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Adam Millard - The Architect of Games from patreon

Adam Millard - The Architect of Games

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Adam Millard - The Architect of Games posts

Architect Address July 2021

Adam Millard - The Architect of Games post Architect Address July 2021 from patreon

Hello and welcome to that most auspicious of occasions, the architect address, welcome, welcome, take a seat. Today we’re here to talk about some of the videos that came out recently, what I think of them and what it was like to make them.

First up, let’s talk about the video I did all about short games, ending and ...

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Why Wildermyth's Best Story Wasn't Written By Anyone

Adam Millard - The Architect of Games post Why Wildermyth's Best Story Wasn't Written By Anyone from patreon

Videogames are a storytelling medium, everyone knows that - but unlike  their contemporaries, they allow us to write our own stories too - by  interacting with the systems and mechanics of games, we can tell  gripping stories of survival against the odds, create epic rivalries  between us and NPCs, and epi...

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EARLY ACCESS - Why The Ending of Before Your Eyes Leaves You Wanting More

Adam Millard - The Architect of Games post EARLY ACCESS - Why The Ending of Before Your Eyes Leaves You Wanting More from patreon

Hey, you might've noticed the title for the video changed! I thought it wasn't very clear what the video was about (plus it wasn't doing too well in terms of views!) so I changed it - just a little bit of transparency!

Endings are something that we don't appreciate enough, we spend so much  time trying to squeeze e...

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Architect Address May 2021

Adam Millard - The Architect of Games post Architect Address May 2021 from patreon

Hello! And welcome to the Architect Address for the month of may 2021. Rather than my usual aimless rambling I do before I talk about the videos I’ve done recently, I thought I’d talk about the after the video segment because I noticed a youtube comment that I’ve since lost asked me why I make a point of shouting out ra...

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EARLY ACCESS - The Secret To Resident Evil's Success

Adam Millard - The Architect of Games post EARLY ACCESS - The Secret To Resident Evil's Success from patreon

Note: Eagle-Eyed patrons might've spotted a last second name change from "why resident evil doesn't need to be scary" to what you can see above you. This is because the prior name - on top of being so clickbaity that it wasn't actually true - was a bit boring so I swapped it out. Looks like I'll have to forgo all the sweet, s...

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EARLY ACCESS - Why Do So Many Games Have Tanks, Healers and DPS?

Adam Millard - The Architect of Games post EARLY ACCESS - Why Do So Many Games Have Tanks, Healers and DPS? from patreon

Apologies for the late upload! My original attempt corrupted!

Check out Laura's channel! https://www.youtube.com/channel/UCgBcTeH9MIsQteTNufpiuxA

Tanks, Supports and Damage Dealers are a staple of... too many games to...

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Architect Address April 2021

Adam Millard - The Architect of Games post Architect Address April 2021 from patreon

Hi hello and welcome to yet another Architect Address, how are you doing? Cool. Good to hear.

So, what’s been happening over the past few weeks over here in Architect HQ? Well quite a few things, first and foremost is that I’m ramping up to another big video along the lines of the undertale one and the Near A Tomato...

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Early Access - What We Can Learn From A 2000 Year Old Puzzle

Adam Millard - The Architect of Games post Early Access - What We Can Learn From A 2000 Year Old Puzzle from patreon

Why are puzzles so popular? They're less exciting than action games,  less compelling than narrative ones, and less challenging than the peak  of strategy games, but in spite of all that - they're enduringly popular. Why?  

The Architect has delved into both ancient records and cutting-edge games to try a...

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Early Access- How To Create A Legendary Swordfight

Adam Millard - The Architect of Games post Early Access- How To Create A Legendary Swordfight  from patreon

Swords have been a mainstay of human culture since before you fleshy sacs of mostly water knew how to write - all across the world, nearly every culture has its version of the sword, and a whole host of stories and heroes to accompany it.

Tales of swordfighting are all about high adventure, epic battles, and legendary d...

