Merry Christmas, happy New Year and joyous Three Kings' Day everyone!
It took some work, but the camera has now been fully refactored for every cut-scene that I had programmed before, including the tunnel puzzle of level 1. There ar...
2026-01-04 07:00:17 +0000 UTC
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These last weeks didn't give me any time to work on the code, but Christmas break is finally here, so I can get back to work. Where were we?
Dec 6
Oh God, it's coupled. It's so freaking coupled. Everywhere. All over. Everything depends on the camera working as two separate objects, so changing that breaks everyt...
2025-12-21 09:03:11 +0000 UTC
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The next story is ready to start. I could probably have made it longer, less rushed, but although this one introduces some new lore that will be explained in depth in chapter 7... I really want to get to chapter 7 already. So many stories, so little time to tell them all!
I should get a few free weeks soon, which I full...
2025-12-15 17:59:02 +0000 UTC
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Although I'd really like to get more work done on the video game, work leaves my brain too tired for that, so I decided to start working on the next story of the current chapter of Misbegotten Kittens. The script is complete and these will be the main characters. There will be plenty of room for cameos in this one too, so let...
2025-12-11 15:59:33 +0000 UTC
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Nov 30
I spent one hour researching ways to export extra color channels for every mesh vertex from Blender to Godot through a GLB file, which is quite silly - both Blender and Godot can handle that kind of metadata, but they can't be communicated from one to the other, at least not with that format.
I debated wa...
2025-12-07 07:52:54 +0000 UTC
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My goodness, my job hasn't allowed me to work on the game for almost three months. If my country had decent freelance tax laws CowHammer would be finished by now! But whining solves nothing, I must work harder. Yesterday I got a few tasks done, some mayor, some trivial:
The next page of Misbegotten Kittens is taking a bit too long to make, because it's quite complex and also because my "other" job is kicking my butt lately.
This panel is totally reminiscing of the art of my favorite Spanish comic artist Jan, who often draws a lot of mismatching details in single large panels to convey ...
2025-10-14 19:17:17 +0000 UTC
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Even though I am extremely overwhelmed by work, I've been working on more pages for my comic. Currently, there's plenty of room for cameos. I usually handle those through my Discord server, but if you are a paying patron and aren't in there,
We've officially reached the end of the second year of development! Video preview below.
Aug 31
The sinkhole enemies patrol around their waypoint path, turning around whenever they walk into each other. Godot wouldn't let me scale them as CharacterBody3D objects, so I instead scaled their skeletons.
...
2025-09-07 06:00:07 +0000 UTC
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Aug 28
I modeled, textured and rigged the prairie enemies, but I have to carefully consider their AI before I can animate them. I also improved the textures of the swamp and the hill, and programmed the death planes for them both.
I noticed that Ternera's state machine didn't register her death unless she touche...
2025-08-31 06:00:06 +0000 UTC
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I made some big progress this week. I might manage to get enough of the level finished in time for the yearly update.
Aug 18
The sheerks are properly animated and exported to Godot. Their idle state has been programmed and should be functional, but making them follow the player without crashing into the environm...
2025-08-24 06:00:07 +0000 UTC
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There is a technique I would like to start experimenting on. It might be tough, as it's a tool I don't have enough experience with, but if I manage to replicate my usual production process, it might help speed up some parts of the development of the game and make the final product more faithful to my personal style - as well ...
2025-08-17 07:42:55 +0000 UTC
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It took a while, but all the models of the prairie level are complete. I am terrified of the next step, which involves praying that Godot doesn't panic and deletes the whole project when the models are updated.
However, since the co...
2025-08-10 06:00:05 +0000 UTC
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As the end of the second year of game development draws near, my goal for next month is getting all the puzzles of level 3 as functional as possible. This won't be easy because the more I model and program, the more horrible past models and code become and I have to fix my previous mistakes.
Jul 23
First things ...
2025-07-27 06:44:38 +0000 UTC
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The next comic story is almost ready to go, I'm only missing the last few panels - it's always hard to make them all fit a whole number of pages.
