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Devlog: Development notes

All the main levels of CowHammer have now been thoroughly described with concept art and development notes, including the final secret level and the interactive cutscenes that will lead to it, so I'm ready to attempt the modeling phase again.

The whole gimmick of the game is that every level must be played twice in different ways before you can get to the real ending, so I'll give you a little spoiler-free summary of what you can expect.

And that's a very summarized version of what you can expect. I'm currently working on making level 1 functional enough. I hope I can show you some basic gameplay as soon as possible.


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