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Information Thread for Potential New Lizardman Units

Warhammer 2 is not so far away! So its right time to have some very lore friendly articles about potential future new units which will fit into universe very well. PaulH is resource master in this and he prepared very usefull articles about so many possible new units for upcoming factions.


Original units added by CA are cut, so in the list stays all possibilities, we modders may add!


Here they are:    Lizardmen


 Slann Lords and Heroes 

 

Blessers of Water = Listed  on page 113 of the 3rd edition. Listed as a hero for Slann, though this  comes from a defunct version of the slann the names still feel  appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
 

Masters of Deluge = Listed on page 113 of the 3rd edition.  Listed as a hero for Slann, though this comes from a defunct version of  the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
 

Watchers of Rain = Listed on page 113 of the 3rd edition.  Listed as a hero for Slann, though this comes from a defunct version of  the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
 

Seekers of Stars = Listed on page 113 of the 3rd edition.  Listed as a hero for Slann, though this comes from a defunct version of  the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
 

Auspice of Heaven = Listed on page 113 of the 3rd edition.  Listed as a hero for Slann, though this comes from a defunct version of  the slann the names still feel appropriate.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
 

Slann Lord Mage-Priests = The Old Ones created servants to  tend to their needs. Thus was the first spawning of the Slann  Mage-Priests begun. These are the second spawning of Slann, and the most  powerful left alive.
http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy
 

Slann Master Mage-Priests = The Old Ones created servants to  tend to their needs. Thus was the first spawning of the Slann  Mage-Priests begun. These are the third spawning of Slann, who rule  small lizardman temples.
http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy
 

Slann Mage-Champions = The Old Ones created servants to tend  to their needs. Thus was the first spawning of the Slann Mage-Priests  begun. These are the fourth spawning of Slann, who lead their armies to  battle.
http://warhammerfantasy.wikia.com/wi...dmen#Hierarchy
 

Grand Viziers = They were the grand viziers, trusted creatures  of prodigious intellect, and the only beings able to withstand direct  contact with the near-omnipotent Old Ones and comprehend their  teachings.
http://warhammerfantasy.wikia.com/wi...en_of_the_Gods
 

 Lizardmen Lords and Heroes 

 

Bonecracker, Skullbreaker, Thighsnapper, Headsplitter, Warbiter = Heroes listed on page 113 of the 3rd edition. Listed as a hero for Lizardmen.
https://www.scribd.com/doc/59162764/...sy-Armies-Book
 

Master of Skies = With the sentinel stones not functioning,  the Chaos armies marched undetected into Lustria. It was Hexoatl’s  Master of Skies, a Skink Chief named Tiktaq’to, who first sighted the  invaders. Atop his Terradon, he swiftly sent word to Hexoatl
http://warhammerfantasy.wikia.com/wi...oatl_Encircled
 

 Skinks 


 

Skink Cohort = Skinks  take up weapons during their many patrols as well as to join the  fighting during times of war. As troops, they range between reckless  audacity and sudden panic. Their skittish nature makes them much more  prone to fleeing than the stoic Saurus. Javelins and Shields. Variants  include; Poisoned Attacks, Short Bows.
http://warhammerfantasy.wikia.com/wiki/Skinks
 

Skink Skirmishers = Much the same as a Skink Cohort, same weapon options too.
https://drive.google.com/file/d/0B_R...pzaDIyZXM/view
 

Red Crested Skinks = The Red Crests are particularly warlike  skinks who embody the fearsome spirit of the Serpent God. They are  gifted with the resilience to withstand the horrendous plagues of the  rat-things that decimated Chaqua.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
 

Red Crested First Spawns = Champion version of the above unit.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
 

Red Crested Skink Skirmishers = The Red Crests are  particularly warlike skinks who embody the fearsome spirit of the  Serpent God. They are gifted with the resilience to withstand the  horrendous plagues of the rat-things that decimated Chaqua.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
 

Skink Great Crests = Great Crests, as they are known, are the  leaders of many raiding parties and have become skilled at scouting,  tracking, ambushing and skirmishing. Their skin is more varied in colour  than normal skinks.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
 