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Architect Address - February 2021

Adam Millard - The Architect of Games post Architect Address - February 2021 from patreon

The second video was Why Hitman Isn’t a Stealth Game… or was it? Eagle-eyed viewers might’ve noticed that I actually changed the name from “How Hitman Teaches You To Be Creative” which, it’s just a bit boring right? That title could come from anyone but the line about it not being a stealth game is a statement, it...

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Early Access: Why Hitman Isn't A Stealth Game

Adam Millard - The Architect of Games post Early Access: Why Hitman Isn't A Stealth Game from patreon

Hitman is a hell of a franchise. It's been around for just over two decades and it's been rebooted and overhauled more times than anyone can count (3), and over its many iterations, the team behind it have learned some very interesting lessons about how to get people to play a certain way, and about what kind of game they wer...

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What Does "Immersion" Actually Mean? - Early Access

Adam Millard - The Architect of Games post What Does "Immersion" Actually Mean? - Early Access from patreon

Sorry for the late upload! Youtube decided my original upload was FORBIDDEN and purged it from the internet for unknown reasons!

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For decades video game discourse has been dominated by a single word,  one with no clear meaning but a whole lot of promises to deliver:  Immersion. As much as we love to u...

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2020 Wrap-up Spectacular!

Hi, hello and it’s time for a 2020 wrapup spectacular. I’m technically still taking a bit of a break but whatever - let’s get this thing done shall we. The original plan was to record this and do a full Architect Address but there’s some loud building work going on outside and I’ve delayed this for long enough as it...

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20(20) Games You Should Have Played

Adam Millard - The Architect of Games post 20(20) Games You Should Have Played from patreon

2020 has been a hell of a year for a variety of reasons, there's been  social movements, disasters, political upheaval... and also some  fantastic videogames. However, with all the big-name blockbusters taking  up everyone's attention, some smaller games that are just as good  haven't gotten the praise the...

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Why Are Explosive Barrels Always Red? - Early Access

Adam Millard - The Architect of Games post Why Are Explosive Barrels Always Red? - Early Access from patreon

Explosive barrels have been a trope for as long as video games have  existed, appearing in everything from shooters to strategy games, but why? What possible advantage could there be to all videogames copying  eachother?  

Well, as it turns out, the reason goes much deeper than just red  cylinde...

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When Great Games Have Terrible Beginnings

Adam Millard - The Architect of Games post When Great Games Have Terrible Beginnings from patreon

"It gets good... Eventually" it's an observation that you've no doubt  heard before about the latest TV show, book, game or whatever. By this  point, it's all but expected that any game over a particular length  won't actually be fun for several play sessions until you've got it all  figured out. But does ...

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Architect Address- November 2020

Adam Millard - The Architect of Games post Architect Address- November 2020 from patreon

What’s up? It’s the architect address! I’m here today to chat for a few minutes about the videos that have come out recently and go over what I think of them, how well I think they did and some other details.

Before that though, I want to talk about the release schedule, or lack thereof. RIght now the average time...

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How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS

Adam Millard - The Architect of Games post How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS from patreon

So it turns out the original upload of this failed overnight and you all could've gotten this half a day earlier! To make up for that I'll release the Architect Address a day earlier than expected, sorry patrons!

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Spelunky 2 is a hell of a game, what else could you expect out of the  mastermind that is D...

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Early Access- What Among Us Has In Common With Soviet Psychology

Adam Millard - The Architect of Games post Early Access- What Among Us Has In Common With Soviet Psychology from patreon

Among Us is the hot new game right now - and who can blame it? It's tense, innovative and from a long tradition of games about lying to your friends, it's great. But what caused Among Us to become popular now? And what does any of that have in common with an old Russian psychology experiment from the 80s...

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Architect Address October 2020

Adam Millard - The Architect of Games post Architect Address October 2020 from patreon

 

Hello hello and welcome to the Architect Address - the occasional video I do to explain what the deal is with the channel and the last couple of videos. This monthish I managed to get myself a new computer, and whilst the longing video is mostly to thank for that, you patrons are as well so cheers for that, I can...