2025-06-22 03:53:07 +0000 UTC
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I'm still recovering from burnout, but that didn't stop me from modeling crazy levels and getting a bit of programming done. I really hope I can get back to drawing soon.
Jun 1
While the first half of the castle level is mostly just visual candy to show off how corrupted it has become, the second half consists e...
2025-06-08 08:12:43 +0000 UTC
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Less progress than I wanted, but more than I hoped for. I finished most of level 8 and the tiny midway sub-level between levels 8 and 9, which is a literal bridge between both zones.
May 28
The bridge sub-level contains a big battle that destroys most of the structure as the player tries to cross it. While the ...
2025-06-01 06:01:32 +0000 UTC
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Work has been interfering with my productivity this week and giving me massive anxiety, but I still got more level modeling done.
May 21
I fixed most bugs in level 7, including an issue with push blocks moving on the global Z axis instead of the local one. However, the whole game freezes whenever the player walk...
2025-05-25 08:15:12 +0000 UTC
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Finally, another comic story is finished and I can go back to working on CowHammer, while writing the next comic story because the grind doesn't end until it kills me.
By the way, apparently some other game studio has already registered the name "CowHammer", which is mildly upsetting, but joke's on you, life, I wanted t...
2025-05-18 07:06:24 +0000 UTC
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Have yourselves a wonderful Good Sunday, my lads and lasses. I have no devlog today because I've been ill all week, but I had enough energy to make a few comic pages and design the banners for all the levels in the game. Missing from that grid are the flags of Cornamenta and Megaleia, that remain unchanged.
2025-04-20 08:55:23 +0000 UTC
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I don't have a devlog today because this week I've been focusing on my comic instead, I hope you've read the new pages. However, two things have come to my attention while browsing the web and I'd like to position myself as an amateur developer.
<...
2025-04-13 04:30:45 +0000 UTC
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Mar 30
The non-euclidean library of Ágonos Temple is now fully navigable, although I'll have to add more mechanics when I model and program Alimaña and turn it into a stealth section. I didn't need to use the depth buffer (although I still want to learn how to do it).
2025-04-06 03:47:20 +0000 UTC
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I made some great progress this week! Video at the end.
Mar 23
To guide the player through the darker room of Vocifer Cave, I needed to figure out how to describe the layout of the platforms using navigation nodes. This was easy for straight segments, but how to carefully lead the player along curved platforms? ...
2025-03-30 04:45:47 +0000 UTC
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Mar 16
The final section of Vocifer Cave is a completely dark room, where the player must be guided through platforms by a flying ally. My plan was to give this ally a bright border so she's visible in the darkness, while she screams signals at the player.
However, to test the puzzle before modeling her, I thoug...
2025-03-23 07:03:06 +0000 UTC
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I got a little progress done, although I've been busy with work, comics and constant distractions. However, I realized that there's someone at my workplace who I could ask about tabs of copyright-free Spanish music. If they help me, I can add them to the credits of the game.
Mar 02
The entrance room of Vocifer C...
2025-03-16 07:00:04 +0000 UTC
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Finally, all the pages of the next Misbegotten Kittens story have been sketched and inking has begun.
2025-03-02 08:04:58 +0000 UTC
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One more design I needed for Misbegotten Kittens. Anyone familiar enough with my lore will immediately guess her moral alignment.
2025-02-23 06:51:47 +0000 UTC
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Since I still can't get any semblance of stability, I've modeled some more. Eventually, I'll be allowed to program too.
Feb 10
I started modeling level 5, Ágonos Temple. The first area is a 3D puzzle that must be explored while triggering rotations of individual sections. It took me a while to understand my own...
2025-02-16 07:08:45 +0000 UTC
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A character that will appear soon in my comic. I just wanted to quickly sketch her design, but you know how much fun I have drawing monsters.
2025-02-16 05:59:23 +0000 UTC
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This week work left me too tired to draw or program, but it turns out that 3D modeling costs me almost no energy, so I started working on level 4 and pretty much finished most of it.
Feb 5
Floor level platforms of t...
2025-02-09 07:07:26 +0000 UTC
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