Skink Braves = Many skinks dwell in the deepest jungles and  trackless swamps of Lustria. These braves are fast, agile and  intelligent. Although they lack the brute force and aggression of the  Saurus, they are good at shooting volleys of arrows or javelins.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
 

Skink Horned One Riders = Unlike other Cold Ones, Horned Ones  are not easily manipulated to change their targets, as they are always  enraged by the smell of other creatures invading their territory. A  Horned One therefore behaves like a Cold One which has already tasted  blood and is eager to fight.
http://warhammerfantasy.wikia.com/wiki/Horned_One
 

 Saurus 

 

Saurus Totem Warriors (Eagle) = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
 

Saurus Totem Warriors (Jaguar) = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
 

Saurus Totem Warriors (Alligator) = When a Saurus warriors has killed twenty foes he is accepted into one of the three warrior totems; Eagle, Jaguar or Alligator.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
 

Saurus Braves = Saurus have thick, horny scaly hides which  protect them as natural armour. They make excellent warriors but they  are not much good at anything else.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11
 

Albino Spawning = Albino Saurus are destined to be champions.
http://warhammerfantasy.wikia.com/wiki/Gor-Rok
 

Kroq Saurus = Kroq is one such unique Saurus. He is distinguished by his crocodilian head with his huge jaws boasting many sharp teeth.
http://warhammerfantasy.wikia.com/wiki/Kroq
 

Temple Stone Guard = This is a statue of a Lizardman Saurus, created to protect the temple.
http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 13
 

The Revered Guardian = Wherever a Slann Mage-Priest goes, his  Temple Guard will follow him. If the Slann wishes to ascend a towering  pyramid or retire to the solitude of a Star Chamber, his guardians will  dutifully follow. The most powerful of their number, the Revered  Guardian, takes the foremost position.
http://warhammerfantasy.wikia.com/wiki/Temple_Guard 


 Monstrous Creatures 


 Crested Stegadon = Unit mentioned in Warmaster magazine.
https://www.scribd.com/doc/239423204...azine-Issue-12
 

Troglodon = Lone cave-dwellers, Troglodons haunt subterranean  grottos, emerging only to feed. These creatures are virtually blind, but  hunt using senses other than sight. Swaying sinuously, the Troglodon  uses its quill-like whiskers to track motion, while its forked tongue  tastes the air.
http://warhammerfantasy.wikia.com/wiki/Troglodon
 

Razordon = Barbed Razordons are covered with a profusion of  great spines — hardened spikes made of bone that project menacingly out  of their bodies. As a defensive protection, this razor-sharp body armour  serves to deter all but the most determined of creatures.
http://warhammerfantasy.wikia.com/wiki/Razordon
 

Amaxon Snake = Gigantic snake that could crush a bretonnian galley.
http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
 

Jungle Swarms = Swarms of lizard and snake critters.
http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
 

Snake Swarms = Swarms of snakes summoned by skink priests.
http://warhammerfantasy.wikia.com/wiki/Jungle_Swarms
 

Lesser Swarms = Small swarms?
https://www.scribd.com/doc/36644664/...tasy-lizardmen
 

Horned Ones = A type of Cold One mount.
http://warhammerfantasy.wikia.com/wiki/Cold_Ones
 

Colossodons = A massive beast mentioned in the below link.
http://warhammerfantasy.wikia.com/wiki/Ripperdactyl
 

Dread Saurian = Dread Saurian Of all the reptillian nightmares  that inhabit the jungle-shrouded continent of Lustria, Dread Saurians  are one of the most feared; an echo of ancient days when huge beasts  such as they did battle with the forefathers of dragons for supremacy.  Immense creatures, larger than the towering Carnosaur, Dread Saurians  are few in number and sacred to the Lizardmen, and the fury of each that  prowls the fetid jungles is moderated only by the arcane power of the  ceremonial armour that bedecks them.
https://www.forgeworld.co.uk/en-GB/Dread-Saurian
 

