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TrueAquaPsych from patreon

TrueAquaPsych

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TrueAquaPsych posts

Happy New Year! (And a Sneak Peek)

TrueAquaPsych post Happy New Year! (And a Sneak Peek) from patreon

I can't believe it's the end of the year! Cohen's Fate has already been out for over two months! And of the 7,411 visits, only 21 people have solved the secret final puzzles. (Which is honestly way more than I was expecting. Those puzzles aren't easy to find).

I've been keeping myself busy by updating all my worlds to t...

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Cohen's Fate has been Released!

It's been a long journey working on this world with many ups and downs. But now I can finally rest... (At least for a short while.)

Thank you all for your support! It means the world to me that people out there are enjoying the games I make!

Be sure to create a Private Instance before playing through the world!<...

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Cohen's Fate - Playtesting News!

TrueAquaPsych post Cohen's Fate - Playtesting News! from patreon

I'm happy to say that Cohen's Fate has reached the Playtesting phase! Today I had some close friends attempt to run through the game and for as far as they got, results are very promising. However, they did encounter a few game breaking Networking bugs that desperately need to be fixed. Once I'm certain ...

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Cohen's Fate Progress Update 2

TrueAquaPsych post Cohen's Fate Progress Update 2 from patreon

Thank you all once again for patiently waiting for Cohen's Fate. After all the holidays and New Year's distractions, I've been honed back in on the project for the past few weeks. This is the last area of the world that I needed to model and I'm quite pleased with the results. (Don't worry this image isn't spoilery).

H...

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"The Cube Observation" available now for Patrons!

TrueAquaPsych post "The Cube Observation" available now for Patrons! from patreon

I felt bad for not being able to finish Cohen's Fate by the end of the year, so I took a little bit of time to whip up this quick little puzzle world!

This one is quite different from my other puzzle worlds. This world focuses more on atmospheric group fun rather than pure intense puzzle solving.

This world is pla...

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Cohen's Fate Progress Update

TrueAquaPsych post Cohen's Fate Progress Update from patreon

Cohen's Fate continues to be by far the largest and most ambitious world I've made so far. But progress is still going forward! I'm starting to finish up each area one by one. The RPG system is now functionally complete along with a full single encounter. Now that one encounter is fully done, the rest should take significantl...

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Cohen's Fate Demo!

TrueAquaPsych post Cohen's Fate Demo! from patreon

After all this time, and my severe lack of giving development updates. I'm happy to announce that an official Demo for Cohen's Fate is now released! I was hoping to have the whole game done for spookality, but as per usual, the scope of the project was far too large.


This demo only contains a small part of th...

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A Celebration!

TrueAquaPsych post A Celebration! from patreon

I know it's been a while since the last update, but I've been holding out waiting for a personal milestone. And today Rupert's Tune has just hit that milestone of 50,000 visits! Counting all my puzzle worlds, the total has reached 166,500 visits! Thank you all so much for playing through my worlds and supporting me! I've been...

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New v2.0 Update for Idris' Discovery!

TrueAquaPsych post New v2.0 Update for Idris' Discovery! from patreon

New Challenge Puzzle, new Checkpoint System, updated visuals, new music, performance improvements, and more!

Help Idris solve the Isolated Chamber and discover the history of her mentor's gift.

World Link: h...

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AI Escape has been Released!

TrueAquaPsych post AI Escape has been Released! from patreon

AI Escape has been released! (and is Quest Compatible!)

Important Note: This world is experimental and quite different from my other worlds. I designed AI Escape to be a more simple, linear experience to balance out all the crazy difficult puzzle worlds I've made so far.

While this room is not as "Grand" in scale ...

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Aquafloat now available!

TrueAquaPsych post Aquafloat now available! from patreon

I'm releasing a new system called Aquafloat, in partnership with UdonVR.
Aquafloat is a object buoyancy system. It supports single point, or multi point floatables, and allows you to setup triggers for water flow too.
Because this isn't 100% this will only be available on this Patreon f...

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Meta Puzzle 2

TrueAquaPsych post Meta Puzzle 2 from patreon

Just put out another puzzle. Check the discord for details!
This one involves a cut medallion puzzle from Rupert's Tune.

I wish you luck!

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Posters!

TrueAquaPsych post Posters! from patreon

Enjoy!

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Rupert's Tune has been Released!

TrueAquaPsych post Rupert's Tune has been Released! from patreon

The materials‚ the storm‚ the dream․
Everything is in place to help save the world's future‚ but can you figure out how to forge it?

