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Shark

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Initial Bug Testing

Alright, so today I got to the bug testing phase, though I am not quite done with it as I just begun it. My initial impression is that is looks like most things are working. I will see about ironing out some more bugs tomorrow as I am out of time today. Really itching to get this over with. Tasks left:

  • Bug test. View Post

On The Way to A Party, There is Lots of Combat

Since to finish the companion and party system, I would have to change a few things in the combatant classes. I decided to take advantage of it and go through some of the items on my assorted list that are related to this part of the code. It's pretty important stuff for the future, honestly. As much as I want to dish out mor...

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Happy New Year!

It has been two days, but who cares?

Anyways, enough breaks! There are no more obligations and festivities to get in my way now! So, time to get cracking.

First off, welcome new patrons! There has been an influx of you guys due to the f95 post I imagine. I haven't had the time to check how things ...

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Chipping Away, and New Year Notice

Continued work on the companion system today. I'm 44% done on my tasklist of it. Still, have some code decisions to make. Couldn't put in as many hours today as I wished though. Still, things are progressing. 

In other news, tomorrow, and after, I will again be gone for obvious reasons. Hopefully you guys have a go...

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Begin early, end early

Finished what I could today.

I began work on the companion system. You can already ask Daisy to join your party. The left panel was refitted to show all the party members. There is a plus button to show the complete stat rundown of a character. Otherwise, only class health and level are shown initially. I still need to ...

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Back on the Grind

Until the new year that is. I will try to squish some work until then though. 

Today I made a change to the way the rooms works that was a long time coming. Now, every universe can have different "Areas" these all have their on set of rooms and stuff. This will help if there is a room that shouldn't necessarily be ...

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Going Out for The Holidays

Hey guys, I will be out of commission until the 26th for the holidays. I'm going to go visit family, so until then I will only really be able to answer messages from my phone. There will be no work done as I am supposed to be relaxing haha. 

Hope y'all have a jolly old time! Be writing for you later!

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Path of Ascension 0.20 - Public Release

(Goldfish and above patrons there is already a small new build for you, there is nothing new in this post!)

  • Bugfixes, the most important of which is to the levelling system and base building system.
  • Living vines View Post

Path to Ascension 0.25 - Conversations with a Daisy

Ok, so I managed to implement and get this out today before I am out of commission for the rest of the day. The sex scene and two other interactions are not here, since they require Daisy to be part of your party and I haven't implemented the party system yet (Or at least it's interface). Change list:

  • Bug and...

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On to Daisy Implementation

Real work kept me busy today again. But I figured how Daisy's interactions will glue together and did another pass on them as well. I think they are ready to be implemented. I might not have time for anything tomorrow, but if I do I will work on implementing them.

I am quite unsatisfied with this week's progress. Lots o...

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Rushed News

I will be busy later today, so here's what I did, and am, doing. I have about seven pages of stuff for Daisy: there's a, highly variable, blowjob scene; some dialogue about possible questions, like with Angel; and some events to get to know her. 

I am currently trying to parse what I should put into her normal dial...

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Daisy Progress

Simple stuff today:

-Still writing Daisy interactions (almost finished).

-Did some writing fixes in the intro and Angel events.

I will do some more work today on Daisy since my schedule today got turned around a bit. But progress is firm and steady.

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Not Much

Work got me busy today, so couldn't do much:

-Did some bugfixes.

-Found a possible solution to a way of writing the world rooms, though I would like to test it out first to make sure that there absolutely isn't any performance hit.

I will be putting the other BTS changes on hold, and go back to making conten...

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Fixing Stuff Under the Hood

Since we just had a new content update, I decided to dedicate today to work on my general backlog. I have a bunch of fixes, QOL additions and changes to code I would like to slowly tackle between updates, so we can keep a healthy amount of actual content coming and not just changes that to the average player will be essential...

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Path To Ascension 0.2!

Here it is! This update contains:

-Bugfixes, the most important of which is to the levelling system and base building system.

-Living vines have been slightly nerfed for a more friendly early game.

-And for the most inconseq...