Sea Drake = Mentioned on the page.
https://web.archive.org/web/20080115...ip/default.htm
 

Giant Sea Turtle = ”A sort of massive turtle, the beasts huge  flippers pushed its armoured bulk through the waves at an astonishing  pace. A strange construction of stone and wood had been placed on the  monsters back, upon which waited rank upon rank of silent and malevolent  Lizardmen warriors, each clutching a crude hand weapon.”
https://web.archive.org/web/20080115...ip/default.htm 


 “War Machines” 


 

Salamander = Fire-breathing lizards that are used as artillery by Skinks.
http://warhammerfantasy.wikia.com/wiki/Salamander
 

Ark of Sotek = Carried into battle by a Bastiladon, this device spawns thousands of jungle swarms to overwhelm the enemy.
http://warhammerfantasy.wikia.com/wiki/Bastiladon
 

Engine of the Gods = The Engine of the Gods is born upon the  back of a mighty arcanodon, a rare beast of the deep jungles of Lustria.  The energies unleashed by the Engine are terrifying to behold, as is  the charge of the beast that bears it. The combination of both effects  is often more than the enemy can withstand.
https://www.scribd.com/doc/36644664/...tasy-lizardmen
 


 Flying Beasts 


 

Terradons = Skinks ride these flying reptiles into battle.
http://warhammerfantasy.wikia.com/wiki/Terradon
 

Ripperdactyls = A massive flying monster, seems like it might not have been tamed.
http://warhammerfantasy.wikia.com/wiki/Ripperdactyl
 

Ripperdactyl Riders = The Skinks who survive bonding with  their Ripperdactyls are bold warriors, the most elite of their small  kind. Once mounted atop a Ripperdactyl, they forgo javelins and  blowpipes, for the blood-hungry beasts they ride cannot be stopped from  plunging down upon foes. Instead, they arm for close combat, donning  ceremonial helmets and carrying shields and long spears.
http://warhammerfantasy.wikia.com/wi...rdactyl_Riders
 


 Others 


 

Troglodytes = Members of the Lizardman race that stand over 10 feet tall, apparently.
https://www.scribd.com/document/1170...attle-Bestiary
 

Culchan = Huge, flightless, carnivorous birds that live on the  grasslands of Lustria. Apparently prized by the slann, but this is from  very old lore where the Slann were able to walk and looked.. well, they  looked pretty cool. The old designs for them would’ve made for a great  additional race for Lustria if they had a different name.
https://www.scribd.com/document/1170...attle-Bestiary
 


 Regiments of Renown 


 

Cohort of the Black Club = Since  the days when the saurus were first created, the Cohort of the Black  Club had existed. They bore the same black obsinite weapons of their  predecessors - spiked stone clubs, often inlaid with bands of gold. At  the head of the cohort could be found the same two-headed snake totem - a  standard that had seen lizardmen victories upon every continent of the  world.
http://warhammerfantasy.wikia.com/wi...the_Black_Club
 

Cohort of the Copper Sun = Out of those sacred waters strode a  new cohort of saurus. They were marked by crests of orange-tipped  scales that shimmered beneath the noonday sun. As battle neared, it  would soon be time to see what properties these new warriors would  manifest – what gifts the wisdom of the Old Ones had bestowed upon them.
http://warhammerfantasy.wikia.com/wi...the_Copper_Sun
 

Eye of the Canopy = The chameleon skinks known as the Eye of  the Canopy were not followers of Sotek. They joined the Red Host as  Tehenhauin led his cohorts towards Itza, appearing out of the  undergrowth mysteriously. Although they did not speak, nor tell of their  origins, it was deemed the Eyes of the Canopy had travelled from far  away. The glowing orange poison-frogs they carried secreted the  deadliest venom, and were not native to any of the nearby swamps.
http://warhammerfantasy.wikia.com/wi..._in_the_Canopy
 