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How To Make RPG Combat More Interesting

Adam Millard - The Architect of Games post How To Make RPG Combat More Interesting from patreon

Sorry for the wait! Between a short break, numerous technical mishaps and a new computer, this took longer than intended! My apologies!

RPGs are a classic genre - so much so that they've been around since  before the dawn of videogames. However, despite their years of evolution  and tradition, RPGs have a pro...

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The Architect of Games Q&A Extravaganza 2: Electric Boogaloo

Adam Millard - The Architect of Games post The Architect of Games Q&A Extravaganza 2: Electric Boogaloo from patreon

We did it! 250 subscribers! Thank you all so much for your support over  the years!  As a way of giving back, The Architect has organised for  some of your most popular and pressing questions to be answered.  

Onwards and upwards to - err - 500 I guess?

I only asked some of the Patron questio...

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250 subscribers! Wow!

Adam Millard - The Architect of Games post 250 subscribers! Wow! from patreon

 Hello!

So, I just hit 250 subscribers! - THAT happened much sooner than I expected. Thank you all so much for your support in getting to the big one quarter of the way to 1000 milestone!

In  the grand tradition of the previous time I hit a subscriber milestone, I thought it might be fun to celebrate wit...

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Frog Fractions Is A Game About Fractions - Director's Cut... Sort Of.

Adam Millard - The Architect of Games post Frog Fractions Is A Game About Fractions - Director's Cut... Sort Of. from patreon

Hey, a bit of a special director's cut this time around which is why it's going out to everyone!  

Back in university, long long ago - I did a dissertation on Metafiction in games which just so happens to be the topic of this video. A lot of the talking points that I would've liked to go over in this video are cov...

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Frog Fractions Is A Game About Fractions (And Nothing Else)

Adam Millard - The Architect of Games post Frog Fractions Is A Game About Fractions (And Nothing Else) from patreon

Frog Fractions, developed by Twinbeard Studios is the canonical fractions-based video game of all time, the best there is. In this video, The Architect unpacks exactly what makes Frog Fractions the best fraction-sim of all time and how it came to be the father of the fractionlike genre. 

Yep. That's it.

You S...

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Architect Address August 2020

Adam Millard - The Architect of Games post Architect Address August 2020 from patreon

Shh! Don't tell anyone! It's a new Architect Address!

 

Hello and welcome to the architect address, a weirdly named occasional segment that I release to keep people abreast of what’s going on, talk about the videos that have come out and show some gameplay footage I thought you might want to see.

Thi...

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Why is The Longing so long?

Adam Millard - The Architect of Games post Why is The Longing so long? from patreon

I really wanted to get this one out on time but I'm up at 3AM once more! just as I was about to upload to patreon I realised an entire segment of the video had borked-up audio. Sorry about the delay!


Time's a funny thing, isn't it? We've got so much of it and yet it never feels like enough. So many games are about ...

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Is It Possible To Fix Gaming Toxicity? Early Access

Adam Millard - The Architect of Games post Is It Possible To Fix Gaming Toxicity? Early Access from patreon

I sure do love fighting with adobe premiere ahahahahahaahaHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAenjoy the video!

If you've played any online game ever, chances are you've run into some form of toxicity. From BM, to name calling to the old classic teabagging, meanness and vitriol in games comes ...

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Architect Address July 2020

Adam Millard - The Architect of Games post Architect Address July 2020 from patreon

 

Okay, Architect Address time, what’s up friends? How have you been doing? Staying safe during the lockdown stuff? Good. 

So, what’s been going on with the channel in the last month and a bit, well - we hit 200 subscribers, first and foremost, yay! Seriously it’s a big milestone and I’m incredib...

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What Makes a Good Deckbuilder - Director's Cut

Hey, hey, hey and come on down to read the latest director’s cut - the special patron thing where I talk about a cut talking point from the latest video. The topic today? Hero Battlers.

For those not in the know, hero battlers are a fairly recent genre that see you going up against usually seven other players to buy h...

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