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I needed to rewatch Darrin Lile's tutorials for this step, because I had completely forgotten how to mirror bone names. I still have to add some restrictions to several bones and I have no idea if the eyes' "bone" will work properly this time - my characters' eyes are so big it often malfunctions. Also, since I don't know how to add proper physics (and it wouldn't be useful when exporting to Unity anyway), I gave Libuše's breasts bones too, so I can control their movement manually. I'm trying something new with her toes too: using only one bone gave them an unexpectedly nice wiggling motion, but I've added one more so she can also control her big toe.


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