Here it is, better in every conceivable way, version 0.45! In terms of content compared to 0.4, there's not much aside the new skills. Most of the changes are fixes, meaningful ones regarding content, and other very useful things!
- There's a debug menu now! Cheat your heart away, friends! This is to make it easy fo...
2020-03-20 22:53:17 +0000 UTC
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I am nearly done with reviewing the content. I found out the version of Unity I was using had a bug, so I had to update, but that was smooth compared to last time.
But what got me today (not in time, but in sheer stupidity of the problem), was the fact I forgot to apply the reaction of normal choices to the room when it...
2020-03-19 21:11:10 +0000 UTC
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Still fixing stuff. Found out that the main menu has a weird scaling problem, and that the intro video's repeating it's tail end for some reason. Also, I added three new skills.
I want the player to level up before they go around releasing everyone from the curse, so adding a few skills now feels appropriate. But ...
2020-03-18 20:44:30 +0000 UTC
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Okay, so I have returned to do my adjustments and fixes on my so-called "final pass". I have fixed quite a myriad of visual glitches and other quality of life stuff that I think will contribute a whole bunch for user experience.
One of those changes I have begun to introduce to the game is color. Doing so, I found a mis...
2020-03-17 21:21:44 +0000 UTC
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Today on Bug Reporting
Bug reporting has been implemented, coded and tested in one day. And, oh boy, it's working beautifully. It was easier than I thought, to be honest. It is, after all, just an email sender implemented on the game, and .NET already has a simple library to implement those.
At an...
2020-03-16 21:21:39 +0000 UTC
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I am finished. The tag system seems to be working. That was one hell of a coding week. Don't really have the gas to do work on much else today, so I am calling it in a bit early than usual. Though, I should be doing some more testing on the new system on Monday just to be sure that everything is 100% foolproof.
Have a g...
2020-03-13 20:45:15 +0000 UTC
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Good god, I am still working on the tags thing. Only problem left is that the text is not updating in certain changes, that is likely due to how the methods of the regex works. I will need to dig into the c# documentation and see what they are doing to get a sense of why that is happening. When that is done, so will be this w...
2020-03-12 20:56:31 +0000 UTC
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Still working on the tag business. Quite a kerfuffle, really. I did make some progress, the system is more efficient now, but allowing nested tags is still a hassle. Though, another roadblock appeared, so did another solution.
On a more technical level, my solution is this: Regex will find the tags, their and their valu...
2020-03-11 20:20:03 +0000 UTC
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Today was spent fixing a few of the continuity mistakes and doing general text passes. The main fix is that you can now choose not to take one of the adventurer trio's armor.
Besides that, and perhaps what I spent most of my time on, is the text conditions. I mentioned before they would need adjusting and that the most ...
2020-03-10 21:03:17 +0000 UTC
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What the big words above said. The debug cheat screen is mighty fine, if I do say so myself. Now, I will begin doing a pass of the content so far, as I am pretty sure there is a couple continuity errors and silly things that flew over my head that I have to fix. That won't take long. It will double as the pass over for the la...
2020-03-09 20:54:25 +0000 UTC
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The debug feature is mostly in, just have to do some bug testing. Although the essentials are in, I will surely be adding more features as they become necessary.
After the bug testing is done, I have something I wish to do before moving on to the bug reporting feature. I have already fixed a bit of stuff in the content ...
2020-03-06 20:51:47 +0000 UTC
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I am running out of post titles. Soon I shall be naming them whatever comes into my head first haha. Anyways, today progress was made on the debug menu and I think I might've found a good solution to the bug reporting system issues I mentioned in the last post. But for now I will focus on finishing the debug menu, and that sh...
2020-03-05 21:38:48 +0000 UTC
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New month, new stuff to do. Now, the most important thing to do right now, since saves are invariably getting deprecated, is to make a debug menu, a cheat menu if you will. As the name implies, it will also be massively useful for me to go bug hunting.
The second thing on my mind is to facilitate bug reporting. What I h...
2020-03-04 21:26:21 +0000 UTC
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There you go. Now every goal of February has been completed. A few bumps on the road, namely the unity update, made it a bit late, but we are finished now. I still want to do another text pass, but unless I find something extremely egregious I will leave the fix to another update.
- A sexy and alcoholic (or not) eve...
