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Final Fantasy XI - 2009 Developer Interview

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https://shmuplations.com/ffxi2/

This Final Fantasy XI interview with director/writer Kenichi Iwao was originally featured in the FFXI Story Ultimania mook and explores how the backstory and lore were created for Square's inaugural and long-lived MMO...

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July/August/September voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if multiple people suggest the same ...

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SNK Sound Team - 1995 Composer Interview + OoT

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https://shmuplations.com/shinsekai/

This short interview with the in-house SNK sound team known as Shinsekai Gakkyoku Zatsugidan (New World Music and Performance Group) originally appeared in Neo Geo Freak magazine. The conversation never goes ...

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Ace Attorney 3: Trials and Tribulations - 2004 Developer Interview

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https://shmuplations.com/aceattorney3/

This lengthy Ace Attorney 3 interview originally appeared in the Gyakuten Saiban 3 Shinsou Kaimei guidebook printed in 2004. While conducted for the release of GS3, in their various recollections direct...

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Final Fantasy IV - 1991 Developer Interviews

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https://shmuplations.com/ffiv/

Final Fantasy IV was a major turning point for Square, and marked the real beginning of their cinematic storytelling ambitions. These interviews chronicle the release of FFIV, with a major emphasis on addressing the cr...

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Keiichi Suzuki - 1997 Composer Interview + Bonus SMB3!

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https://shmuplations.com/ksuzuki/
https://shmuplations.com/kojikondo/

This interview with composer Keiichi Suzuki was sourced at the GSLA (it likely was originally fea...

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Takatsuna Senba - 2001 Developer Interview (part 1)

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https://shmuplations.com/takatsunasenba/

This lengthy interview originally appeared in the legendary gaming magazine CONTINUE in 2001, and was later recompiled with others in "the style of game" book printed in 2012. The first half of this...

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Moon: Remix RPG Adventure - 1997 Developer Interview

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https://shmuplations.com/moon/

This Moon developer interview was originally featured in the "Moon: Official Book" printed in 1997. It mostly focuses on the backstory of the characters and world, including things that didn't make it into the game (th...

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Final Fantasy Legend II - 1990/2008 Developer Interviews

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https://shmuplations.com/saga2/

In these two Famitsu interviews (dated 1990 and 2008), series creator Akitoshi Kawazu, planner Hiromichi Tanaka, and composer Kenji Ito discuss the making of SaGa 2: Hihou Densetsu (Final Fantasy Legend II), the popu...

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Chu Chu Rocket – 1999 Developer Interviews

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https://shmuplations.com/chuchurocket/

These three interviews, starting with an interview from Dreamcast Magazine vol 35 (1999), cover the making of Sega's 4-player party-puzzler Chu Chu Rocket, an outwardly simple game that served as a temp...

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April/May/June voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if multiple people suggest the same ...

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Thinking Rabbit - 1983 Developer Interview

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https://shmuplations.com/thinkingrabbit/

This early interview with Thinking Rabbit founder and amateur-turned-pro developer Hiroyuki Imabayashi first appeared in the 12/83 issue of LOGiN magazine. Thinking Rabbit is probably best known in ...

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Kirby: Nightmare in Dream Land – 2002 Developer Interview

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https://shmuplations.com/kirbynightmare/

This Kirby: Nightmare in Dream Land interview was originally featured in Nintendo Dream in 11/2002 (a truncated version was also published online at NOM). The questions are lighthearted and fawning,...

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Shinji Mikami – 2000 Developer Interview

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https://shmuplations.com/shinjimikami/

This interview with legendary Capcom creator Shinji Mikami originally appeared in the book "Capcom Denshi no Moushatachi" published in 2000. The free-wheeling conversation explores the contrast between ...

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Gunpei Yokoi x Kenji Eno - 1996 Developer Interview

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https://shmuplations.com/yokoixeno/

This charming discussion with pioneering creatives Kenji Eno and Gunpei Yokoi was originally featured in an "Eno-themed" special edition of Game Hihyou from 1996. The actual interview took place in August...

