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Podcast #100 Questions!

Hello everyone! I'm looking for some great podcast questions for our 100th episode! Also, if you have any ideas about ways you think would be cool to celebrate 100 episodes, please let me know! Thank you all for your support! -Mike 

Podcast #100 Questions!

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Congrats on 100 podcasts! Relatively new listener and contributor here. I know that all of you are fans of the Mario and Luigi series, and I was curious what you think about the Paper Mario series, primarily the first and The Thousand Year Door? Personally, The Thousand Year Door is my favorite game of all time, due to it’s fun, yet atmospheric setting, the characters, and the simple yet excited turn-based gameplay. I’d love to hear what all of you think. Thanks, and congrats again on hitting 100 podcasts! Keep up the great work!

Price Everett

Late to the party. But you should create a montage of DPG Podcast's Top 10 things you got completely wrong and show little clips from it. Things that come to mind, are perhaps FFXV thoughts, or the Nintendo Switch thoughts, or the FF7 Remake 2018 release speculation.

Hat

Here is something i've been thinking a lot these days, ever since one person asked me: "What do you do in those video games, everytime i see someone play, i see a character running around or fighting some monsters". As i was playing FFXIV while hearing this, i realized that me showing anything at that moment would only be showing more "running around and fighting monsters". I stand there thinking about so many games and their amazing stories, amazing stategies and experiences they provide, lacking the words to describe what actually makes them amazing. 50 hours you spend with a group of characters? The way the story is presented? I could count number of reasons why I personally think games are awesome, but is there a good way to describe video games to people who never played them? A way that might make them realize it's a media worth getting into, just like movies and books. I'm interested inhearing your thoughts on this topic, even though there are so many awesome questions this week, i'll totally understand if you chose others ;) Gratz on 100th podcast!

My suggestion for the 100th episode is that you guys start a new segment on the show called Then and Now. In this segment you pick a game you played in the past and see how your impression of the game now compares to your impression of the game in the past.

The Electric Underground

What is your biggest moment of gaming envy? For example, when I was a kid I had a friend who owned an N64 and Ocarina of Time and I was insanely jealous every time I went to visit. He was also pretty terrible at the game and I just wanted to rip the controller out of his hand and solve the dungeons for him. It took a year before I finally got my console and a copy of a game.

The Electric Underground

Here's my podcast question:

The Electric Underground

1. The Xenogears 20th Anniversary concert took place this week and was phenomenal. What could we as worldwide fans do to get more of these events to happen in our region? The Final Symphony concerts are doing well in Europe, enough so they they actually travelled to and put on a show of the concert in Tokyo last year. We do have Distant Worlds, Video Games Live, and the Zelda: Symphony of the Goddess concerts touring in the U.S. and parts of the world, but I'd travel to any corner of North America to see something like this most recent Xenogears event or the AMAZING Bravely Default concert put on a few years ago. Can we do more than hope? What are your thoughts on these types of events, which have you attended, and what do you feel they do for games as a celebration of the medium and of the timeless music that has been created the past few decades? 2. What do you guys do to get past the job-like feeling that I'm sure creeps up while streaming or otherwise creating content for the channel? Obviously it's something you guys enjoy and are passionate about, but I'm sure there are times where you'd certainly just want to kick back or do something else. What keeps you motivated to keep doing what you do for the channel when it starts to feel like work? 3. For 100th episode suggestions: -A montage of outtakes is always a hit and shows a different side of you guys that often isn't always present in fully edited work. -A look back at important moments in the history of the show, so new people can target those specific points to see things that made the show into what it is today -Looking ahead, what are some of the things you'd like to do most for the channel and to celebrate the games we all love?

Suggestions for 100th Podcast: 1. Perhaps you could do a “live Q and A podcast” that allows you to answer questions on the fly from people in the chat? This could be a good opportunity to answer more “rapid fire” or “random” style questions like you do every now and then on the FF Friday streams and old livestream videos. 2. Take some time to just reminisce and discuss about how far your channel has has come from Podcast #1 to #100. 3. Also, I think it would be a cool thing to add a “Patron of the week” segment to the Podcast. Maybe you could do a separate skype call with a Patron and give them like 5 minutes to recommend a game and talk about what they like about it. Then just add this segment to the very end of the video (So it can be easily skipped for those who are not interested). This could be a good way to introduce the Dark Pixel audience to games that they might not know about otherwise while also adding another reward to the Patreon. If for some reason this is wildly unpopular as a podcast segment it could maybe become a quick separate video on its own? (Just throwing out ideas here.) Questions for 100th Podcast: 1. What have you learned about doing regular weekly Youtube content/podcasts from ep #1 to ep #100? 2. What has been the biggest improvements to your content during that time in your opinion? 3. What do you think could still improve? 4. Knowing what you do now with 100 podcasts of experience, what advice do you have for people trying to start their own weekly podcasts and discussion videos? 5. Who are some your personal favorite gaming youtubers that you want people to check out?

