Sorry for the late upload time on this one, there's some fairly GPU-intensive segments in this video and the encode failed a few times!
Deckbuilders are the future - from humble beginnings as ugly but promising rougelikes, they've grown to encompass every genre in a million different ways with no sign of sto...
2020-07-03 01:39:30 +0000 UTC
View Post
Here's the itch.io bundle - get it whilst it's hot! https://itch.io/b/520/bundle-for-racial-justice-and-equality
Work is boring - at least, that's what we've been told. Satisfactory, Factorio, and other logistics games h...
2020-06-12 00:40:21 +0000 UTC
View Post
What's up Patrons?
I was going to do a special 200 subs thing but between the political climate right now and the fact that 200 isn't a particularly important milestone - I'm going to give it a miss until 250.
However, I do still want to give something back to you fine people for supporting me and my crappy vide...
2020-06-01 16:50:10 +0000 UTC
View Post
Hey! What’s up? It’s time for another fascinating instalment of The Architect Address, wowee!
Let’s talk about some videos that came out recently, huh? Well the first one would be, yeah that’s right, In Defence of Randomness, a video that has kind of been a long time coming. Work on this one started way ba...
2020-05-24 21:54:32 +0000 UTC
View Post
Sorry for the weird upload time, friends! Had to re-encode this bad boy and upload from scratch so it's currently 4AM. Enjoy the vid though!
Listen to North Star Rising!: https://www.northstarcrew.com/
Villains are a crucial part of fiction. F...
2020-05-22 02:45:38 +0000 UTC
View Post
RNG is a big sore spot for gamers everywhere, it doesn't feel great, takes away control, and can be seen as a quick and easy way to get out of making levels yourself - but Randomness is actually crucial to many of our favourite genres.
The Architect might have a cough (FOR NORMAL REASONS PROBABLY) but that's not going t...
2020-05-03 01:24:55 +0000 UTC
View Post
Hello hello hello and welcome to yet another architect address! How are you all holding up with the COVIDs? Hopefully good, remember to wash your hands you filthy degenerates. Well, enough about that, it’s time to talk about the videos that got released in the last month or so.
First of the two is What’s the Meaning...
2020-04-16 16:55:43 +0000 UTC
View Post
Doom Eternal came out, and it's been a little divisive - some players love it even more than Doom's 2016 reboot, but some fans just can't get to grips with all the new features, crazy new story and weird focus on platforming - which is weird, because the games both look virtually identical, what changed?
Well, to find o...
2020-04-11 20:21:08 +0000 UTC
View Post
Play the Super 1-1 Challenge: https://sean-noonan.itch.io/super
Metroidvanias are a beloved genre that have been around for decades - but they've only gotten popular relatively recently. That's a bit of a problem, because instead of having years ...
2020-03-22 01:10:49 +0000 UTC
View Post
Well well well, what do we have here? Another episode of the architect address you say? Wow! Better catch up on the previous videos that have been released, huh?
Yeah, only two - unfortunately, I've spent the last month gradually moving house and so videos unfortunately got slowed down a bit - but as you can hopefully n...
2020-03-05 22:31:27 +0000 UTC
View Post
Shh! Don't tell anyone, but video games have these things called secrets in them - and they're pretty cool! But what makes a good one?
Well, the Architect has been sticking their distinct lack of a nose in where it doesn't belong and has come to some interesting conclusions - namely, that a good secret is one that's mea...
2020-03-01 18:49:50 +0000 UTC
View Post
Check out Alex Hoyle: https://www.youtube.com/user/EdbotnikThe/featured
Nintendo are the kings of making fun, expressive platformers - but Mario's dominance has meant that his fun-first design has overshadowed different kinds of pl...
2020-02-10 23:35:05 +0000 UTC
View Post
(Pictured: my messy-ass desk which is still getting organised)
What's up?
This is just a quick update to explain why this post isn't the next video, and some things going on in the real world.
In short, I moved into my own flat! And it's all thanks to you! (and the people who watch...
2020-02-08 00:48:14 +0000 UTC
View Post
We're back with the first Architect Address of the year!
Transcript:
Hello Folks, wow it’s been a while, huh?
Yadda yadda yadda I’m bad at these, you get the picture by now, but I’ll make it up to you by quickly running through the four videos that have come ou...
2020-01-22 20:09:53 +0000 UTC
View Post
Mystery stories, detective fiction, whodunnits- they're all a part of a nebulous genre of narratives that involves deducing clues and figuring out abstract puzzles before it's too late. We've got great examples in literature, cinema and even TV, but where are all the great mystery videogames?