2020-03-03 23:51:24 +0000 UTC
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First, why 0.39? Three reasons: Thorssen's scene is not fully implemented yet, I feel ike I need to do more bug hunting and do another pass at the text. All will be done tomorrow, but I still wanted to release a new build today considering I said I would, last week, and on the account that it is a new month and all.
Now...
2020-03-02 23:01:21 +0000 UTC
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I am crap at evaluating how long things take, and for that I apologize. I am still tying loose ends and Thorssen's event is still not done. In my defense here is the page count of the events since the last update:
Church : 7 pages
Trio: 7 pages
Bersa: 6 pages
Thorssen: 4, probably 6 by the end.
T...
2020-02-29 21:31:34 +0000 UTC
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Work got me pinned down today, so it might be later tomorrow than morning. Still.
That said, since not much was accomplished today why don't we talk about a specific part of the inner workings of the game? One that was changed a bit to accommodate the variations of the coming events: Tags. (I won't get too technical and...
2020-02-28 20:54:44 +0000 UTC
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I have spent today implementing the Bersa sauna scene and reviewing the events I have added this week. So, I did not get much time to work on the Thorssen event. If I don't get it done by tomorrow I will either release the build without it or push back the release to saturday morning depending on the progress made. We will se...
2020-02-27 20:54:53 +0000 UTC
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Finished writing the sauna stuff and gave the church event its finishing touches. Lot of work, but not much to write about.
2020-02-26 21:14:52 +0000 UTC
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I have to say, the church event ended up more interesting than I expected; I am definitely pleased with it.
Now, I have worked a bit more on the Bersa event too, but tomorrow should be all about implementing said church event. Hopefully I will also finish the Bersa sexy event tomorrow. It's in a sauna by the...
2020-02-25 21:02:36 +0000 UTC
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I am also almost finished with the event of the church peeps. Which will push forward Jonathan's storyline as well. Still, have a bit to do here.
Also, I have devised two sex scenes: one for Bersa and one for Thorssen. If I have time I will add a oral one, probably smaller, to the adventurer trio event. ...
2020-02-24 21:04:53 +0000 UTC
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Trio's event is in. Work has continued on the church peeps. I will see if I can't finish it during the weekend to make next week all about porn scenes with the villagers; no promises, though.
2020-02-21 21:06:42 +0000 UTC
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Finally, I am done with the trio event. Getting the tenets of choice down was really helpful. Next I will implement said event and get on to finish the church peeps. After that I am hoping to get some porn scenes for the villagers voted highest on the shark-tier pool. And if there is anytime left, write some talk options for ...
2020-02-20 21:59:47 +0000 UTC
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I have hit a snag on the adventurer's trio event about whether or not to allow the player to choose who he should wake up first. That made me step back and ask myself what should become a choice, and what makes a good choice?
This is a question that I, of course, have already met while developing the rest of the g...
2020-02-19 22:07:45 +0000 UTC
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Here it is, as promised. This is most of the work done on the first half of the month; not all of it, mind you. There is quite a bit with the adventurer trio and church staff that is not included here as both are not yet done. There is also the overall structure of planned content of the village in general that was done. That...
2020-02-18 23:45:40 +0000 UTC
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Nothing got in my way today, thankfully. I managed to tie a lot of the loose ends that I passed last week. I think we should be good for the build release tomorrow.
In other news, I decided to make a flowchart for the adventurer trio event. I think that might be the event with the most complex variation so far. Fl...
2020-02-17 21:28:04 +0000 UTC
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Fear not, nothing has gone terribly wrong. But there is a couple reasons for the delay:
I upgraded to the new and improved version of unity. And as much as I love that the UI does not look atrocious anymore, there seems to be a lot of performance issues with it. I always wait before upgrading to a new version, to make s...
2020-02-14 20:45:06 +0000 UTC
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Still working on the awakening of the trio of adventurers. Lots of variations on this one I need to keep an eye out for. I don't think they will be in tomorrow's update since tomorrow will be all about implementing the villagers I have written and some bug fixes and other stuff.
2020-02-13 22:08:09 +0000 UTC
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Continued work on the trio of adventures today. Got most of it done. It's probably the longest intro of the villagers since there's a bit more variation here.
2020-02-12 21:44:02 +0000 UTC
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The adventurer trio and church staff are the only events left, but while doing those I found myself asking some questions about the overall whitewood village content. So, I decided to step back and write down all the stuff that was bubbling in my mind and that I want to do in the future. Also, how some of that stuff plays off...
2020-02-11 21:11:24 +0000 UTC
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