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IanHubert from patreon

IanHubert

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IanHubert posts

A Fairly Painless Environment Transformation!

IanHubert post A Fairly Painless Environment Transformation! from patreon

As part of my current goal of not disappearing into 3 months of post every time we shoot a scene (and in the pursuit of having things feel more, y'know, "real"), we're trying to go to more real-world locations- but I still want to be able to incorporate a layer of worldbuilding/post! This video covers me tackling the first sh...

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Making Stuff "Cinematic" (shot design & grading)

IanHubert post Making Stuff "Cinematic" (shot design & grading) from patreon

I'm talking all over the place, so please use the chapter markers!

Just my own take on it: quickly touching on grading, film emulation, and how to make impactful compositions! Hopefully a useful thought or two!

Also thanks, Sai, for the question!

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Talking about Art in the Woods

IanHubert post Talking about Art in the Woods from patreon

Going off to the mountains so I can finally Finish My Script! And talk about life and art and AI and setting the spark timing on an engine.
I should have another blender-centric video finished tomorrow, with any luck! But I wanted to get this one out there.

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Modeling/Rigging a Signal Lamp

IanHubert post Modeling/Rigging a Signal Lamp  from patreon

As often happens, this isn't the video I thought I was making when I started, but it's been a while since I've done just a basic modeling video!
Love you all! I've got lots more I'm excited to upload (I feel like I finally got my groove back, post-London)- I think September is my favorite month.

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Designing a Coin

IanHubert post Designing a Coin from patreon

We've been making a bunch of little props like this for the next episode, so I've been doing a lot of stuff like this! I think it's a blast, but I'm starting to realize I could very happily do this for years instead of actually getting around to filming anything...

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Setting up a Physics-Powered Crane

IanHubert post Setting up a Physics-Powered Crane from patreon

Alright! I'm back from a (somewhat) unexpected London return! For good this time(?) Thank you so much again for your patience...

Just to get the ball rolling, I finished up a video I recorded a couple months ago, another foray into physics: setting up rigid body simulations so you can kind of "puppeteer" them in real t...

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Chasing Realism via Details

IanHubert post Chasing Realism via Details from patreon

A few "how can I make this shot better" techniques I've been using lately. Some new stuff, and some old!

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Back to Boat Stuff!

IanHubert post Back to Boat Stuff!  from patreon

I'm back!!!!! Damn, sorry it was a minute, there! This videos' a bit all over the place, but I just want to get some momentum up :D

For more digital project/extension stuff, check out this video
https://www.patreon.com/post...

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Creating a Spaceship Simulator

IanHubert post Creating a Spaceship Simulator from patreon

HOHO! Yes! It's been a minute- I'm sorry about that (and sorry if the audio is horrible! I only have the laptop speakers)- but I'm excited about this video. It's a combination of a few things I put off learning for years because they seemed technical or complicated, but like a lot of things, they aren't actually that bad once...

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The Spaceship Plan

IanHubert post The Spaceship Plan from patreon

(many pictures below)

Hello! It’s been a minute! I’m sorry about that- I overestimated my ability to record videos in hotel rooms! Actually- I recorded a whole video today before realizing my face was literally covering half the blender interface (that almost never happens), and I’ve tried re-record...

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An Emphasis on Modeling Quickly

IanHubert post An Emphasis on Modeling Quickly from patreon

Kind of an all-over-the-place modeling video, but I try to cover some efficiency tips (probably especially useful for beginners, though I like a lot of the techniques at the end), and we make a storefront!

Also here's the refraction tut I mentioned:
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"The Unifier"- Making Stuff Dusty/Consistent

IanHubert post "The Unifier"- Making Stuff Dusty/Consistent from patreon

A few folks have asked about how to get image textures to gel a bit better, and these are a few simple tricks I've been using a lot lately (a bit brute force, but effective! And seems to go a long way towards avoiding that sterile CG feeling)

I'll be out for a couple weeks (unless if I can figure out how...

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World Building: Designing Your Town

IanHubert post World Building: Designing Your Town from patreon

I have no idea if this video will be fun to watch, but it was fun to record :P Hope there's something useful in here!

Anyways- life is crazy for a second! I'll have to tell you about it soon!

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VFX Breakdown - Prepare for Execution

IanHubert post VFX Breakdown - Prepare for Execution from patreon

Big old mix of BTS, tutorials, explanations, and breakdowns; hopefully this addresses anything you might have been curious about!

A few related videos:
Rigid Body Rigging (Bulldozer)
2024-09-30 04:36:53 +0000 UTC View Post

Asset: Tatters and Blowing Plastic

IanHubert post Asset: Tatters and Blowing Plastic from patreon

Been using these guys in everything!! Really easy way to add some quick life to a shot.

DOWNLOAD
Note:
As mentioned in the video, you'll have to link the material to the image sequence on your end, since Blender doesn't let you pack videos/sequences- it should be easy!
ALSO: View Post

EPISODE RELEASE: "Prepare for Execution" Dynamo Dream ep1 pt2

IanHubert post EPISODE RELEASE: "Prepare for Execution" Dynamo Dream ep1 pt2 from patreon

It's out!! As always THANK YOU ALL FOR BEING HERE! You've allowed me to go so much harder on these things than I ever hoped!