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Ketsui / Bahamut Lagoon Developer Interviews

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https://shmuplations.com/bahamutlagoon/
https://shmuplations.com/ketsui/

Hey all! For today's update we've got two medium-sized interviews that patrons have bee...

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Shikigami no Shiro II - Developer Interview

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https://shmuplations.com/shikigami2/

This Shikigami no Shiro II interview originally appeared in the Official Setting Materials book published by Famitsu in 2003. It largely focuses on the new characters Roger Sasuke and Niigi G.B., while also...

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Densha de Go! – 1997 Developer Interview

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https://shmuplations.com/densha/

Densha de Go! is one of Japan's most enduring and inimitable arcade franchises, but it's little known in the West owing to the inherently local appeal of the Japanese rail system. This interview was origin...

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Ocarina of Time – 1999 Developer Interview

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https://shmuplations.com/ocarinaoftime/

This lengthy Ocarina of Time interview first appeared in a Japanese strategy 2022-01-26 09:14:33 +0000 UTC View Post

Radiant Historia – 2011 Developer Interview

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https://shmuplations.com/radianthistoria/

Originally appearing in the Radiant Historia: World Guidance book, this lengt...

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The Shmuplations "Re-Launch" is Live!

Greetings patrons! If you've checked out the new Masayasu Yamamoto translation, you've probably had a chance to see the re-design, but I wanted to formally introduce it here and give you a walkthrough of some of the new features and ...

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Masayasu Yamamoto – 2007 Developer Interview

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https://shmuplations.com/valis/

This interview with programmer Masayasu Yamamoto originally appeared in the Game Shokunin book. In the 1980s Yamamoto worked on PC-88 and X1 games at Nihon Telnet, and in the 90s he made SFC and PSX games for Climax ...

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Jan/Feb/Mar voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if multiple people suggest the same ...

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Masayuki Uemura – The Man Who Created the Famicom

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http://shmuplations.com/masayukiuemura/

This interview with Nintendo engineer Masayuki Uemura, who pass away earlier this month at the age of 78, was originally featured in Used Games magazine in 2000. Uemura would retire from Nintendo in 2...

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Abarenbou Tengu (Zombie Nation) – 2013 Developer Interview

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http://shmuplations.com/zombienation/

This Abarenbou Tengu (Zombie Nation in the US) interview with director/composer Takane Ohkubo was originally featured in the liner notes of Clarice Disc’s “Rom Cassette Disc” series. For a semi-obsc...

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Koji Kondo x Shogo Sakai – 2003 Composer Interview

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http://shmuplations.com/kondoxsakai/

In 2003 legendary Nintendo composers Koji Kondo and Shogo Sakai met at a music studio where Sakai was recording the Kirby Air Ride OST cd. Nintendo Dream interviewed them both and the result was a free-whee...

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FFT: War of the Lions – 2007 Developer Interview

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http://shmuplations.com/fftwotl/

This lengthy Final Fantasy Tactics: War of the Lions interview was originally printed in Square-Enix’s Official Complete Guide. As one might expect, it focuses almost entirely on the additions to the PSP version,...

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Kouichi Sugiyama – 1988 Developer Interview

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http://shmuplations.com/sugiyama/

Like all Dragon Quest fans around the world, I was deeply saddened to learn of Kouichi Sugiyama’s recent passing. I wanted to do my part in celebrating his work with these three vintage interviews. Two of them ...

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Puyo Puyo Tsu – 1995 Developer Interview

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https://shmuplations.com/puyopuyotsu/

Taken from Studio Bent’s All About Puyo Puyo Tsu book, this long interview saw director Kengo Morita, assistant programmer Yasutoshi Akiyama and designers Sonchou Sawa and Aya Shimazaki discussing the c...

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Front Mission: Gun Hazard – 1996 Developer Interview

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http://shmuplations.com/gunhazard/

These Front Mission: Gun Hazard interviews originally appeared in Famicom Tsuushin magazine and two aftermarket Japanese strategy guides. Led by Assault Suits Valken director Hideo Suzuki, the Omiya Soft team c...

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