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Road to Alivir, v0.25

Finished off all missing passages outside of the intro to Act 3, making the current content complete.

The Ominous Manor has received a bit of a touch up, adding actual content in the Reading Lounge and the Ballroom.

Introduced an official cure of Lycanthropy at the Abandoned Church in Act 2, which has had a slight touch up.

Also found dozens of variables which are set but never unset when using the in-game restart. I've cut down on a lot of them but for now I heavily recommend using the Save/Load system or simply restarting the engine entirely. Some of these variables may still be unset in the current version, so please notify me if you find one so I can nip it in the bud.


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