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IanHubert from patreon

IanHubert

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IanHubert posts

Digital Extension Experiments

IanHubert post Digital Extension Experiments from patreon

Diving into a couple digital extensions! Basically any time I'm on set I'm my own VFX supervisor, and these are the types of compositing techniques I'm thinking about when I'm framing up the shot to hopefully avoid signing myself up for a big headache later in post :P

The one bit I gloss over is the initial 3d tracking ...

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Animating a Bowl Man and Other Details

IanHubert post Animating a Bowl Man and Other Details from patreon

This sums up a lot of what I've been up to the last couple weeks! I had the shot blocked in pretty fast, but now I'm going through slowly updating stuff that I don't think holds up as well. Definitely a "the last 5% of the polish is 90% of the work" situation, but that's when it gets fun.

Although I'm particularly hap...

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Asset: More Mechanical Scans!

So Lux and I drove back over the mountains to the tractor museum, and used our new scanning knowledge* to get a bunch more stuff! I've already been using these for everything for the past few months, and I'm excited to share them: 53 new mechanical scans!

As always, I feel like I'm simultaneously over optimizing and n...

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Rigid Body Stuff

IanHubert post Rigid Body Stuff from patreon

Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies-  and a force field can affect everything! But I really just need to post this video and move on to other things, ...

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Making a Distant City

IanHubert post Making a Distant City from patreon

Going a bit fast and loose, but we cover some good ground in this one! Putting together a digital matte painting of a city from (nearly) scratch.

If anyone wants the buildings I made in the video for anything, 2023-11-30 10:52:19 +0000 UTC View Post

Tutorial/Asset: Quick Basic Flares

IanHubert post Tutorial/Asset: Quick Basic Flares from patreon

Just a quick experiment in trying to get the CG to match the live action a bit closer! Also a good reminder for me of the usefulness of render layers. It'd be fun to actually dive a bit deeper into lens flares at some point.

2023-11-22 04:00:31 +0000 UTC View Post

Last Minute Halloween Decoration

IanHubert post Last Minute Halloween Decoration from patreon

Just a silly one, but I've been meaning to make this video for years now, but I always forget until it's too late! And it's probably too late for this year! Or perhaps it's just fantastically early for next year.   

Also- I guess I didn't mention in the video, but ideally you'd be using real pumpkins. Or whate...

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Transparent Shaders and Experiments

IanHubert post Transparent Shaders and Experiments from patreon

With special guest Nathan Vegdahl!

Here's a link to the shimmering harbor assets I was using.

Also related: Refractions and Heat ...

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Driving Through a Market pt 2: Modeling Market Stalls

IanHubert post Driving Through a Market pt 2: Modeling Market Stalls from patreon

Continued from Part One! Using projection mapping to put together a market stall- plus I blab about a bunch of other stuff.

FSPY download:
The Program
2023-09-30 08:40:56 +0000 UTC View Post

Driving Through a Market pt 1: Layout/Blocking

IanHubert post Driving Through a Market pt 1: Layout/Blocking from patreon

Didn't realize this was going to be a series until I got into it! Fairly casual, but this one goes into blocking out a shot, and how that shot should fit into the edit. Hopefully in the next few days I'll have the one about modeling all the market stalls (I'm excited for that one!)


Here's the 2023-09-27 08:11:12 +0000 UTC View Post

Asset: 130 Old Signs

I'm doing a chase scene through the Oldtown environment, so I needed a bunch of signs! At first they were pretty monochromatic, but the scene kept becoming more colorful (it's wild- I always think I'm adding so much color, but stuff tends to get so muddy-greyed out so quick- especially the night scenes) , so the signs hopeful...

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Modeling that Greenhouse Environment

IanHubert post Modeling that Greenhouse Environment from patreon

Sort of a sister video to the recent Boat Modeling video.

Mostly uploading this because it could be the first in a sort of series, putting this whole environment together, and some of the world-building planning and all that...

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Asset: Cyber Guard (with mocap data)

IanHubert post Asset: Cyber Guard (with mocap data) from patreon

Here's the Download Folder for both the soldiers and the mocap data (approx 30 seconds per motion)! I made them as a little mercenary force for Dynamo Dream.

...

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Another Greenscreen Tutorial (working on the Taxi Scene)

IanHubert post Another Greenscreen Tutorial (working on the Taxi Scene) from patreon

This one covers a lot of random ground, but I think it's a good catch-up for how I'm working with greenscreen these days.

I give a quick intro to keying in Resolve/Fusion at the end of the video, but to get really good results you probably want to give the edges a bit of a cleanup- 2023-08-24 21:00:45 +0000 UTC View Post

Asset: Translucent Plastic Scans

More things to add a bit more life to a scene! Designed specifically to work well with light. As usual, they're more for background stuff than a hero close-up asset (I tried to keep each one to around 15,000 polygons).

