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AdAstra from patreon

AdAstra

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AdAstra posts

Preview: Academy and Other Additions

AdAstra post Preview: Academy and Other Additions from patreon

Onto the real meat and potatoes of this update: the Academy

The Academy will be located Downtown and accessible to all non-Bimbos who have obtained a Letter of Recommendation in Act 2. Inside is a number of random lessons and events that can occur that raise your education, which in turn grants access to the before ment...

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Preview: Potions

AdAstra post Preview: Potions from patreon

Coming with v0.37 in Act 3 will be a feature I've pondered on for a while and have endless potential: Potion making.

It will be accessible through the new Mage Academy location downtown in the city and will be associated with a plethora of different endings and TFs, as well as introducing an entirely new species: the Al...

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Road to Alivir, v0.36

  • Goblin Scene in the Village is now incorporated

Act 3

  • Cottontail Casino Locale, with new TFs and Endings if you win the Jackpot

  • New interactions with Alex, including conditional scenes depending on player and NPC gender

  • Sewers updated with mu...

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Preview: Finishing Touches + Discord

AdAstra post Preview: Finishing Touches + Discord from patreon

Coinciding with this release is going to be a few touch-ups regarding the current companion interactions. More options will be available and you can now (finally) bang them. However, under certain circumstances, Alex may take great offense at such a proposition. Two scenes will be available, one with the Player as a Bimbo, an...

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Discord?

I've been thinking lately about the possibility of creating a community Discord. Especially with the current climate surrounding NSFW content, there's a non-zero chance I may just get struck down by Patreon and completely lose pretty much everything I've worked for.

Discord would also be a way I can push out updates wit...

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Preview 2: Premium Service

AdAstra post Preview 2: Premium Service from patreon

This past week has actually been some of the toughest parts of coding throughout this entire game. Simply creating the backend for the Slot Machine has been taxing on an entirely new level that I did not expect whatsoever. The finished product will probably still look a little goofy, but it functions and that's what really ma...

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Preview: The Casino

AdAstra post Preview: The Casino from patreon

With the Casino coming in 0.36, I want to make it one of the more interactive portions of the Red Light District. On its own, Cottontail will be a place to gamble your money in different ways, with different types of games (although some are more gamified than others). Dialogue and flavor text will vary depending on your form...

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Content Poll

With the long road ahead, v0.36 will be released sometime during the first week of September. It's a jarringly long time, and I myself am still not sure how to feel about such a big period of development. I will still be committed to pushing out weekly posts and teasers alongside polls and such to keep you guys engaged and ac...

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Moving

For the past week, I've been diligently working and pushing to finally get moved into my new place. I haven't had access to my PC for the better part of 4 days, and Wi-Fi even more so. Thankfully, it is finally done. Everything is shipped and set up, and I am snugly in my new home.

With this said, my li...

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Focus Poll

Over the past month or so I've been totally scatterbrained and unable to truly focus on one aspect of the game without panicking and trying to implement something else at the same time. I want to center myself and hard focus on one element that you, the players, want. This isn't to say things from other categories won't be ad...

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Road to Alivir, v0.35

  • New scene in the Village for Male monstrous species (Werewolf + Goblin). Currently only the Werewolf scene is implemented.

Act 3

  • New sewer network underneath the city. Does nothing right now.

Due to the delay and the entire itch debacle, I've decided to ma...

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Format Change

So apparently Patreon no longer supports direct html uploads anymore, and I have to use a work around to publish a game that is a little over 1000 KB...

yay.

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Itch.io Update

AdAstra post Itch.io Update from patreon

Sometime this morning, itch.io officially 'deindexed' all of their adult content, essentially meaning games containing nudity or nsfw themes are shadow-banned, and this includes both Road to Alivir and The Last Courier. I'm a little scared of what this will mean moving f...

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v0.35 Preview #2

AdAstra post v0.35 Preview #2 from patreon

As previously stated, Act 3 will include a small Sewer network that connects parts of the city with underground passageways. Eventually, they will be useful for evading enemies or navigating to parts of the districts you aren't very popular in. As of now, they will simply function as an alternate (and unhygienic) method of tr...

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Delay

Over the past 2 weeks, I've found it next to impossible to find the time to write anything. Something has always come up, or someone needed something for whatever reason, and it has become a massive headache in trying to get the damn update ready.

