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Inn Proprietor, New Week Plans

Began to write the inn proprietor event today, also took a second look at the shopkeeper in some areas. Pretty straightforward day. 

I want to release a new build by the end of the week with at least the initial events of the townsfolk. Fingers crossed I manage to write everything by then.

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Path to Ascension 0.31!

Here it is! The public version and by god the changelog is HUUUUGE. So, let's get right to it:

Changelog 0.31 for everyone:

  • Added rough Achievements System, ought to server as a guide to player about current content and how much of it they have seen.
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Poll on Villager Priority

I said I'd do it, so here it is. Again, I do plan on making all the following villagers' initial events this month. So this poll is more to prioritize them and their respective levels of content besides the initial event, like sex scenes and the like. Any questions do feel free to ask as always. Here's the rundown of the opti...

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Writing Shopkeeper

Continued writing on the shopkeeper today, and began planning a bit on how the adventurers' event will play out as it might be a tad more complicated. That is all. 

Reminder that the public build will be coming tomorrow along with a bugfix patch.

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Bughunting Day

Not much writing done today, mostly hunting bugs and fixing the ones diligently reported. I still got some time later, so I will see if I can't keep writing what I started of the shopkeeper elf yesterday.

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Of smiths and shops

Internet is back to normal, thankfully. First draft for blacksmith stone awakening and her room in the map is done. Also began the shopkeep's liberation. Aside from that I found a few bugs and typos to take care of in the game.

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February, and village people (not those ones)

My internet is crapping itself and it took me about twenty minutes to be able to make this post, good fricking lord. 

Anyways on to important bits: the 0.3 update will be release for the public on friday and I have decided on what I will be working...

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Path to Ascension 0.3!

You know, I was kinda disappointed with my progress, but writing this changelog made me realize I did a whole buncha things haha. The game still doesn't have all the overall mechanics I have in mind for the final version, but we are getting pretty close to a faithful representation of my vision!

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So close, but still applying pesticide

All planned content is in. Daisy's talk and the vine scenes. But there is still some bug fixing to do that I could not get done in time. Sorry guys. Will have to get this out tomorrow instead. But that's probably for the best, it will give me more time to bug test and make sure the experience is smooth right now.

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Small base intro, and pop-ups

Implemented the small base intro and made a few changed to the pop-up of the deeds to be more visually pleasing and user-friendly. Also, finished up the scenes I will implement tomorrow. I will probably be working a bit into the night today, since the day was busier than I would've liked. Hoping to release the new update tomo...

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Last Stretch to 0.3

Implemented the angel talks and the tooltips for the social attributes, fixed a few bugs encountered along the way, put a temporary pop-up when you gain power (right now it it only goes away if you mouse something that has a tooltip), and began final touches to implement vine sex scene.

So living vine scenes, witch deat...

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Done Deed, Deed Done

Alliteration is cool.

Things Done

Anyways, deed system is done for now. Still a few things to implement, but those are connected to a few other systems I want to create. 

There is now a section on the god info tab that shows you how much power you accumulated in the name of a specific a...

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Concept of approval, and other important bits

Friendship does not necessarily mean seeing eye to eye on every issue. Disagreeing with your loved ones is part of any human relationship. That's part of why I did not implement a few of Daisy's dialogs. 

Approval and Affection

I wanted them to trigger as the player and Daisy got closer, but ...

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New Rooms

For a change of pace, I decided to implement two rooms that I was looking to add before 0.3. One is to allow you to save, so you have something to spend power on early and for a quick tutorial on base building. The other is to map rooms with possible enemy encounters. I also continued work on the deed system, which is essenti...

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Done the deed

I implemented the deed system today and got a bit of writing done. Turns out the final idea for the deed system fit nicely with the personality pattern I already had implemented so the work was much more simple than I first thought. Still have to go back into the events already implemented and make them use it. Will figure ou...

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Still writing scenes

Sex scenes are always more complicated due to the variation in the character's assets. Anyways, I am still hammering away at them. Hope to begin implementing them tomorrow.

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Deeds and Vines

Figured out how I want to make the deed system over the weekend. Instead of making a score, I will tie store the amount of power you gathered of that aspect. That ties the systems together and is pretty simple.

Also, I spent today writing the living vine sex scenes. Still, one variation to go, but I should start impleme...

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Implemented Fairy and Combat Fixes

While implementing the Starving Fairy I found a couple of combat bugs and oversights. Nothing major, so everything's already fixed. I also began writing one of the vine scenes. That's pretty much it for today.

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Implementing Starving Fairy

Came up with a good alternative to what I was thinking on the aspect and power system. It will be a united deed system. Still ironing out a few things, so I decided to work on something else today: the Starving Fairy. 

Been sitting on her for a while, so it's good to start work on her. This enemy is a bit more comp...

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Polishing

Work had and still has me quite busy this week. Still, today I took another look into how I will implement the aspect and power system, figure tying them together is better and makes more sense, but in consequence I am still reviewing what the best way to keep track of score is. If I don't come up with anything better than wh...

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Planning Day

The clue is always in the title, isn't? Today I spent what time I could planning. There are two systems that I have not implemented yet that will be vital: the scores of the aspects and the gain of power via deeds. Both are pretty straightforward, but are going to be essential for the story.

Certain actions give power: ...

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Planning what's left to 0.3

Have to make this quick: began implementing starving fairy, found and fixed some bugs (one pretty game breaking), fixed parts of the UI, downed party member now return after battle with 1 hp, put message about unlocking and changing your appearance to a faun one after meeting Daisy for the first time, made list of tasks on Tr...

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Path to Ascension 0.28!

Consider this a test version of sorts, alpha or beta or what have you. I don't think there are any bugs, but the amount of changes to the game systems since the last update are quite hefty. So, maybe some slipped by me.

Changelog:

  • Usual bugfixes, typos, weird phrasing and whatever else.
  • ...

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Polished Events

Today was pretty simple, I polished the events and scenes. Now all that is left is to implement them. That's pretty much it really.

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Not yet

Couldn't finish 0.3 today. I am afraid to rush it and everything imploding because of an oversight. So I will refrain from saying tomorrow, but it will be out by Monday without a doubt.

Today I implemented the crossroads, bugtested it (turns out I forgot to write one room). I wrote and implemented a scene for Daisy bein...

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Tasks left for 0.3

Today I wrote all of the rooms of the Whitewood Crossroads area and began reviewing and writing several Daisy scenes.

Here's what I want to get done to release 0.3:

  • 4 Daisy scenes need to be reviewed: blowjob scene, childhood talk, village t...

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Daisy Fully Implemented

Today was a great day! Got plenty of time in to compensate for yesterday. 

I got Daisy fully implemented. Now I am adding the events I previously wrote and a few minor new ones.

This will also mark the beginning of my plans for Daisy. I want to have two paths for her. In a wa...

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Implementing companion Daisy

Did not have a lot of time today due to work. But I did begin to implement daisy's companion stuff. Her initial equipment, skills and talk event are being worked on right now. That's about it.

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Party and companion systems done! On to Daisy Implementation!

That's a mouthful for a title, but its exactly what happened today! I am finally done with the systems. They work as intended and as a result the combat system is working better now, and I have a clearer vision of its future content.

I have begun to work on Daisy's companion stuff today, but only a bit. Tomorrow I hope ...

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Unusual Sunday

Usually Sunday is my day off of everything. Alas, I wanted to get these systems done. And I have. I have finished the refactoring and bug testing. All that is left are a few logic mistakes to fix and to implement the last two features of the previous task lists. This coming week you can definitely expect some new content!

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