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RavynsLand from patreon
RavynsLand

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Huge idea

Had an insane idea. Maybe amazing. Maybe stupid. But I wanna talk about it  anyway.

It's no secret, at this point, that nobody gives one shitting dick-nipple about the erotica reviews. Nobody has gone for that patron slot, and even those who could get it for free (from having a slot one higher) don't bother cashing it in. So, what if it was replaced?

The choose your own adventure project died a while ago because people didn't like the chance that their vote wouldn't have impact on the story. So, what if it ALWAYS did?

What I'm proposing is an elite Patreon Dungeons and Dragons game. This would likely not follow many concrete rules (I doubt they're'd be dice rolls, though I might have you guys make character sheets and level up, if you're interested) but would work more as an ongoing story set in a third-person format.

Essentially, your patron slot (likely the $35 one but possibly the $25 one) buys you a character. You create your character (hashing it out with me to see what you can make) and then they're inserted into the game. Also, your "seat" at the table increases the length of the chapter written (possibly every month, possibly every two weeks, depending on how long I decide to make them and what patron slot we decide to fill). At the end of each chapter, EACH PERSON WITH A CHARACTER gets to comment on the action their character takes. Once everyone has voted, the next chapter starts, and all of their actions play out.

These actions could involve story, action, sex, or any combination of those things (and I would certainly expect a great deal of inter-party "fraternization"). The question is raised, of course, of how conflicting desires would work, but it's a detail I'll hammer out depending on how interested you all seem in this idea. If Player 1 wants their character to have sex with Player 2's character, but Player 2 isn't interested, what happens? Does it become a non-con scene? Or does a struggle ensue? Perhaps this is where the rolling of dice and use of abilities begins? So many exciting questions.

Of course, this kind of thing will work better if everyone at least KIND of tries to work together. Intentionally disruptive people will make things a pain in the ass, but I'd like to hope that won't happen.

Anyway, it's an idea! Depending on what you guys all think, I'll work on hammering out new details and a "ruleset" if you will for how the game would work.

What happens if only one or two people join?

Then it's just a smaller, more focused campaign. Like a tiny Master's Journey that more people might end up joining into.

What do you guys think?


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