I recently purchased a Vita and found out about the Vita TV, and was considering buying one as it sounded like it had great potential. Unfortunately, upon discussing it with a friend who has one and researching further, it became extremely apparent that the execution of the console by Sony was horribly flawed, with many Vita games simply not working with it at all. The principle of a handheld console being able to be connected to a TV at home and played like a traditional games console, however, is clearly extremely solid, as evidenced by the success of the Switch. My question, then, is to what extent do you guys feel that, had Sony focused more on improving the Vita TV prior to release in 2013/2014 or even after its release, it would have damaged the prospects of Nintendo releasing the Switch, or at least affected its popularity? Do you feel the similarities would have been so great as to make the Switch redundant, or do you feel the Switch would still have been a superior option due to the games selection? To what extent do you think that such an improvement to the Vita would have led to more games being developed for the console? And do you think the Vita's specs would have been good enough to rival the Switch if Sony had focused on the project better between its release in 2013 and the Switch's release in 2017, or would it have required a re-release like we've seen with the 3DS to be a real competitor? I look forward to hearing your thoughts, and congratulations on 100 episodes :)

Icy Elemental

I saw a video the other day (<a href="https://www.youtube.com/watch?v=guQzTr1YK40)" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=guQzTr1YK40)</a> which talked about how as the medium changed, the stories being told changed as well. Back when Disney used to draw, the stories was often about a main character who needed to change to be happy. When animation hit, suddenly the main character didn't fit in the world, but the solution isn't to change themselves but society as a whole. Do you think the same is the case for videogames. The engine being used is forming what stories being told? So you tell a story that fit the engine instead of the other way around. If an engine - like Unreal Engine - wasn't as popular (or if more companies made their engine free for everyone to use) do you think we would see more different experiences, or would it not make a difference? And IF it does make a difference, do you think it has hurt the industry creatively overall the fact that Unreal Engine is free? Hope my question makes sense :) Congrats on the 100 episodes. Here is to a 100 more :)

Best moments montage should include Casen's face when getting the PS4.

Some random ideas for episode 100: * Bring back Lorerunner, other guests * Play a montage of Mike yelling FETCH during all his various streams * Break out guitars and do 100th Podcast: the Musical! * Make the entire thing a cheesy clip show where you reminisce about old episodes and harp music/wavy lines introduce faded-color clips of podcasts of yore * Try to hit 100 minutes exactly * Bring the wives/girlfriends on - make it a pizza party * Attempt to answer 100 questions as fast as you can * Do a Nobuo Uematsu "Name that Tune" game where you have to guess the tune in a certain number of notes - I'm sure Velhart or Hat89 could play game show host * Bring back the role playing game y'all used to do for one last hurrah * Go back to Provo and film together like you used to * Wear every stupid mask you used to wear over the course of the episode * Make a brief intro video out of the FF1 intro sequence with the white text appearing over blue background and "Prelude" playing - "ONE BORN OF WARIALASKY" etc etc * Do a countdown - "Top 10 Favorite Stupid Arguments We've Had On Discord" Hmmm... that's all I got for now. But to be honest, I'll be happy just to have a new podcast :D

1) Do you think that characters presented in RPGS can ever reach the depth of characterization present in the sorts of novels regarded as classics? It seems that the type of dialogue system games like that (e.g. Planescape, Fallout) have means that the player is potentially able to get a much richer and more nuanced view of a character's inner life. 2) Why do you think that JRPGS have traditionally eschewed this sort of system in favor of traditionally expressed dialogue? Could a JRPG with a traditional story and main character work with a tabletop-influenced dialogue system (one that allows the player to choose from a list of responses which meaningfully influence story outcomes)?


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