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More updates

Turns out the built in navigation solution doesn't really do it for procedural worlds like we have in the game, it causes stutters after each chunked is generated and it gets worse as it grows bigger.

I've been discussing with other devs to see another approach to this, so I have some candidates (that might not look so natural though) that should do, but due to deadlines, all that past work into current implementation (with a huge pain in the heart) will have to be scrapped, specially due to deadlines since a build should already have been released.

A video of the current implementation using the built in solution and the visible stutters and how they mess with the camera is attached in this post.

So not to make it a total waste, we got like I mentioned before 2 new sex animations, several bug fixes, some performance improvement due to the engine update from 4.1 to 4.2 (like mentioned in this previous post) and some other updates I'll mention once I post the new build, I'm also hoping to slide in one or two new species if possible before the this Friday deadline.


TLDR: Most of the core work I had this month will end up being scrapped prior to a new and less natural implementation to prioritize performance so I'll shift the last few days of work to more surface/visual updates so you guys at least get some new content to play around with.

Comments

While it sucks that you guys are being set back. It's at least understandable and you attempted to try and make it work. Hopefully whatever new thing you attempt works a bit better.

Kazuma Mishamura

Really sorry stuff isn't working out man, but I guess at worst knowledge of what doesn't work still gets you closer to something that does

Asuvir


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