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Big update!

I learned IK rigging!

I wanted to update you on what I've been doing so far on the new animation. So I am actually collaborating (getting training) with another animator on this next animation. It's not a collab or anything, just another channel is going to be helping me improve on my blender skills and more to speed up and improve my videos. Hoping that this will help me to produce better content for all of you.

So I was taught how to IK rig today in blender. Before this all my animation have been using FK rigging where all work on the bones is done manually throughout the video. Now with IK rigging, you can rig bones to work in a certain way such that blender automatically applies physics and movements to bones connected to your IK bones. This means that by moving the one IK bone, the other bones will follow in a way that looks like real movement. So a bit of a time saver!...maybe...hopefully 

That being said. I had to restart the animation I already started on, as we spoke about different rig options and unfortunately.... you kinda need to do all the work to the model before you start anything else if you are working with a different rig type for bones.

I was also informed that I basically have to relearn a few steps on how to animate again with IK as it works differently. And animating with this is still challenging. 

But I was informed that it will help in the long run after I have learned how to animate with it better. 

so yay!

Big update!

Comments

AYYOO?? Is the other animator by any chance AzMaybe? Or maybe MinMax?

Eric Pinecones


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