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Fixing Stuff Under the Hood

Since we just had a new content update, I decided to dedicate today to work on my general backlog. I have a bunch of fixes, QOL additions and changes to code I would like to slowly tackle between updates, so we can keep a healthy amount of actual content coming and not just changes that to the average player will be essentially invisible. Here's what I did:

-Made the compilation of linux and web builds automatic. (some settings had to be manually changed before, now it's all done during the game's compilation)

-Organized trello list of the fixes and changes. 

-QOL changes and code organization on the save system.

-Fixed a logic bug with the system resetting although it had been muted.

-QOL, added the title of events to the upper right corner.

-QOL, added the number of pages and what page you are on the choices. During events, it's on the header; and during simple choice rows, it's on the middle of the arrows.

-Began to plan how to better put the coordinates when creating a world room. (This one is more an optimization issue, and a bit complicated to pull off.)

-Fixed some minor writing stuff on the intros too.

I think I will keep working on this tomorrow as well. After, I will begin work on the Daisy content and Whitewood crossroads area that were supposed to be on the last update. I want to get an update out at the end of the week, and release the last to the public when I do so. However, I am unsure if that will be feasible, yet.




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