Already marked as assets, so if you put them in your asset browser folder, they'll be ready to go! View Post

Let's Model a Boat!

IanHubert post Let's Model a Boat! from patreon

A longer-form deal, for folks who enjoy those! And we only get a *little* bit bogged down in cloth sims. I have a scene with a lot of boats coming up- time to start modeling them. 

I'm really into playing with translucent materials, lately. They're not that intense from a rendering perspective, and they can add so ...

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One of the Biggest Compositing Basics

IanHubert post One of the Biggest Compositing Basics from patreon

Maybe not flashy, but important! We're talking proper footage linearization again, and how to easily do it in Blender!

Nathan's put a bunch of work into the color tools since we last talked about them a couple years ago. I use them basically every day, so I wanted to dive into them again!

I've got a lot of compos...

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Tall Blowing Grass Asset & Breakdown

IanHubert post Tall Blowing Grass Asset & Breakdown from patreon

Really fun to play with! But also hot damn- what a rabbit hole. I'm curious to know everyone's thoughts, both using the asset, and if they've tried other methods of getting a similar result (there are lots of ways to go about it).

A full breakdown on how to use the asset in the video- I highly recommend getting in the...

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Useful Techniques for Modeling a Scooter

IanHubert post Useful Techniques for Modeling a Scooter from patreon

Not the full process, but some handy techniques!

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Modeling a Slot Machine

IanHubert post Modeling a Slot Machine from patreon

The machine turned out out better than I expected! Also cover some good ground with this one, imo.

Also features some half-baked hot takes for gambling and AI art! The fun doesn't stop!

Here's the link to the 2023-06-02 05:51:40 +0000 UTC View Post

Asset: Windows

IanHubert post Asset: Windows from patreon

Some window assets I made for some scenes I've been working on; I tried to make them generic but they got a little stylized- but I'm okay with that!

Ideally there's enough extra stuff on there to keep them from feeling too copy-and-pastey.


DOWNLOAD
2023-06-01 04:52:34 +0000 UTC View Post

Tutorial/Asset: Blowing Straps/Plastic

IanHubert post Tutorial/Asset: Blowing Straps/Plastic from patreon

At some point I'll remember that setting up a cloth sim can literally only take 10 seconds.

Here's the blend file, if you want the strap/sheet asset pack! (very basic) instructions are at the s...

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Asset: Construction Equipment Elements

From a scanning trip I did a couple weeks ago with Thom! Actually- I only scanned a very small part of what I could have, and once I got home I realized certain techniques would have worked better, so I want to go back out there and get higher-quality stuff more suited to a proper greeble library... 


But...

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Modeling a Desert Hangar

IanHubert post Modeling a Desert Hangar from patreon

Big long one for anyone who likes that sort of thing! But we go most of the way from start to finish in making a shot, and cover quite a bit of ground! Mostly just straightforward cube modeling, though :D


Related:
2023-04-20 10:49:41 +0000 UTC View Post

"A Pete Episode" High Res Download

[Also updated the Single Point in Space page to link to video files with the correct color! Really sorry that took me so long to figure out what you all were talking about; it works g...

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Advanced Release! A PETE EPISODE!

IanHubert post Advanced Release! A PETE EPISODE!  from patreon

Don't share this link just yet! I'm posting it officially... some time tomorrow?? Already shared an earlier version with the tier 25 folks ages ago, so sharing it with everyone here now!

Please DO feel free to check the subtitles for mistakes!!

But yes.  2 episodes in as many weeks!! I doubt I'll ever do t...

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Quick Tip: Compositing CG Into Tall Grass

IanHubert post Quick Tip: Compositing CG Into Tall Grass from patreon

What it says on the box! I made this little grass asset a while ago and I use it surprisingly often!

DOWNLOAD:
Grass Asset

Relate...

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Episode 2 Release! And high quality download

IanHubert post Episode 2 Release! And high quality download from patreon

[OK! I think I figured out the colorspace issue- sorry about that.]

It's out! Dynamo Dream Episode 2 - A Single Point in Space!

WOO! Thank you all SO much everyone here for helping make it happen! Seriously- I've been able to focus on this way way more than I would have otherwise, and for the first time I'm fee...

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Modeling an Overpass

IanHubert post Modeling an Overpass from patreon

Properly moved on to episode 4! It's an intimidating timeline full of greenscreen, but it's going faster than I expected! Or at least- I'm at least trying to bash out a first pass on a lot of these shots, so I have something to send to the sound team, then I'll go through and give them some polish. I think it'll work alright....

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Asset: Additional Looping Vapor Elements

One of those "not a great asset, but could be useful for someone" scenarios!

Specifically, these were all made for a shot where a ship hovers over the water.

The actual project file I ended up with is ludicrous and not worth sharing ...

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