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Devlog: outskirts of Cornamenta

I have been working on the outskirts area and the city wall of the first level and it's looking pretty good. The process was too trivial for a set of devlogs, but I'll post a short gameplay video as soon as possible. The last things to add are a city guard, the golem and a switch to open the entrance portcullis (it would be automatic, but that's a neat way to teach the player about switches). Time to program the golem's AI!



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