The 4k YouTube version is actually pretty good, but if you want, here's a 6...

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My Resolve & Blender Workflow

IanHubert post My Resolve & Blender Workflow from patreon

Check out the YouTube description for the chapters.

Let's linearize some footage! This is what I've been doing on every shot, these days. There's other ways to go about it, but I think there's enough info in so you can understand why I do it the way I do.

Thanks as always to Nathan Vegdahl for explaining so mu...

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Doing Better Greenscreens (Creatively & Technically)

IanHubert post Doing Better Greenscreens (Creatively & Technically) from patreon

Getting into reasons our greenscreen shots might not look as good as we'd like (along with some technical stuff you should know!) I'm hoping I didn't botch the technical stuff too much :P
Also!
As I mention in the video, I'll be releasing a more tutorial-oriented breakdown of a linear workflow (the biggest exciting thi...

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One Environment in a Lot of Scenes

IanHubert post One Environment in a Lot of Scenes from patreon

More boat stuff!
Didn't really know what to call this one- but this is what I've been doing most of the past month. Specifically- using one blender file to power a lot of other shots, so you can update one thing and have it automatically propagate everywhere. It's handy! And then I work through actually implementing it in...

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Asset: Candles

IanHubert post Asset: Candles from patreon

I always find myself doing mediocre candles for set dressing, so I decided to try to do it a bit better; the 3 video textures include 28 independently moving candle flames at any given moment and self randomize, so you can easily add a bit of extra life to a scene.

It's a large asset- the sequences range from about a ...

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Pt1 - Making a Shot - Boardwalk

IanHubert post Pt1 - Making a Shot - Boardwalk from patreon

Will this part 1 get a part 2?? Who knows! No no yes- it will. It absolutely will.

But yeah, just working through the Final Shot! In theory Brendan is finishing up the audio mix in the next few days, meaning... hot damn we could release this thing next week?? I'm excited.

For more info on things I talked about...

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Modeling A Big Boat

IanHubert post Modeling A Big Boat from patreon

Been wanting to start this project for the past year and a half, and a few folks have said they wanted an old fashioned modeling video, so here we go!

There's the adage that a film is written three times, once in the script, once on set, and once in the edit, and honestly, knowing how much cg we're planning on, there'...

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"Align Camera Track" feature - Compify

IanHubert post "Align Camera Track" feature - Compify from patreon

A quick explanation of the Align Camera Track feature of Compify, along with experimenting with some other steps (aligning HDRIs, sunlight, and separating the actor from the background) to get a shot ready for a digital extension!

DOWNLOAD COM...

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Making the Aurora (it's pretty easy!)

IanHubert post Making the Aurora (it's pretty easy!) from patreon

And at the end- diving into a mystery that will take us on an adventure through time and space.

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Clothesline Asset (and Making-Of)

IanHubert post Clothesline Asset (and Making-Of) from patreon

Let me know if it behaves unexpectedly! I've been sitting on this one for months because I couldn't figure out a rotation method that worked in every version of blender.

WHICH MEANS- this version is for
Blender 4.1 and later (a version for earlier releases pending).
2024-05-01 08:33:08 +0000 UTC View Post

Story Space and Reality and Lots of Filmmaking Thoughts about Avatars

In which Ian babbles way too much about adaptations of animations from his childhood.

I don't do a lot of written posts, but after typing out a few (10+) thousand words just to get my thoughts together, it seems weird to re-record it all just to be a video! Also this month is a bit wild (been working on my talk for the...

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Setting up a Drivable Rigid Body Bulldozer/Tank

IanHubert post Setting up a Drivable Rigid Body Bulldozer/Tank from patreon

Sort of a follow-up to "Rigid Body Stuff" a few months ago, but for basic vehicles! Should also be a good introduction to Rigid Bodies in general.

And here's the documentation for the 2024-03-29 09:52:26 +0000 UTC View Post

Alpha Release: Compify Addon for Advanced CG/Live Action Integration

IanHubert post Alpha Release: Compify Addon for Advanced CG/Live Action Integration from patreon

Get the addon Here (go to the "Code" pulldown and select "Download Zip")

Alright!! Very excited to finally release this! It's a tool Nathan Vegdahl made a couple years ago as part of his View Post

Canceling my Adobe Subscription (and what I'm doing instead)

IanHubert post Canceling my Adobe Subscription (and what I'm doing instead) from patreon

Extra video today: going through the process of finally leaving Adobe! They've got lots of cool tools, but they're raising the price again, and I think it's time to move on.

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More Digital Extension Work (Poor Audio)

IanHubert post More Digital Extension Work (Poor Audio) from patreon

A bit of a continuation of the last video; another example of what I've been doing over and over the past month! Taking footage, projecting it, and messing with it. Also a few other little breakdowns and stuff scattered in.   

Turns out it was using the wrong microphone, so the audio is bad, but not toooooooo...

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