A lengthy VRChat Puzzle World filled with unique and challenging puzzles.
Designed for 1-4 players.

Playable in both VR and Desktop!

Solve 5 Medallion Clues to un...

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Rupert's Tune is FINALLY releasing!

TrueAquaPsych post Rupert's Tune is FINALLY releasing! from patreon

After a seemingly endless amount of work and full code rewrites, my next escape room "Rupert's Tune" is finally, FINALLY ready for release!

Planned release date is this Friday! (12/2/2022)

Creating this room has been an incredibly long journey for me and I still couldn't quite achieve my full vi...

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Nearing Completion

TrueAquaPsych post Nearing Completion from patreon

It has taken a long time but I'm excited to officially say that my next escape room "Rupert's Tune" is nearing completion and playtesting should be taking place within a few weeks. This world has been quite a challenge to create and has changed many many times over the course of development. But the end is in sight!

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A new world has been released! (Beta v0.9)...

TrueAquaPsych post A new world has been released! (Beta v0.9)... from patreon

I made this world to take a break from escape rooms and I think it turned out quite nicely. I plan on adding more to the gameplay to put more of a VR spin on it but that is going to take some more time and some more banging my head on my desk... anyways...
This basic version is fully playable with up to 4 players at once!<...

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Idris' Discovery has been Released!

TrueAquaPsych post Idris' Discovery has been Released! from patreon

Idris is tracking down a new lead involving the whereabouts of a long lost temple. Cast magic and solve puzzles to help Idris make the discovery she has always dreamed of.

This is a 3-5 hour VRChat Escape Room best played with 2-4 people. There are some challenging puzzles to be solved and some interesting discoveries t...

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Idris' Discovery Teaser

TrueAquaPsych post Idris' Discovery Teaser from patreon

After a seemingly endless amount of work, my next escape room is almost complete!

Planned release date is Tomorrow! (4/9/2022)

Here is a cool teaser trailer Sirdeadduke put together for me!

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Magic Casting System Preview (pt6) - Celebration

TrueAquaPsych post Magic Casting System Preview (pt6) - Celebration from patreon

One of my friends was always into throwing imaginary confetti every-time someone figured out a puzzle. But I wanted something better than that. Now everyone can celebrate their friends achievements!

I've built the casting system so it can easily spawn and alter particle systems when you cast the correct spell. So I cou...

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Magic Casting System Preview (pt5) - Lightning

TrueAquaPsych post Magic Casting System Preview (pt5) - Lightning from patreon

While some spells like fireballs have a travel time, where the ball of fire leaves your hand and flies through the air until it hits a wall. There are other spells that instantly reach their destination, like lightning.

This lightning randomly arcs through the air when your throw it but it still hits the location you w...

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Magic Casting System Preview (pt4) - Pulling

TrueAquaPsych post Magic Casting System Preview (pt4) - Pulling from patreon

There will be some objects or platforms that are too far out of reach. Cast the "pull" spell and focus on your target. If the target is pullable, it will give off a glow. Once you see it glowing, make a pulling motion with your hand (grabbing and releasing the grip button) and the object will move towards you!

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Magic Casting System Preview (pt3) - Throwing

TrueAquaPsych post Magic Casting System Preview (pt3) - Throwing from patreon

Due to being overly ambitious, I decided to create a spell throwing mechanic. When you cast a spell that can be held in your hand, you will see an effect appear in your hand signifying that you have successfully cast the spell. To throw the spell you press the grip button on your controller and physically throw the spell, rel...

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Magic Casting System Preview (pt2) - Berries & Size Scaling

TrueAquaPsych post Magic Casting System Preview (pt2) - Berries & Size Scaling from patreon

While working on the casting system, I realized that with how all avatars are different in height and "viewport scale" some avatars could not even use the casting system because it was either too big and far away or too small to interact with.

After banging my head against my desk and writing random numbers down for a ...

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Magic Casting System Preview (pt1)

TrueAquaPsych post Magic Casting System Preview (pt1) from patreon

I've been working hard on my next world and I've finally gotten the magic casting system to a useable state. I'm really excited about it so I want to show it off a little bit! This will be a series of posts (since patreon can't support multiple videos in one post).

To start the casting system, bring your left hand up t...

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My next escape room has been released!

TrueAquaPsych post My next escape room has been released! from patreon

My next escape room "Norah's AWAKENING" has been publicly released! It has been quite a long and tough journey making this one. Hope you all enjoy it!

"4c6561696e has perished‚ yet the procedure persists․ It is time to construct the next iterationǃ This is a 2 to 4 hour story based puzzle world designed for 2 to 5...

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