feature, originally published in Gamest magazine, is part 3 of a 12 part series covering various aspects of console and arcade game design. We published part 5 (a three-person interview) earlier this year; this s...
2021-07-31 02:26:31 +0000 UTC
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http://shmuplations.com/persona2/
This pre-release Persona 2: Innocent Sin interview originally appeared in The Playstation magazine in 1999. Although fairly short as far as developer interviews go, it’s got lots of good info about Kaneko’s m...
2021-07-28 23:23:06 +0000 UTC
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http://shmuplations.com/metalgearsolid/
This Metal Gear Solid interview with director Hideo Kojima and designer Yoji Shinkawa originally appeared in The Playstation magazine in 1998. The candid conversation largely focuses aroun...
2021-07-22 11:32:02 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same ...
2021-07-06 04:57:15 +0000 UTC
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http://shmuplations.com/lennus/
These rare Lennus developer interviews were originally featured in The Super Famicom magazine and the official guidebook. Clumsily localized as “Paladin’s Quest” in the West, Lennus is mostly remembered today f...
2021-06-30 04:23:40 +0000 UTC
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http://shmuplations.com/egg/
This lengthy developer interview for Dreamcast cult-classic Elemental Gimmick Gear was originally featured in the official Japanese E.G.G. Complete Guide. E.G.G. was a joint development between Birthday and Hudson, and it ...
2021-06-17 11:28:58 +0000 UTC
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http://shmuplations.com/irem/
In 1989 renowned Gamest editor Zenji Ishii ran a large special feature on Irem, of which these two developers interviews were a part. The first is a roundtable interview with several Irem planners, mostly focusing on the...
2021-06-08 10:25:10 +0000 UTC
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http://shmuplations.com/shiningforceii2/
This candid Shining Force II roundtable interview, conducted only a couple weeks after the game’s release, originally appeared in the Megadrive Fan Attack Special book. The team discusses the chal...
2021-05-30 13:21:10 +0000 UTC
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http://shmuplations.com/capcomdesignroom1995/
Originally published in the 1995 Capcom Illustrations mook by Gamest, this roundtable interview chronicles the formation, purview and early processes of Capcom’s design room, an internal...
2021-05-28 11:35:27 +0000 UTC
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http://shmuplations.com/koeihistory/
This unique interview featuring Koei’s historical strategy/simulation games was originally published in the May 1988 edition of BEEP! magazine. Instead of the usual developers, Koei chose to send two seni...
2021-04-29 13:00:18 +0000 UTC
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http://shmuplations.com/yukiotakahashi/
This interview was originally taken from the Game Shokunin book (a collection of developer and industry insider interviews published in 2007) and focuses on planner/designer Yukio Takahashi’s work a...
2021-04-29 12:56:01 +0000 UTC
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http://shmuplations.com/harmony/
Often considered the “black sheep” of the Castlevania GBA series, this Harmony of Dissonance interview with director Takashi Takeda and producer Koji Igarashi was originally featured in the Japanese NTT-PUB str...
2021-04-19 11:33:56 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same ...
2021-04-05 10:53:27 +0000 UTC
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http://shmuplations.com/bluestinger/
In this 1998 pre-release interview for Dreamcast launch title Blue Stinger, Climax Graphics president and designer Shinya Nishigaki shares how the project got started, thoughts about genre, and his approach...
2021-03-31 06:57:05 +0000 UTC
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http://shmuplations.com/starfoxadventures/
Taken from the 11/21/2002 issue of Nintendo Dream, this lengthy interview with long-time Star Fox series steward and character designer Takaya Imamura covers his early works at Nintendo, the con...
2021-03-29 12:14:39 +0000 UTC
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http://shmuplations.com/fantasyzone2/
The first of these Fantasy Zone interviews from 2002 looks back at the making of the popular Mark III port, made by prolific console port director Mutsuhiro “Mucchan” Fujii. The second, from 1997, cat...
2021-03-23 12:24:39 +0000 UTC
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http://shmuplations.com/kenjiterada/
Kenji Terada was a writer who, in addition to his extensive work in various 1980s anime series, also wrote the stories for Square’s first three Final Fantasy games, Dark Wizard, and Meremanoid, among othe...
2021-02-28 03:26:14 +0000 UTC
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http://shmuplations.com/akiman/
In this 2000 interview from Game Maestro volume 4, legendary artist and designer Akira “Akiman” Yasuda reflects on his origins as a developer, his early days at Capcom and his work on massively popular and genre-...
2021-02-25 14:44:11 +0000 UTC
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http://shmuplations.com/vampiresavior/
These two interviews chronicle the development of Vampire Savior (aka Darkstalkers 3), the third and most enduring entry in Capcom’s influential monster-themed fighting game series. While it introduce...
2021-02-24 09:23:19 +0000 UTC
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http://shmuplations.com/breathoffireiii/
These two Breath of Fire III interviews originally appeared in The PlayStation magazine just prior to the games release in September 1997. Although five members of the team are listed, the majority ...
2021-01-31 08:18:12 +0000 UTC
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http://shmuplations.com/futureofrpgs/
In this 1992 feature, originally printed in The Super Famicom magazine, four prominent game designers — venerated Nintendo producer Shigeru Miyamoto, Chunsoft’s Kouichi Nakamura, Sonic! / Camelot Soft...
2021-01-27 11:50:42 +0000 UTC
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