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Update Tomorrow

I have tried, but I am all outta gas. Instead of rushing something incomplete, I will release the update tomorrow.  Good news is that all universes intros are done. There are only a few things left: a few bugs to squash, some adjustments to make and a few room descriptions to add.

Daisy stuff will be left for next ...

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Yesterday's Update, Today

Hello there, folks. I will spare you the details, but I couldn't post yesterday. But I can now, so here is what I did:

-Started Contemporary Universe Intro.

-Began to touch up the draft of Daisy's interactions.

-Did Contemporary universe background image.

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Back on Track

My schedule is still a bit all over the place due to yesterday, but I am back on track. Not too much to write, but the progress is meaningful,

-Organized my task lists with Trello (Didn't have any organizational problems before, but I still recon this should help)

-Implemented introduction events for  both Wi...

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Roadblock

Bad news, everyone. Due to circumstances outside my control, I couldn't really work a lot on the game today. I did manage to do some bugfixes this morning:

-Hotkeys weren't working in certain cases.

-Victory screens not displaying the right messages.

-Attribute logic mistake that was causing them to not work...

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Began Implementing Universes

Today was pretty straightforward.

I took another pass at the intros to shift and correct stuff. 

I did the Space and Wild West backgrounds. The Space one I am pretty content with, although it took a few tries (less is more). The Wild West one is a good base, but still needs more pizzazz.

Not to toot my ...

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Weekend Update and New Content ETA

Busy weekend for me, so I can't spend too much time on the game. Though I have put the finishing touches on the finished introductions that I mentioned they needed. I expect our first content update to be at the end of this coming week. Checklist for that to happen is:

-Fix a few level up bugs.

-Write contemporary...

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Two down, one to go

Finished Wild west and space. Kind of. There is two different outcomes I have to write for the Wild west one, and I am also thinking of expanding a particular section of the space one as well. It's pretty simple stuff, so they are pretty much done. Now only the contemporary intro is left and all universes will have been prese...

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05/12/15 Update

Planned out major and a minor plotlines, and their respective aspect endings, of most universes. (Should help get the intros flowing better.)

Delineated how the choices that have to do with certain aspects should usually be handled. (Been a long time coming. Having their design philosophy written down should make clear ...

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Daily Report

Had a lot of my plate today, so couldn't do too much. Did manage to finish most of the introduction to the Wild West universe and do some work on the draft of the Space universe Intro as well. Need to be careful with these since they set up a lot for their universes.

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Report

Let's see...

 -Wrestled against Webgl because there was a phantom exception happening on the web version (debugging for Webgl is literal a-g-o-n-y; thing takes ages to do one build). Regardless, problem is for all intents and purposes taken care of. 

-I have written an introduction event to a new enemy:<...

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PtA 0.12

Shark post PtA 0.12 from patreon

Managed to stretch myself thin and get this out today, this time for real hahah. Man, I am spent. This patch fixes a buncha typos and bugs and whatnot. Enjoy!

Web Version: https://sharkbitdev.itch.io/pathtoascension ...

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What's on the menu for today?

Edit: Managed to do everything (about 8 hours of work). Finishing the web version and then will post the game.

Edit2: Will have to post tommorow, I missed an important detail and don't have time to compile all builds today again.

Well, a couple things. Mostly house cleaning stuff ...

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Bugfix! 0.11

Shark post Bugfix! 0.11 from patreon

Since I did some bugfixes while doing the web version, I figured I might as well release it for the other versions too. Enjoy!

For the sake of keeping things tidy, here is the web link as well:

https://sharkbitdev.itch.io/pathtoascensi...

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Bows- Browser version!

It was a pain in the butthole to do, and not in a good way! But it was asked, and now it is delivered:

https://sharkbitdev.itch.io/pathtoascension

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Path To Ascension releases! (0.1)

Shark post Path To Ascension releases! (0.1) from patreon

Hey, first post! Feels good, and anxiety inducing, to finally be releasing this. I have been tweaking and playing with it for so long, but now I can finally release this pent-up project in one big burst all over your screens! Sorry about the mess! Anyways, attached are all the versions you could possibly want. Also, a link to...

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