Well - they're actually alr...
2020-01-19 21:09:18 +0000 UTC
View Post
2019 was a bumper crop for fantastic games, but that's had the unfortunate side-effect of meaning that a bunch of otherwise great or interesting games have been overshadowed by AAA giants. The Architect considers this to be a grave miscarriage of justice, and so - for the third time - is attempti...
2019-12-22 19:04:54 +0000 UTC
View Post
Hey! Welcome to another director’s cut!
One of the big things Platinum do well that I just didn’t quite have the space to talk about is the interesting way they try to make games accessible for people who might struggle with vision or hearing or both. Normally, so-called “hardcore” games don’t alw...
2019-12-06 15:56:55 +0000 UTC
View Post
Platinum games are a one of a kind studio- no-one else can make games that feel quite stylish and fun to play, and what's more, Platinum titles can be enjoyed by just about anyone.But how do they do it? Join The Architect, who currently has a cold, on a journey to find out how making deep games can act...
2019-12-05 18:19:35 +0000 UTC
View Post
Check out Errant Signal: https://t.co/57JMC0IPXm?amp=1
Also I lied, you folks don't need a link to my Patreon, sike!
The Architect isn't the only person out there with a steadily growing backlog of games that's impossible to ever finish- and des...
2019-11-16 23:37:51 +0000 UTC
View Post
And we're back with another Architect Address! I've also gone through the liberty of posting the transcript here in case people would rather read than watch:
Iiiiiit’s been two months since my last architect address and I guess… sorry about that. Yeah. I really need to get better at doing these, but it...
2019-11-01 23:48:41 +0000 UTC
View Post
Systemic games are a real enigma, they're revolutionary and important- but no-one can really explain what they are. To make things even worse, systemic games are also supposedly responsible for fixing the legend of Zelda!? What the hell???
Luckily, The Architect has you covered, and they've come up with a helpful way to...
2019-10-28 21:14:19 +0000 UTC
View Post
The Batman Arkham games are beloved for a reason, they perfected cinematic action brawling, they've got great open world and some of the best baddies in videogaming, but there's one thing that The Architect thinks the Arkham series does that's gone under-praised, and that is the Predator sections.
The Predator mode in t...
2019-10-08 23:27:18 +0000 UTC
View Post
Fun fact about this episode- and a small part of the reason why it took so long, is that what was originally going to be a single video has split and mutated into three different episode concepts!
It all started with me playing Batman: Arkham Asylum for the 10th anniversary of the game and getting the idea ...
2019-09-20 14:18:08 +0000 UTC
View Post
The biggest gaming trend of the 2010's was undoubtedly the idea of an open, explorable world- but for all the games which jumped on the bandwagon- not all of them pulled it off well.
Now that open worlds are falling out of favour, The Architect dives into a bit of gaming history to find out where the fun of exploration ...
2019-09-19 18:40:37 +0000 UTC
View Post
Hi!
Just a quick headsup to say I decided to take a few days off for my health after getting a bit sick, so expect the next video in a few days rather than, like, today- which is when I originally planned to get it out.
On the bright side, I'm now back in action and I've come up for a killer idea for the NEXT vi...
2019-09-14 18:28:35 +0000 UTC
View Post
2019-09-01 22:26:37 +0000 UTC
View Post
Hello Patreon Friends! here's the latest video- there's a few error corrections I make in the credits section because I missed that some of you were giving me money! If you see me miss anyone's name again or just an error in general, feel free to let me know!
---
Violence in video games is a bit of a hot button ...
2019-08-27 18:52:52 +0000 UTC
View Post
Genre fusions are a bit weird, AAA devs seem to love lumping a bunch of genres together to try and appeal to as many people as possible, but the end result is often a watered-down version of two different games that happen to share a program. So how can we fix this?
Well, The Architect has a few ideas, and most of their...
2019-08-06 15:05:38 +0000 UTC
View Post
Another Architect address, this time dealing with two new videos and the issues of making the damn things fast enough.
2019-07-20 20:11:25 +0000 UTC
View Post
Enemies in video games are one of the most obvious sources of great design, from the humble goomba all the way up to the likes of Prey's mimics. So why is it so hard to explain why we like these enemies so much?
Join the Architect in an attempt to find out the secret ingredient for a great enemy, all the while leaving a...
2019-07-18 12:00:51 +0000 UTC
View Post