Sadly, I cannot guarantee a release date, but hopefully it will be View Post

v0.35 Preview

AdAstra post v0.35 Preview from patreon

v0.35 will be a very light update, due to a lot of family and personal matters taking up a lot of time. No playable ending will be bundled with it, though I hope to still include some variety of scenes.

In the Village, a new NPC will be available to talk to if you are one of the two monstrous species (Werewolf and Gobli...

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v0.34.1 Patch

  • Fixed issue with the collar in Cynthia's Desires not registering as being purchased, and thus blocking any use of it.

Just a quick patch to fix a glaring issue. Weekly post will still be out on the 12th.

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Content Poll

v0.34 has been fully updated, including the version numbers and supporter list which should all be up to date.

Regarding new content, especially in Act 3, I have considered going about and drawing up skeletons of passages to try and frame my ideas somewhere. Similar to the way Act 3 looked when it initially was made, I ...

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Road to Alivir, v0.34

  • New Female Rabbit Warren Playable Ending

  • Slowed text speed in Bimbo Tree to be more readable and easier

Act 3 Content

  • Cynthia's Desires items now have outcomes when used on yourself, with 2 new endings

  • Fixed Infinite Money not applying proper...

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v0.34 Preview

AdAstra post v0.34 Preview from patreon

The main content coming in v0.34 will be the long awaited (and personal favorite) Female Rabbit Warren Playable Ending. So far, it's the most complicated of the endings present and includes the most characters with Tami-Lyn, Cassie, and the unnamed male bunny. The bunnies will do their own things, having fun with each other o...

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Best & Worst + 0.34 News

Even though the polls have indicated folks want the Bimbo Cat playable ending next, I have to delay it because I simply don't know how to implement it. Rather than force it into the game unfinished or underwhelming, I’ve decided to delay it entirely for a future update. I apologize for those that were anticipating this, but...

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Road to Alivir, v0.33

  • New Werewolf Playable Ending, with a unique variation depending on whether you succumb or get dragged back

    Act 3 Content

  • New Oceanview Diner Locale in the Docks

  • New Luxury Residences Locale in Downtown

  • Trophy Wife TF that uses both locations. Get paid...

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v0.33 Preview

AdAstra post v0.33 Preview from patreon

Coming with v0.33 alongside the much wanted Werewolf Playable Ending is a new series of interactions in Act 3. This will include a new location in the Dock district in the form of a small diner, where in the future countless NPCs will be available to chat with or ask favors of you. For now it will only include a lone noble wh...

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Long Term Plans

Unfortunately, I will have to delay v0.33 for a week for predictable and arduous reasons. I'm in the final stretch of actually moving to my new location, and it will require involving a lot more time and energy that I have to allocate away from writing. For the foreseeable future, all updates will also take around 2 w...

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Open Door

I like to pride myself in having a bit of an open door policy. If you have any comments, questions, concerns, or even just a passing remark good or bad, I love hearing from you guys. I want to foster a dynamic and healthy community that contributes and is a part of the process of creation, no matter how small.

I don't w...

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Road to Alivir, v0.32

  • New character in the Elven Garden and associated ending. Special thanks to Ash_S for contributing!

  • New Goblin Ending for Cats. Rather sparse right now, may come back at a later time to touch it up.

  • More save slots (previous saves are still compatible!)

Patron Conte...

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Contribution Notes

I am endlessly thankful for all the people that have given donations to my projects, past and present, and I hold all of you in such high regard and hope to continue fulfilling your expectations moving forward.

With this said I am happy to say that with the amount of people that have become supporters, I have to trim th...

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Art

With how far Road to Alivir has come, and with how many different endings and transformations there are, I've decided that now would be an excellent time to finally start looking for an artist to add a much-needed element into the game. I know accompanying art has been something folks have wanted for a long time, and I can't ...

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Another Ending Poll

With how close the polls were in the last poll, and 2 options literally being tied, I've made the executive decision to host another poll! Vote for whatever endings you want playable next (with multiple choice this time around)

Other options also included, but it the ending you want expanded isn't listed please let me k...

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Road to Alivir, v0.31

Numerous bugfixes and grammar corrections such as:

  • Many, many typos fixed throughout all 3 Acts. If you see any more, please do not hesitate to reach out in the Bugsss chat!!!

  • Drinks at the tavern now cost gold. No more freebies.

  • Fixed a dead end when trying to achieve the ...

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