While I was working on my promised (and seriously overdue) workflow articles, particularly one about capturing the sun and other bright light sources correctly, I thought it would be a good idea to explain the basics of clipping in a separate post as it might be interesting to all of you even if you're not bothered about making your own HDRIs.
Clipping is in a nutshell what makes an HDRI good or bad. There are of course other measures of quality, but in my opinion the most important thing about an HDRI is whether or not it stores the true and full dynamic range possible for the lighting it is trying to capture, or if the data is incomplete.
This makes the biggest difference when the sun is visible in the HDRI, since it's a prime example of a stupidly bright and stupidly small (relative to the entire panorama) light source. But in other situations it's important too.
This article explains in detail what exactly it means for an HDRI to be "clipped" or "unclipped", and what difference that makes when using it in your 3D scene.
Poly Haven
2019-01-23 10:26:53 +0000 UTCPhilip bazel
2019-01-22 02:46:42 +0000 UTCGrant Inouye
2018-12-06 18:29:21 +0000 UTC