Fire Lizards = Skink priests claimed they could see the  serpent shape of the almighty Sotek within the fiery blasts emitted by  these salamanders. Whether or not this was true, it was undeniable that  the reptilian beasts became enraged in the presence of the hated  ratspawn. Even the charred and ripped remains drew the beasts’ ire, for  when all living targets were destroyed, the salamanders continued to  maul the shrivelled and blackened corpses.
http://warhammerfantasy.wikia.com/wiki/Fire_Lizards
 

Honour Guard of Hexoatl = It was only fitting for the most  ancient of all living slann mage-priests to be guarded by the eldest  spawnings of temple guard. Dark scaled with light blue crests, the  richly bedecked Honour Guard of Hexoatl were always the most stalwart of  their tenacious kind.
http://warhammerfantasy.wikia.com/wi...ard_of_Hexoatl
 

Living Bastions = The twin bastiladons known as the Living  Bastions served their crew with an obedience rarely seen in the jungle  reptiles. What's more, they showed outright reverence for the great  Tehenhauin, lowering their heads in his presence. Upon the armoured back  of each was an ark of Sotek, its ancient weathered stone banded by  stripes of precious gold.
http://warhammerfantasy.wikia.com/wiki/Living_Bastions
 

Mist Runners = The skink skirmishers of the Mist Runners had  strange markings - pale grey patches upon their blue scales - that  allowed them to blend in with the fog and brackish water that surrounded  Xlanhuapec. The warriors of the Mist Runners had rubbed their eyes so  long with the pale blue lotus that their eyes themselves had taken on  that opalescent hue. Yet they could see through the mists, allowing them  to approach foes unawares.
http://warhammerfantasy.wikia.com/wiki/Mist_Runners
 

Red Shields = They were a sacred spawning of Sotek, fated to  join the infamous Red Host beneath Tehenhauin. During their journey,  they found and slew the most enormous Fangadon, fashioning red shields  from its mighty hide. Led by the Chieftain Hui-ixxen, the Red Shields  were notoriously fierce, savagely beheading all ratspawn they  encountered.
http://warhammerfantasy.wikia.com/wiki/Red_Shields
 

Shrouded Cohort = The skinks and kroxigor of the Shrouded  Cohort bore similar markings to each other. The formation was equally  adept at launching ambush attacks into a foes' flanks or rear as they  were at forming up in deep ranks and taking their place in the lizardmen  battle line.
http://warhammerfantasy.wikia.com/wiki/Shrouded_Cohort
 

Sky Cohort (Terradon Riders) = They were led by Tiktaq’to,  Hexoatl’s Master of Skies. For his steed, and those of his formation,  Tiktaq'to chose terradons from the Blacksun Cliffs. Those lime green  beasts were known to be especially vicious and were trained to carry  heavy weights which they would always drop perfectly on target.
http://warhammerfantasy.wikia.com/wiki/Sky_Cohort
 

Sky Cohort (Ripperdactyl’s) = Those lime green beasts were  known to be especially vicious and were trained to carry heavy weights  which they would always drop perfectly on target.
http://warhammerfantasy.wikia.com/wiki/Sky_Cohort
 

Wind That Hungers = A squadron of ripperdactyls, they earned  their name when the Red Host witnessed the unridden beasts drop from the  skies and rip apart a skaven patrol. Taking this as a gift of divine  vengeance from Sotek, the Red Host named the beasts the Wind That  Hungers.
http://warhammerfantasy.wikia.com/wi...d_That_Hungers
 

Yellow-Crested Cohort = The skinks and kroxigor of the  Yellow-Crested Cohorts were from the Aureate Monument of the Rising Sun.  Located in the deep jungles of the Isthmus of Pahuax, the monument had  been destroyed by the invading skaven. Marked by brilliant yellow faces  and crests, the cohort bore a burning hatred towards plague monks.
http://warhammerfantasy.wikia.com/wi...Crested_Cohort
 


More factions will follow, so you have perfect view of all possibilities of new additions from Team Radious! Very detailed original article can be found also on TWC - http://www.twcenter.net/forums/showthread.php?740675-Information-Thread-for-Potential-New-Lizardman-Units

 

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